PC

Please Change The Endings Of These Games

Warning, spoilers ahead, starting with the end of Casablanca:


August 11, 2009
In Real Life

More Faces From Fable II

Lionhead has posted the fourth installment of their Big Hero Gathering feature, in which they assemble players’ heroes from Fable II into one giant tribute to character customisation.


August 5, 2009
News

Dress Your Avatar In Fable II

Ever wonder what an avatar placeholder wearing a Fable II t-shirt looked like? Well BAM, there it is.


January 22, 2009

AU Diary: Christian Slater Wannabe

Kotaku AU

Skate 2 turned up in the post yesterday. Considering my previous experiences with similar games – in a nutshell, utter failure at the two Tony Hawk games I’ve tried and an embarrassingly inept attempt to play Aggressive Inline – I’m not sure I have what it takes. It’s a genre I simply don’t understand. Which is a shame because I dig the idea. Any advice for getting my head around something like Skate 2?


January 21, 2009

AU Diary: Fumbling Through Fable 2

Kotaku AU

Fable 2 has finally clicked with me. The smartest move I made was not bothering to perform stupid gestures and pull ridiculous expressions for all those annoying villagers. With that tedium out of the way, I’m making steady progress. My heroine is focused on ranged attacks, so I’ve upgraded all her Skill abilities alongside Force Push. It seems to be working a treat.


January 20, 2009

AU Diary: A Date With Alma

Kotaku AU

Today I’m going on a date attending a F.E.A.R. 2: Project Origin press event hosted by Monolith’s Dave Matthews (not this guy). (Wait, whaddya mean we’ve already done that joke?) I’m curious to see if it’s as scary as one of my colleagues claims and just how well the whole mech power armour stuff fits in. Oh, and whether Alma herself decides to make an appearance…

When I get back, in between writing up my F.E.A.R. 2 impressions, I’ll be jumping back into Albion to continue my Fable 2 adventures. One question on that before I go: is it at all possible to act neutrally or is it just a case of balancing your good deeds with evil ones?


January 17, 2009
Uncategorized

What Are You Playing This Weekend?

Kotaku AU

I’m returning to Fable 2 this weekend. Sometime in October, just after finishing Fallout 3 and just before losing myself in Far Cry 2, I popped Fable 2 into my 360. And after spending an hour or so farting and laughing at the pathetic villagers in Bowerstone and hating myself for playing that bloody blacksmith mini-game, I popped it back out again and haven’t touched it since. I couldn’t get into it then, but now I’m determined to give it another chance. Any advice for me getting the most out of Fable 2?

Oh, and what are you playing today?


January 14, 2009
Uncategorized

New Fable 2 Screens Celebrate Knothole Island’s Release

The eagerly anticipated Knothole Island DLC for Fable 2 is now available via Xbox Live Marketplace, and to celebrate, Lionhead has released a set of six new screenshots showing off the new content.


January 13, 2009
Uncategorized

Fable II’s Knothole Island Brings Good Things To Life

Without spoiling more than I already have, a post over on the Fable II dev blog indicates that players disappointed by their particular ending can find solace at Knothole Island’s mysterious resurrection shrine.


November 24, 2008
Uncategorized

The ‘Gamer Guilt’ and Morality of Fable 2

David Nieborg has a thoughtful essay up over at Valuable Games on the subject of Fable 2 and its moral system — and the relative success (or not) of that system. As Nieborg points out, it would be entirely possible to play through the game and ignore the moral aspects, and in his view, the morality system is implemented more like a ‘feature’ or ‘upgrade’ — a nice add-on. While he finds a lot to like about the attempt to insert a morality system into the game, Nieborg does have some quibbles, especially when it comes to feedback: