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	<title>Kotaku Australia &#187; fable ii</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>You Led Me On! &#8212; Dating In Video Games</title>
		<link>http://www.kotaku.com.au/2009/10/you-led-me-on-dating-in-video-games/</link>
		<comments>http://www.kotaku.com.au/2009/10/you-led-me-on-dating-in-video-games/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 07:30:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[bully]]></category>
		<category><![CDATA[fable ii]]></category>
		<category><![CDATA[final fantasy vii]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[ramblings]]></category>
		<category><![CDATA[sims 3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361421</guid>
		<description><![CDATA[
I peruse columns on Sundays and today found myself cracking up over Emily Short&#8217;s GameSetWatch column, &#8216;Homer In Silicon&#8217;: Communicating Character.
In it, Short recounts her first brush with Fable II&#8217;s romantic interaction system. She was told non-playable characters would have gifts for her, so she mistook the ring icon above a villager&#8217;s head as being [...]]]></description>
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<p>I peruse columns on Sundays and today found myself cracking up over Emily Short&#8217;s GameSetWatch column, &#8216;Homer In Silicon&#8217;: Communicating Character.<span id="more-361421"></span></p>
<p>In it, Short recounts her first brush with Fable II&#8217;s romantic interaction system. She was told non-playable characters would have gifts for her, so she mistook the ring icon above a villager&#8217;s head as being the thing that would be gifted to her if she raised their relationship stats. It&#8217;s an easy mistake to make, I guess &mdash; and you <em>do</em> get that gift in a manner of speaking. But Short took issue with the whole system, because it made a cock-tease out of an otherwise honest woman.</p>
<blockquote><p>[W]hen he&#8217;d fallen in love with me and wanted to get married, I was startled and not at all pleased. I realised what the ring on his meter indicated then, when it was too late and I&#8217;d led him on. I had no intention to get married, but when he started to follow me around (a mistake thanks to more confused socialization on my part), I let him.</p></blockquote>
<p>Then she led him out into the wild where he was killed by bandits. Bummer.</p>
<p>But it got me thinking about dating in video games and how the courtship ritual is either over-simplified or confusingly elaborate. Take the entire Sims series, for example &mdash; in the early days, you couldn&#8217;t even Ask Out On Date, just Flirt. Now, in the Sims 3, you can sleep with somebody you&#8217;re not even in love with, but damned if you can get them to marry you without sinking a ton of time into the Flirty interactions. And then there&#8217;s weirdness like Final Fantasy VII&#8217;s Gold Saucer date. Which you can wind up having with Barret, despite not being able to pursue any other romantic interaction with him.</p>
<p>Strangely enough, the only &#8220;normal&#8221; dating scenario presented to me in video games comes from Grand Theft Auto and Bully. That&#8217;s even funnier to me than Short&#8217;s misunderstanding.</p>
<p><a href="http://www.gamesetwatch.com/2009/10/column_homer_in_silicon_commun.php">Column: &#8216;Homer In Silicon&#8217;: Communicating Character</a> [GameSetWatch]</p>
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		<title>Torture In Video Games</title>
		<link>http://www.kotaku.com.au/2009/09/torture-in-video-games/</link>
		<comments>http://www.kotaku.com.au/2009/09/torture-in-video-games/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 00:40:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[brink]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[fable ii]]></category>
		<category><![CDATA[grand theft auto iv]]></category>
		<category><![CDATA[grand theft auto: vice city]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[metal gear solid]]></category>
		<category><![CDATA[missile command]]></category>
		<category><![CDATA[red faction: guerrilla]]></category>
		<category><![CDATA[the punisher]]></category>
		<category><![CDATA[torture]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=356248</guid>
		<description><![CDATA[At PAX, I had the good fortune to catch Bethesda&#8217;s Brink demo. While there was a lot of cool stuff in the game worth blogging about, what stuck with me was the use of torture in the game.
Of course, the game doesn&#8217;t call it torture. I think the term they use is &#8220;extreme interrogation tactics&#8221;. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/Brink.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_Brink.jpg" alt="" class="center" /></a>At PAX, I had the good fortune to catch Bethesda&#8217;s Brink demo. While there was a lot of cool stuff in the game <a href="http://kotaku.com.au/tags/brink/">worth blogging about</a>, what stuck with me was the use of torture in the game.<span id="more-356248"></span></p>
<p>Of course, the game doesn&#8217;t <em>call</em> it torture. I think the term they use is &#8220;extreme interrogation tactics&#8221;. But when is something &#8220;interrogation&#8221; over &#8220;torture&#8221;? Is it just how badly you beat somebody up, or does it matter what you&#8217;re trying to get out of the person/NPC?</p>
<p>In Brink, this is what happens: You&#8217;re playing as a military operative in a futuristic setting. During a firefight, you sneak behind enemy lines and happen upon an injured rebel writhing on the ground. An option pops up, prompting you to press X to interrogate the guy and it looks like if you select it, your character pulls out an iPhone-iish device. Your character then shocks the heck out of the guy until he screams, &#8220;Okay! I&#8217;ll talk!&#8221; Then your objective screen updates and a new icon appears on the map.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/09/custom_1252616406166_Snake.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_custom_1252616406166_Snake.jpg" alt="" class="center" /></a>In the grand scheme of violence in video games, it&#8217;s not graphic. It&#8217;s actually similar to what happens to Snake in the first Metal Gear Solid when Revolver Ocelot has him strapped spread-eagle style and shocks him (as the player, you press buttons to Resist or Submit&mdash;Submitting kills Meryl and I couldn&#8217;t hit <em>that</em> button fast enough). The difference in Brink is that my character is doing it to someone else. So on a gut level, I don&#8217;t <em>want</em> to call it torture because I&#8217;m the &#8220;good guy&#8221;, right?</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/09/Punisher.jpg" alt="" class="left" />But then there&#8217;s the Punisher game with interactive torture. That&#8217;s torture because I think the game goes so far as to call it so, but as a player I&#8217;m comfortable with it because I&#8217;m playing as the Punisher. Yeah, he fights for justice, but he&#8217;s not what people would call a &#8220;good&#8221; guy. So it&#8217;s okay for me as a player to play as him torturing somebody because that&#8217;s what <em>the Punisher</em> would do&mdash;never mind what <em>I</em> would do. Besides, they were probably bad people who deserved it anyway.</p>
<p>Now think about Red Faction: Guerrilla where you&#8217;re playing on the side of a rebel faction. Like Brink, it&#8217;s a wartime situation and gaining information is crucial to the success of missions. In one scene, <a href="http://www.kotaku.com.au/2009/06/playing-as-insurgents-volition-reflects-on-red-faction-guerrilla/">explored by Stephen Totilo</a>, an NPC sidekick &#8220;interrogates&#8221; somebody for said information. With knives. Is that torture? If you&#8217;re not sure, apply the same line of questioning to Killzone 2 when Rico gets a little &#8220;extreme&#8221; when interrogating an enemy.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/09/custom_1252616402989_GTAIV.jpg" alt="" class="left" />To confuse you even <em>more</em> on the subject of torture, think about situations where it&#8217;s not about information&mdash;it&#8217;s about control. For example, there&#8217;s the Grand Theft Auto: Vice City mission, Death Row and the Ransom mission in Grand Theft Auto IV. In both cases, somebody is deliberately hurting someone else for revenge or just because they&#8217;re violent by nature. That&#8217;s really easy to spot as torture&mdash;but at the same time, in GTAIV, you&#8217;re playing as Niko, the guy that hits a woman tied to a chair and then takes a picture of her. You don&#8217;t really want to call that torture, do you? It&#8217;s easier just to play it down as no big deal or write it off because it&#8217;s not an interactive part of the game&mdash;so &#8220;you&#8221; didn&#8217;t torture anybody.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/09/custom_1252616685545_fable2s31.jpg" alt="" class="left" />Lastly, let&#8217;s talk about torture being inflicted on you, the player. In these cases, you probably wouldn&#8217;t think of what you&#8217;re going through as &#8220;torture&#8221;, (unless it&#8217;s a Saw game), but by definition, a game is deliberately inflicting suffering on you. Example: Missile Command. The game is about mutually assured destruction in the Cold War era, but at the same time, it&#8217;s a psychological exercise that tortures the player: by design, you cannot &#8220;win&#8221; Missile Command. Sure, a lot of early arcade games were un-winnable&mdash;but by forcing the player to realise that no matter how good you are at the game, no matter how many quarters you sink into it, you cannot save six cities from a nuclear holocaust, the game is deliberately messing with you. A more obvious example of mental anguish inflicted on the player would be Fable II&mdash;because it&#8217;s not just that your character is being electrocuted, it&#8217;s that you&#8217;re losing all of that XP you gathered and racking up evilness (which is torture to a goody-two-shoes gamer like me).</p>
<p>So what&#8217;s really going on in Brink? When I zap the guy with my iPhone-looking device, am I committing torture or just &#8220;extreme&#8221; interrogation? I didn&#8217;t see an option to just question the guy before shocking him. I&#8217;m not sure if there were other ways to get the information that the subject had. I do know that if the game actually called it &#8220;torture&#8221;, I&#8217;d be way less inclined to play as that class of character. For me, that would be the worst kind of torture: role-playing as a character that I want to play as benevolent, and then being forced to do something I&#8217;m not okay with because the game has other ideas about where the line between torture and interrogation lies.</p>
<p>P.S. You want the line clearly drawn? Check <a href="http://www.newgrounds.com/portal/view/373875">this</a> game out.</p>
<p><a href="http://www.youtube.com/watch?v=nhdI--bfqIM&amp;feature=related">Image Cred &mdash; GTAIV</a><br />
<a href="http://www.gamecritics.com/review/punisher/main.php">Image Cred &mdash; The Punisher</a><br />
<a href="http://www.supercheats.com/guides/files/guid/Fable-2/fable2s31.jpg">Image Cred &mdash; Fable II</a><br />
<a href="http://media.giantbomb.com/uploads/0/6550/355635-grabbed_frame_7_super.jpg">Image Cred &mdash; MGS</a></p>
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		<slash:comments>6</slash:comments>
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		<title>Fable II Gets A Game Of The Year Edition</title>
		<link>http://www.kotaku.com.au/2009/08/fable-ii-gets-a-game-of-the-year-edition/</link>
		<comments>http://www.kotaku.com.au/2009/08/fable-ii-gets-a-game-of-the-year-edition/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 08:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[fable ii]]></category>
		<category><![CDATA[lionhead]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=353358</guid>
		<description><![CDATA[Hot on the heels of a Gears of War 2 GOTY bundle comes the news that Fable II will also be repackaged, also in a &#8220;Game of the Year&#8221; edition.
It&#8217;ll include both the game&#8217;s downloadable content packs (Knothole Island, See The Future), and while there&#8217;s no release date or US pricing available, we do know [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/fable2goty.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_fable2goty.jpg" alt="" class="left" /></a>Hot on the heels of <a href="http://www.kotaku.com.au/2009/08/gears-of-war-2-game-of-the-year-edition/">a Gears of War 2 GOTY bundle</a> comes the news that Fable II will also be repackaged, also in a &#8220;Game of the Year&#8221; edition.<span id="more-353358"></span></p>
<p>It&#8217;ll include both the game&#8217;s downloadable content packs (Knothole Island, See The Future), and while there&#8217;s no release date or US pricing available, we do know it&#8217;ll be £40 when it&#8217;s released in the UK.</p>
<p><strong>Kotaku AU Note:</strong> No word on a local release either.</p>
<p>[via <a href="http://www.eurogamer.net/articles/special-edition-gears-2-fable-ii-on-the-way">Eurogamer</a>]</p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Molyneux: Hate Mail Changed Fable II DLC</title>
		<link>http://www.kotaku.com.au/2009/08/molyneux-hate-mail-changed-fable-ii-dlc/</link>
		<comments>http://www.kotaku.com.au/2009/08/molyneux-hate-mail-changed-fable-ii-dlc/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 23:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[fable ii]]></category>
		<category><![CDATA[fable iii]]></category>
		<category><![CDATA[lionhead]]></category>
		<category><![CDATA[peter molyneux]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=352323</guid>
		<description><![CDATA[I guess this rates a spoiler alert, nearly a year after the fact. But the dilemma presented at the end of Fable II so outraged some players that they took to writing good old-fashioned hate mail to Peter Molyneux.
In an interview on the choices the Fable series forces its player to make, Molyneux said Fable [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/08/custom_1251057597984_DogFable02.JPG" alt="" class="left" />I guess this rates a spoiler alert, nearly a year after the fact. But the dilemma presented at the end of Fable II so outraged some players that they took to writing good old-fashioned hate mail to Peter Molyneux.<span id="more-352323"></span></p>
<p>In an interview on the choices the Fable series forces its player to make, Molyneux said Fable II&#8217;s ultimate decision was a bridge too far for some. They so resented being forced to choose between sacrificing all their companions &#8211; including the beloved dog &#8211; or a sizable group of people, that they wrote in, vociferously. Molyneux told GameSetWatch he &#8220;did have hate mail from people&#8221; who couldn&#8217;t sacrifice the greater numbers, and said bye to the dog.</p>
<p>It all &#8220;got to such a furor,&#8221; Molyneux said, that Fable&#8217;s first DLC was changed to allow the dog to return to the game.</p>
<p>You can look at this one of two ways: One, that Molyneux diluted the force of his game&#8217;s calling card: choices and their consequences.</p>
<p>Or, two, that this isn&#8217;t like filmgoers complaining about a surprise ending. Gamers don&#8217;t just passively experience the story, and having no idea they&#8217;d be asked to do something this uncomfortable is quite a shock. I&#8217;m not sure I&#8217;d sent &#8220;hate mail,&#8221; (I&#8217;m not sure how vehement it was, either), but I&#8217;m willing to see the gripe&#8217;s legitimacy.</p>
<p><a href="http://www.gamesetwatch.com/2009/08/indepth_peter_molyneux_on_the.php">In-Depth: Peter Molyneux on the Importance of Choice</a> [GameSetWatch via <a href="http://www.destructoid.com/peter-molyneux-got-hate-mail-for-fable-2-s-ending-145459.phtml">Destructoid</a>]</p>
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		<slash:comments>11</slash:comments>
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		<item>
		<title>Fable II Goes Episodic, Pay-To-Play</title>
		<link>http://www.kotaku.com.au/2009/08/fable-ii-goes-episodic-pay-to-play/</link>
		<comments>http://www.kotaku.com.au/2009/08/fable-ii-goes-episodic-pay-to-play/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 08:15:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[fable ii]]></category>
		<category><![CDATA[gamescom]]></category>
		<category><![CDATA[gamescom 09]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=351159</guid>
		<description><![CDATA[In addition to announcing Fable III, Lionhead boss Peter Molyneux has also revealed that Fable II is to be re-released as an episodic, pay-per-episode title.
It&#8217;ll launch on September 29, with the game broken up into five chapters. The first chapter will be free, and when you get to the end of it, you&#8217;ll be given [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/08/thumb160x_fable22.jpg" alt="" class="left" />In addition to <a href="http://www.kotaku.com.au/2009/08/microsoft-to-set-to-announce-fable-3/">announcing Fable III</a>, Lionhead boss Peter Molyneux has also revealed that Fable II is to be re-released as an episodic, pay-per-episode title.<span id="more-351159"></span></p>
<p>It&#8217;ll launch on September 29, with the game broken up into five chapters. The first chapter will be free, and when you get to the end of it, you&#8217;ll be given the option to pay to download the next chapter.</p>
<p>Molyneux says each chapter has a &#8220;natural break&#8221;, so you won&#8217;t get any sudden interruptions in your experience. No word on pricing as of yet, but we do know it&#8217;ll be compatible with Fable II&#8217;s DLC, Knothole Island and See the Future.</p>
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		<slash:comments>5</slash:comments>
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		<title>More Faces From Fable II</title>
		<link>http://www.kotaku.com.au/2009/08/more-faces-from-fable-ii/</link>
		<comments>http://www.kotaku.com.au/2009/08/more-faces-from-fable-ii/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 15:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[character customization]]></category>
		<category><![CDATA[fable 2]]></category>
		<category><![CDATA[fable ii]]></category>
		<category><![CDATA[lionhead]]></category>
		<category><![CDATA[many faces]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=349148</guid>
		<description><![CDATA[ Lionhead has posted the fourth installment of their Big Hero Gathering feature, in which they assemble players&#8217; heroes from Fable II into one giant tribute to character customisation.
I find it extremely interesting to scroll down through the giant collage, seeing what other players have done with the main character from the game. Through the [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/morefablefaces.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_morefablefaces.jpg" alt="" class="left" /></a> Lionhead has posted the fourth installment of their Big Hero Gathering feature, in which they assemble players&#8217; heroes from Fable II into one giant tribute to character customisation.<span id="more-349148"></span></p>
<p>I find it extremely interesting to scroll down through the giant collage, seeing what other players have done with the main character from the game. Through the course of Fable II, the hero you create becomes a part of the game, to the point that when someone talks about the title you&#8217;re picturing your own hero in your head. Looking at what other people have created is almost like looking through windows into alternate realities.</p>
<p>Plus, it&#8217;s an excellent place to steal other peoples&#8217; ideas and make them your own. I am totally recreating my hero to look like the Tim Schafer angel in the middle there.</p>
<p><a href="http://community.lionhead.com/blogs/fable_2_development/default.aspx">Big Hero Gathering #4</a> [Fable II Development Blog]</p>
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		<slash:comments>0</slash:comments>
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		<title>Dress Your Avatar In Fable II</title>
		<link>http://www.kotaku.com.au/2009/08/dress-your-avatar-in-fable-ii/</link>
		<comments>http://www.kotaku.com.au/2009/08/dress-your-avatar-in-fable-ii/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 15:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[clothing]]></category>
		<category><![CDATA[fable 2]]></category>
		<category><![CDATA[fable ii]]></category>
		<category><![CDATA[lionhead]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=348052</guid>
		<description><![CDATA[ Ever wonder what an avatar placeholder wearing a Fable II t-shirt looked like? Well BAM, there it is.
A post by Sam Van Tilburgh on the Fable II development blog this morning reveals that Fable II avatar clothes are coming soon to an Xbox 360 near you. A package of Fable II clothing will be [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/fable2clothes.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_fable2clothes.jpg" alt="" class="left" /></a> Ever wonder what an avatar placeholder wearing a Fable II t-shirt looked like? Well BAM, there it is.<span id="more-348052"></span></p>
<p>A post by Sam Van Tilburgh on the Fable II development blog this morning reveals that Fable II avatar clothes are coming soon to an Xbox 360 near you. A package of Fable II clothing will be made available for purchase later this month, featuring various articles of game-related clothing you can purchase for &#8220;a few Microsoft points.&#8221; You can actually see a bit more of the Fable II gear in <a href="http://www.kotaku.com.au/2009/07/how-much-xbox-360-avatar-clothes-and-toys-cost/">our post on Xbox 360 clothes and toys</a> from last month.</p>
<blockquote><p>A lot of people have been asking us in recent months about Fable II clothes for their Xbox360 avatar. Well, you&#8217;ll be happy to learn that we&#8217;ve got something coming your way! It&#8217;s not going to be a single shirt but a whole package of clothing! It will be available for a few Microsoft points from Marketplace at some stage this month&#8230; We&#8217;ve got one teaser image showing you a shirt, but there are boots, shirts and hats! No underwear though&#8230;</p></blockquote>
<p>That&#8217;s okay Sam, we don&#8217;t wear underwear anyway.</p>
<p><a href="http://community.lionhead.com/blogs/fable_2_development/archive/2009/08/04/3381196.aspx">Fable II Avatar Clothes are coming!</a> [Fable 2 Development Blog]</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Congrats! You Win An Xbox 360 With A Messed Up Slot</title>
		<link>http://www.kotaku.com.au/2009/07/congrats-you-win-an-xbox-360-with-a-messed-up-slot/</link>
		<comments>http://www.kotaku.com.au/2009/07/congrats-you-win-an-xbox-360-with-a-messed-up-slot/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 06:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
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		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343433</guid>
		<description><![CDATA[Know who won that Fable II signed Xbox 360 contest? Some guy named NeoxDonut. He was thrilled to get the Peter Molyneux autographed console. That is, until he tried plugging it in.
The customised console is wrapped in a first generation casing. The innards seem new, but the shell is not. Below is a picture of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/dsc02203z.jpg" alt="" class="left" />Know who won that <i>Fable II</i> signed Xbox 360 <a href="http://www.kotaku.com.au/2009/05/win-a-fable-ii-360-signed-by-peter-molyneux/">contest</a>? Some guy named NeoxDonut. He was thrilled to get the Peter Molyneux autographed console. That is, until he tried plugging it in.<span id="more-343433"></span></p>
<p>The customised console is wrapped in a first generation casing. The innards seem new, but the shell is not. Below is a picture of the A/V slot for a first generation Xbox 360.<br />
<img src="http://cache.gawker.com/assets/images/kotaku/2009/07/avslot.jpg" alt="" class="center" />Compare this with the HDMI-equipped A/V slot of the Xbox 360 Elite.<br />
<img src="http://cache.gawker.com/assets/images/kotaku/2009/07/DSCF0411.JPG" alt="" class="center" />Now look at this Frankenconsole mess.<br />
<img src="http://cache.gawker.com/assets/images/kotaku/2009/07/dsc02201rka.jpg" alt="" class="center" />The A/V and HDMI slots are shoehorned into a casing designed for only an A/V Slot. Meaning? It&#8217;s not possible to plug the A/V cable in and difficult to even get the HDMI cable in there. Last we checked, being able to plug your console in is kind of important.</p>
<p>Thanks Toast for the tip!</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Father Knows Best: Best And Worst Fathers In Video Games</title>
		<link>http://www.kotaku.com.au/2009/06/father-knows-best-the-best-and-worst-fathers-in-video-games/</link>
		<comments>http://www.kotaku.com.au/2009/06/father-knows-best-the-best-and-worst-fathers-in-video-games/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 06:08:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
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		<guid isPermaLink="false">http://www.kotaku.com.au/?p=342051</guid>
		<description><![CDATA[Fathers are easy to find in video games. When they&#8217;re not antagonising their offspring or killed off in the first level, they often serve as our main characters&#8217; major motivation.
In honour of Father&#8217;s Day, we celebrate dads in video games: from the good to the bad to the &#8220;Luke, I am your father kind,&#8221; that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/800px-REPIN_Ivan_Terrible_Ivan_01.jpg" alt="" class="left" />Fathers are easy to find in video games. When they&#8217;re not antagonising their offspring or killed off in the first level, they often serve as our main characters&#8217; major motivation.<span id="more-342051"></span></p>
<p>In honour of Father&#8217;s Day, we celebrate dads in video games: from the good to the bad to the &#8220;Luke, I am your father kind,&#8221; that don&#8217;t fulfil any fatherly duties beyond lopping off a limb. Join us now in separating the Bill Cosbys from the Darth Vaders.</p>
<p><strong>Fathers in… Role-Playing Games</strong><br />
Much like mothers, fathers in role-playing games often are killed early in order to inspire the hero to leave home and avenge dear daddy (and mummy) and the rest of their destroyed village. However, there are some dads who stick around. When they do, they&#8217;re usually playable support characters their son or daughter&#8217;s active fighting party, or they show up in flashbacks and hallucinations to offer pep talks and parental criticism. Here are a few of these fatherly figures:</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444059263_dissidia_scans2.jpg" alt="" class="center" /></p>
<p>Jecht, Final Fantasy X – Father of Tidus: He&#8217;s an alcoholic all-star blitzball player who insults his son to toughen him up. Instead, he winds up alienating him. Only after son and father find out they&#8217;re dead do they make up with a manly high-five.</p>
<p>Kaim, Lost Odyssey – Father of Liram: Kaim believes his daughter is dead, but when he rediscovers her as an old, sick woman, he gets around to some parental duties like making funeral arrangements and babysitting the grandkids.</p>
<p>Pankraz, Dragon Quest V – Father of The Hero: Pankraz travels the world with his son and eventually sacrifices himself to save The Hero from monsters. Alas, he can&#8217;t save his son from being sold into slavery from beyond the grave.</p>
<p>Walter, Suikoden Tactics – Father of Kyril: Walter goes into exile to protect his lover and bastard son but decides to keep Mommy&#8217;s identity a secret. He gets turned into a fish monster and attacks Kyril before another party member puts him out of his misery.</p>
<p>James, Fallout 3 – Father of You: Daddy dearest ditches you in Vault 101 and goes to find a cure for irradiated water. When you finally catch up with him, he sends you on a deadly quest and then bites it in the name of science. And, uh, saving you – that too.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/300px-UrielSeptim.jpg" alt="" class="center" /></p>
<p>Uriel Septim VII, The Elder Scrolls IV: Oblivion – Father of Martin: Had several legitimate sons to stock the throne with heirs, but wisely kept a child out of wedlock just in case a Daedra Lord killed all of his other kids. Instead of fostering the boy to a vassal or something noble, Septim stuck Martin in the church to keep him out of trouble.</p>
<p><em><strong>Best Dad… Pankraz, because, while he couldn&#8217;t keep his son from being sold into slavery, he didn&#8217;t hesitate to take on a horde of monsters to save him.</strong></em></p>
<p><em><strong>Worst Dad… Uriel Septim VII, because, really, it was bad enough for Martin to be born a bastard – even worse to have Daedra Lords come after you because of some dude you&#8217;ve never even met. Thanks for nothing, Dad!</strong></em></p>
<p><strong>Fathers in… Fighting Games</strong><br />
Fighting games have a high volume of fathers. Apparently, popping out a few kids is the thing to do after winning world martial arts tournaments. But no father in any fighting game seems to have thought the decision to become a father and a world martial arts champion at the same time all the way through: Either you&#8217;re abandoning the kid at a young age so they invariably follow in your footsteps just to find you. Or – worse – you actively train them in your fighting style so they can grow up, follow in your footsteps and then kick your arse.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444043072_Raphael.jpg" alt="" class="center" /></p>
<p>Raphael Sorel, Soulcalibur series – Foster father of Amy: Raphael got kicked out of his own family for killing some crazy noble and found the orphaned Amy wandering the streets of some French town. He took her in, raised her, trained her and went completely crazy trying to create a perfect world for her.</p>
<p>Frederick Schtauffen, Soulcalibur series – Father of Siegfried: Frederick left his infant son to go fight in the Crusades. While he was gone, Siegfried fell in with a bad crowd and wound up beheading his own father in a misguided act of patriotism.</p>
<p>Seong Han-myeong, Soulcalibur series – Father of Mi-na and wannabe foster father to Hwang: Teaches both children how to kick some serious arse, but winds up favouring Hwang with family heirlooms. When Hwang refuses Han-myeong&#8217;s offer to adopt him, he tries to marry Mi-na to Hwang. Mi-na runs away.</p>
<p>Cervantes de Leon, Soulcalibur series – Father of Ivy: Somehow fathered the hottest thing in the Soul series and then tried to devour her when she comes looking for his sword, Soul Edge.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444064723_6220-heihachi_mishima_super.jpg" alt="" class="center" /></p>
<p>Heihachi Mishima, Tekken series – Father of Kazuya: Throws his son off a cliff to toughed him up, throws him down a volcano out of spite and basically does nothing but try to destroy his son for the entire Tekken series.</p>
<p>Kazuya Mishima, Tekken series – Father of Jin: He may not have thrown his son off any cliffs, but Kazuya&#8217;s revenge aspiration against his own father eventually turns his son against him. Also, it turns his son into a flying demon thing.</p>
<p>Marshall Law, Tekken series – Father of Forest: Law sees more of the insides of restaurants than he does of his own son, but he stops at nothing to pay the hospital bills when Forest wrecks his motorcycle.</p>
<p>Lau Chan, Virua Fighter – Father of Pai: Abandons his daughter to fight in the World Fighting Tournament and has the nerve to act surprised when she devotes her martial arts career to kicking his arse.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/doa-4-1.jpg" alt="" class="center" /></p>
<p>Bass Armstrong, Dead or Alive series – Father of Tina: Two words sum up his entire parenting technique– over and protective.</p>
<p>Fame Douglas, Dead or Alive series – Father of Helena: Fame knocks up a world-famous opera singer and then doesn&#8217;t marry her; but he does leave his daughter his effed up company, DOATEC, after being assassinated. Thanks, Daddy!</p>
<p>Raidou, Dead or Alive series – Father of Ayane: Raped her mother. ‘Nuff said.</p>
<p>Dhalsim, Street Fighter – Father of Datta: Dhalsim serves as a father to his entire village by entering the World Warrior tournament to raise money for them.</p>
<p><em><strong>Best Dad… Bass, because he loves his daughter too much to let her dress like a slut – unlike Cervantes.</strong></em></p>
<p><em><strong>Worst Dad… Heihachi, because he throws his son off a cliff and into a volcano; and he imprisons his grandson. Somebody call Child Protective Services!</strong></em></p>
<p><strong>Fathers in… Action Adventure and Survival Horror Games</strong><br />
It&#8217;s hard to feel warm and fuzzy about fathers in these types of games because they&#8217;re almost always an antagonist. Even the well-meaning Dads who just want to protect their offspring usually wind up doing the opposite by turning evil, letting work consume them or by losing the family farm to a rival rancher. But, even if they&#8217;re real jerks, they&#8217;re still fathers and they deserve their due on this day.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444030490_HarryMason.jpg" alt="" class="center" /></p>
<p>Joe Hayabusa, Ninja Gaiden – Father of Ryu: Leads an entire ninja clan and raises a badass ninja son.</p>
<p>William Birkin, Resident Evil 2 – Father of Sherry: The guy&#8217;s got no time for parenting – he&#8217;s so married to his work he becomes the last boss.</p>
<p>Mr. Burnside, Resident Evil: Code Veronica – Father of Steve: Not only did he raise his son to be a whiny loser, but Mr. Burnside also thought it&#8217;d be a great idea to steal from the Umbrella Corporation, thus getting his wife shot full of holes and landing him and his son on a zombie-infested prison camp island. Great going, old man.</p>
<p>Harry Mason, Silent Hill and Silent Hill: Shattered Memories – Adoptive father of Cheryl and possibly Alessa, depending on which ending you get: Harry probably shouldn&#8217;t have picked up a strange child on the side of the road, but damned if he doesn&#8217;t do his best to hang onto her – even when the monsters start showing up to kill him.</p>
<p>Dr. Tenma, Astro Boy – Father of Astro Boy and Tobio: Like a lot of Dads, Tenma was married to his work until the day his nine-year-old son Tobio died in a car accident. Then, he turned his work into his son, created Astro Boy as the son that would never die. Unfortunately, he wouldn&#8217;t age, either – so Tenma sold him to a robot salesman.</p>
<p>King Zora XVI, The Legend of Zelda: Ocarina of Time – Father of Princess Ruto: He loves his daughter, but is too fat and lazy to go save her when she goes missing inside a giant fish monster.</p>
<p>Talon, The Legend of Zelda: Ocarina of Time – Father of Malon: Talon is a narcoleptic rancher who makes a good living for himself and his daughter on Lon Lon Ranch; but unfortunately, he has poor taste in employees. Pro tip: don&#8217;t hire somebody with the hots for your daughter.</p>
<p>Deku King, The Legend of Zelda: Majora&#8217;s Mask – Father of Deku Princess: Overprotective doesn&#8217;t quite sum it up – this is a guy who tortures small animals when his child goes missing instead of looking for her himself.</p>
<p>Bowser, Super Mario Bros. series – Father of Bowser Jr. and seven other Koopalings: He lets his kids run wild with pirate ships and magic zappy wands. Not exactly parent of the year material.</p>
<p>Donkey Kong, Donkey Kong series – Father of Donkey Kong Jr.: He&#8217;d rather hang out with his nephew, Diddy Kong, than his own son. What does that say about his fatherly reputation?</p>
<p>Kratos, God of War series – Father of Calliope: He&#8217;s away from home a lot, fighting wars and when he does come back, he kills his kid in a God-induced rage. She goes to heaven and he tries to visit, but that would kind of break the world, so he leaves her be.</p>
<p>Kento Marek, The Force Unleashed – Father of Galen, aka Starkiller, aka Vader&#8217;s Secret Apprentice: He escapes the Jedi purges with his wife and young son and hides out on Kashyyyk. Vader shows up, kills him and takes his son to train/raise.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444055403_Themorningking.jpg" alt="" class="center" /></p>
<p>Dr. Light, Mega Man series – Father of Mega Man: Okay, so he didn&#8217;t provide Mega Man chromosomes; but Dr. Light built him and raised him. So he&#8217;s like both father and mother to Mega Man.</p>
<p>Nate Harlow, Red Dead Revolver – Father of Red: If nothing else, the old man sure taught his son to shoot.</p>
<p>King of All Cosmos, Katamari Damacy – Father of The Prince: His binge drinking wiped out the world, and he sent his son to clean up the mess. What a role model.</p>
<p>The Mourning King, Prince of Persia – Father of Elika: He makes a deal with the dark god Ahriman to resurrect his daughter, sends his men to capture her and then unleashes pure evil by destroying the Tree of Life.</p>
<p><em><strong>Best Dad… Harry Mason, because he could have adopted some other orphan, but no – he went through Silent Hill for his Cheryl. That&#8217;s a dad who cares.</strong></em></p>
<p><em><strong>Worst Dad… Steve Burnside&#8217;s dad, because, while Kratos might&#8217;ve killed his kid, too, at least his daughter went to heaven instead of a zombie-infested prison camp island.</strong></em></p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444122895_pl_bioshock3_f.jpg" alt="" class="center" /></p>
<p><strong>Fathers in… Shooters</strong><br />
Dads are the stars of shooters. Even if they&#8217;re not the main character, they very often drive the plot even from beyond the grave. This is probably because a lot of cultures have a manly mythos of the son surpassing the father and it&#8217;s bled right into the manliest of video games. Even with all that testosterone, there&#8217;s room for really great dads. And some really awful ones, too.</p>
<p>Eli Vance, Half-Life series – Father of Alyx: Eli lived the simple life of a scientist at Black Mesa Research Facility with his wife and young daughter. Then things explode as they often do in the profession and his wife dies. He eventually falls in love with another woman, but to his dying day, he never stops loving his daughter.</p>
<p>James McCloud, Star Fox series – Father of Fox: Clearly James did something right in parenting Fox; he inspired such filial piety that his son hallucinates him during boss fights.</p>
<p>Andrew Ryan, BioShock – Father of Jack: Andrew had Jack out of wedlock with stripper/dancer Jasmine Jolene and didn&#8217;t get to spend any time parenting him. mummy Dearest sold the embryo off to Andrew&#8217;s enemy. Ryan Sr. might make a big fuss about a man choosing; but, the truth is, you can&#8217;t choose your children.</p>
<p>Big Daddies, BioShock series – Father of Little Sisters: Big Daddies have no blood relation to Little Sisters and probably no soul, either. But they do what all good daddies do: protect the bejesus out of their babies with power tools.</p>
<p>Roy Campbell, Metal Gear Solid series – Father of Meryl: He lies to his daughter and says he&#8217;s her uncle for most of her life, but then relents and calls her his &#8220;pride and joy&#8221; at the most inopportune moment. Later, he gives her away at her wedding.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444068493_Campbell.jpg" alt="" class="center" /></p>
<p>Jack Raiden, Metal Gear Solid series – Father of Rose&#8217;s son: To his credit, Raiden probably would have been a great dad if his wife had lied and said she miscarried the baby. But, since she did lie and tell him that, he let himself be turned into a high-tech version of a Ken doll and now his son is really going to have daddy issues despite his parents getting back together.</p>
<p>Big Boss, Metal Gear Solid series – Father of Liquid and Solid Snake: Daddy must be so proud of his clone sons. One of them is a chain smoker with a terminal illness and the other one keeps trying to bring about a nuclear holocaust. He probably should have spent more time raising them instead of trying to kill one or both of them.</p>
<p>Adam Fenix, Gears of War series – Father of Marcus: Supposedly he&#8217;s some kind of genius and like James McCloud he must&#8217;ve done something awesome to inspire filial piety that borders on insanity. His son winds up in prison for abandoning his post to save Fenix Sr. during an alien invasion.</p>
<p>Sam Fisher, Splinter Cell series – Father of Sarah: Sam is so devastated by his daughter&#8217;s death he spends an entire game avenging her. Drunk drivers and assassins beware a bereaved father, especially one who&#8217;s a secret agent.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444038886_Eli.jpg" alt="" class="center" /></p>
<p><em><strong>Best Dad… Eli Vance, because he loves his baby girl without smothering her independent spirit.</strong></em></p>
<p><em><strong>Worst Dad… Big Boss, because one lousy man-hug does not make up for the sheer number of times he tried to kill his son.</strong></em></p>
<p><strong>(Dis)Honorable Mentions</strong><br />
Shinnok, Mortal Kombat – He&#8217;s only Raiden and Shao Kahn&#8217;s dad in that awful movie, Annihilation, so he doesn&#8217;t count as a video game dad.<br />
Homer Simpson, Don Corleone, Darth Vader – They&#8217;ve all got a presence in video games, sure, but their status as good or bad fathers comes from the shows and films they&#8217;re from, not from the games they appear in.<br />
You, Fable II, The Sims games and Harvest Moon games &#8211; Just as with mums, even if you play as an upstanding paragon of parental vigilance as a dad, you&#8217;re going to be guilty of neglect at least half of the time.</p>
<p>That does it for dads this year. Think we missed somebody important? Drop a line in the comments. And don&#8217;t forget to call your dad on Father&#8217;s Day!</p>
]]></content:encoded>
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		<title>Lionhead Teases Big News At Microsoft&#8217;s E3 Presser</title>
		<link>http://www.kotaku.com.au/2009/05/lionhead-teases-big-news-at-microsofts-e3-presser/</link>
		<comments>http://www.kotaku.com.au/2009/05/lionhead-teases-big-news-at-microsofts-e3-presser/#comments</comments>
		<pubDate>Fri, 29 May 2009 16:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/?p=339227</guid>
		<description><![CDATA[ Lionhead will definitely be playing a part in Microsoft&#8217;s E3 2009 press conference this Monday, joining the growing horde of game development studios using Twitter for evil teasing purposes. 
As if all the news slipping out in the days leading up to E3 2009, this year we have to deal with the growing number [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/lionheadlogo.jpg" alt="" class="left" /> Lionhead will definitely be playing a part in Microsoft&#8217;s E3 2009 press conference this Monday, joining the growing horde of game development studios using Twitter for evil teasing purposes. <span id="more-339227"></span></p>
<p>As if all the news slipping out in the days leading up to E3 2009, this year we have to deal with the growing number of Twitter teases, such as this one from the official Lionhead Twitter:</p>
<blockquote><p>Lionhead is off to LA for this year&#8217;s E3 and will give a big presentation at the Microsoft press conference on Monday! Watch this space!</p></blockquote>
<p>What does that mean? Is a new game being announced? More downloadable content for Fable II? Could it possibly tie in to the <a href="http://twitter.com/lionhead">other Lionhead on Twitter</a>, who was recently seen enjoying the unusually cool weather? </p>
<p>Probably not. Just another little bit of teasing that will contribute to the formation of ulcers leading up to next week&#8217;s big reveal. </p>
<p><a href="http://twitter.com/LionheadStudios/status/1959706841">Lionhead&#8217;s Teasing Tweet</a> [Official Lionhead Twitter via <a href="http://twitter.com/geoffkeighley">Keighley's Twitter</a>]</p>
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