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Publishers are rolling out their E3 line-ups just as the big convention rears its massive head. We’ve even had some somewhat-surprising, but really-not-that-surprising reveals come of these announcements, too.
Emotes in MMOs are no new thing. Interacting with players online just isn’t the same if you can’t dance with them every once in a while.
It was a crappy, grey, rainy day in January, 2005. I was in New York visiting my then-boyfriend, on my the week of break left before my final semester of grad school started back home in Boston. Although I had the luxury of a student schedule, he had to go to work, leaving me to entertain myself for the day.
Long-time Everquest II player Carri Hoover has a son not quite as old as the game is. Sadly, however, six-year-old John Hoover is terminally ill, with doctors estimating he has only weeks left to live.
In video game years, Everquest II‘s like the great grandpa to newer MMOs like The Old Republic or Rift. Launched in 2004, it’s got a faithful community that’s still questing around on its servers but the game’s days of accruing new players month after month seems to have ended a while back.
EverQuest II ushers in a new age of player-created content with its new Dungeon Maker system, a ridiculously easy and entertaining way to amaze and kill your friends.
From the generic fantasy city of the original EverQuest to the grungy spires of EverQuest 2, the city of Freeport has never quite captured the spirit of being the home to everything evil on Norrath. Until now, that is.