everyday shooter

News

Indie Games Go Dirt Cheap On Steam, Direct2Drive

8:40AM Michael McWhertor | Digital distribution services Steam and Direct2Drive are battling it out this weekend, attempting to see which PC gaming platform can offer the best indie bundle. The clear winner in this price slashing bloodbath? YOU!! More »

Everyday Shooter Shooting Steam

11:40AM Michael McWhertor | Jonathan Mak’s one man show Everyday Shooter is now available to PC gamers via Steam. Like the PlayStation 3 version, it’s a mere $US 9.99 – actually $US 8.99 in its debut week on Valve’s digital distribution platform—a bargain for such a fabulous little, Independent Game Festival award winning experience like this. Also exciting? A revamped Steam web site that makes it easier to peruse the ever increasing catalogue. Hooray! Everyday Shooter [Steam Games] More »

Obsession In Game Design

7:30AM Mark Wilson | What obsessions plague our top independent game designers today? What theories keep them up at night? What possibilities blow their minds, challenge their presumptions and make them sound like a bunch of philosophical hippies after two bottles of ice wine and carton of black bean hummus? Kellee Santiago (fl0w), Jon Mak (Everyday Shooter) and Pekko Koskinen (LudoCraft) told us of their obsessions during our first session of GDC’s Independent Games Summit. And these simple ideas that make their minds spin forced us rethink games a bit as well. More »

Everyday Shooter FINALLY Hits PAL PS Store This Week

1:20AM Luke Plunkett | And so our vigil comes to an end. SCEE have announced, via their Three Speech blog, that Everyday Shooter will be appearing on the PAL PlayStation Store this Thursday. And only four months after the US release! When finally downloading and enjoying this fantastic title, I hope you all take a moment to appreciate the vast amount of intricate localisation work that went into the game. Be a shame if four months work went unrecognised! Riff: Everyday Shooter [Three Speech] More »

NPR Has Good Taste In Games

8:20AM Mark Wilson | I’ve made fun of NPR more than my fair share, but Heather Chaplin recently did an interesting piece regarding the “games that got away.” About 7 minutes of radio gives credit to three incredible games we’ve seen this year: Portal, Everyday Shooter, and Desktop Tower Defense. It’s worth listening to just to hear Jonathan Mak call Everyday Shooter a “celebration of geometric sexuality.” And, of course, I don’t know that any Kotaku readers have overlooked any of these three games—but in case you have, yeah, it’s time to check them out. I just wish that the radio piece said a little less about GLaDOS, since her evolution of character is one of the most fascinating and surprising (yet gloriously inevitable) elements of Portal. Still, hopefully well-written stories like this on NPR help these games sink into the mainstream consciousness as much as they have our own. Video Games that Got Away [npr] More »

The Story Behind Everyday Shooter

3:30PM Luke Plunkett | Every game has a story. Not just it’s own story, the story behind the game. How it was made. Trials, tribulations, agony, ecstacy, that kind of thing. The PlayStation Blog has a post up by Sony game-hunter Rusty “Best Name In Gaming” Buchert, detailing just how it was he came across Everyday Shooter, why it blew his socks two days into the future and back again and why you’ll all be able to play it VERY SOON for $10. Who thought a downloadable game would hijack a lot of press. It’s nice to know that people do want to know about indie games from the hardcore to casual player. This is where we’re going to find the future of the game industry. Good reading! From IGF to PS3: Everyday Shooter’s Backstory [PlayStation.Blog] More »

Everyday Shooter Will Make Lives Better This Thursday

4:45PM Luke Plunkett | Is it sad that Everyday Shooter’s the best PS3 exclusive I’ve ever played? Nope! Because it’s superb, PSN download or not. All those nice colours and music and shooting, all working together, it’s very soothing. It’s also very nearly publicly available, Sony letting us know that it’ll be turning up on the PlayStation Store this Thursday. It’ll set you back $US 10. Which is totally worth it. More »

Hanging with Everyday Shooter

11:30AM Brian Crecente | Everyday Shooter – that PSN release that you’ll hopefully all be downloading a couple of weeks from now – had a presence at the show, with its creator, Canadian Jonathan Mak, on hand to give people a go at the game. As the title isn’t getting a Japanese release just yet, Mak was previewing the game from a laptop, and offering the use of earphones so that you could take in the game as it was meant to be played, meaning in a space where you can actually hear the music (not easy when you’re located right next to Capcom’s bombastic booth). As has been written elsewhere, the game is an absolute blast, but surprising to me was the variety of gameplay that each level introduces. From Geometry Wars-like waves of enemies you move on to hard-to-kill and quickly-spreading insectoids to a level that Mak says was inspired by the Ghibli film Porco Rosso (you need to shoot down red airplanes that continually circle you). It sounds like Mak is in a good place right now, with the release of the game coming up, and plans are already on the way for a new, undisclosed project. While I was at the booth, a writer for Japanese game bible Famitsu walked by, and he was so entranced that he pretty much promised on the spot that he would feature the game in an upcoming column. Jean Snow More »

Justify Your Game: Everyday Shooter

7:00AM Mark Wilson | A game named “Everyday Shooter” is begging not to justify itself. It’s the digital equivalent of “Another Restaurant” or “Yet More Toyota Sedans”. I mean, you can’t plan irony like this. More »