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	<title>Kotaku Australia &#187; fans</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Halo Waypoint Will Be What You Make Of It</title>
		<link>http://www.kotaku.com.au/2009/11/halo-waypoint-will-be-what-you-make-of-it/</link>
		<comments>http://www.kotaku.com.au/2009/11/halo-waypoint-will-be-what-you-make-of-it/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 22:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[community feedback]]></category>
		<category><![CDATA[fans]]></category>
		<category><![CDATA[halo waypoint]]></category>
		<category><![CDATA[josh holmes]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365439</guid>
		<description><![CDATA[ Yesterday 343 Industries released Halo Waypoint, the Xbox 360 destination for all things Halo. Kotaku spoke to Halo franchise executive producer Josh Holmes about how fans will help determine the direction Waypoint takes.
Josh Holmes has been in the industry for around 15 years. He was part of the EA Canada exodus that formed Propaganda [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_500x_Waypoint_Welcome_1280x720_copy.jpg" alt="" class="center" /> Yesterday 343 Industries released Halo Waypoint, the Xbox 360 destination for all things Halo. Kotaku spoke to Halo franchise executive producer Josh Holmes about how fans will help determine the direction Waypoint takes.<span id="more-365439"></span></p>
<p>Josh Holmes has been in the industry for around 15 years. He was part of the EA Canada exodus that formed Propaganda Games in 2005, having previous worked on the first two Def Jam titles and the NBA Street series. At Propaganda he worked on the most recent Turok game. He came to Microsoft&#8217;s 343 Industries and now holds the position of executive producer of the Halo 3 franchise.</p>
<p>My first question for Josh following yesterday&#8217;s release of the Xbox Live Halo hub was what&#8217;s next for the Waypoint team? His answer? Sleep. Waypoint has been a labour of love for the development team from the get go, to the point where they stayed up well into the early morning on Wednesday night, watching the players download and explore the fruits of their labour. &#8220;The team here has been really grinding to complete this and launch it. We&#8217;re all super excited to see it go live. None of us slept. We just stayed up and watched as people came in and tried it out.&#8221;</p>
<p>And try it out they did. During the first few hours of availability, some users experienced problems downloading Waypoint due to the overwhelming response fans have to anything Halo related. &#8220;We&#8217;ve been blown away by the number of people we&#8217;ve seen coming in to check out Waypoint, and that number is bound to get larger.&#8221;</p>
<p>So now the fans are watching Halo Waypoint. They&#8217;re keeping track of their progression; replaying Halo 3 and Halo Wars in order to complete innovative achievements that span all the Halo 3 360 titles; and learning about the Halo Universe through an stylised information database.</p>
<p>And there&#8217;s a lot more on the way. Starting Saturday night, four episodes from the Halo Legends anime series will be made available for a 24-hour period every other weekend, alternating with making-of videos. There&#8217;ll be new fiction, interviews and news. The aim is to have daily updates, with content that, if viewed on a regular basis, give players an idea of what&#8217;s going to happen next in the Halo Universe.</p>
<p>While you can read all about the regularly scheduled content in Halo Waypoint in <a href="http://www.kotaku.com.au/2009/10/halo-waypoint-still-evolving-may-eventually-have-gameplay/">Stephen&#8217;s excellent article on the future of the service</a>, it&#8217;s the amount of weight that player feedback will have on future content that&#8217;s the most interesting aspect of Waypoint.</p>
<p>Josh first mentioned community feedback in response to my query about the possibility of eventually meeting friends and launching games from within Waypoint. &#8220;There&#8217;s a ton of great ideas that the team has had brainstorming about the types of things we&#8217;d like to do in the future, but we&#8217;re also going to be really taking the lead from a lot of feedback we get from the community.&#8221;</p>
<p>The community focus came up time and time again throughout the interview, generally after I suggested potential upcoming content, such as excerpts from the upcoming Halo Evolutions anthology novel, or more avatar rewards. &#8220;Avatar awards are just one of the ways we can reward people for being a fan of the franchise and a good member of the Halo community.&#8221;</p>
<p>The Career section of Waypoint is also ultimately in control of the fan base. &#8220;We may be looking at additional ways to compare data between friends in the future, and might be one of the things we evolve if we hear from fans that that will be something valuable to them.&#8221;</p>
<p>You get the basic idea here. If there&#8217;s something you&#8217;d like to see or a new feature you&#8217;d like implemented on the Halo Waypoint service, make some noise. Talk about it in the Halo forums. Twitter about it. Facebook it. Josh Holmes and the 343 Industries Halo Waypoint team are paying attention.</p>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Diablo III Producer &#8211; &#8216;Colour Is Your Friend&#8217;</title>
		<link>http://www.kotaku.com.au/2008/07/diablo_iii_producer__color_is_your_friend-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/diablo_iii_producer__color_is_your_friend-2/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 18:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[diablo iii]]></category>
		<category><![CDATA[fans]]></category>
		<category><![CDATA[petition]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/diablo_iii_producer__color_is_your_friend-2.html</guid>
		<description><![CDATA[ Yes, Diablo III is going to be much more vivid and vibrant than its predecessors, a fact that has some fans signing a petition against the shinier, happier art direction &#8211; now with over fifteen thousand signatures. Tracey John over at MTV Multiplayer spoke with Diablo III lead producer Keith Lee about the during [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/diablocolor.jpg" class="center" /> Yes, Diablo III is going to be much more vivid and vibrant than its predecessors, a fact that has some fans signing a <a href="http://www.kotaku.com.au/games/2008/07/diablo_fans_petition_against_diablo_iii-2.html">petition</a> against the shinier, happier art direction &#8211; now with over fifteen thousand signatures. Tracey John over at MTV Multiplayer spoke with Diablo III lead producer Keith Lee about the during the Blizzard Worldwide Invitational in Paris this past weekend, who defended the move towards a brighter, more colourful Diablo.</p>
<blockquote><p>&#8220;One of the things that we considered when we were working on the visuals for &#8216;Diablo III&#8217; is the fact that colour is your friend. We feel that colour actually helps to create a lot of highlights in the game so that there is contrast. A great analogy is like in &#8216;Lord of the Rings&#8217; &#8212; not everything is dark. It allows you to see what a creepy dungeon can be like but if everything is dark it doesn&#8217;t allow you to have a lot of contrast.&#8221;</p>
</blockquote>
<p>Lee also explains that they want players excited to enter and explore new areas, rather that simply provide the same dark environments over and over again.</p>
<p>Lee does admit that fan feedback is a major factor in how Blizzard develops titles. It&#8217;ll be interesting to see what impact &#8211; if any &#8211; the petition has on the development of the game.</p>
<p><a href="http://multiplayerblog.mtv.com/2008/07/02/diablo-iii-art-direction/">&#8216;Diablo III&#8217; Producer Justifies Controversial Art Direction: &#8216;Colour Is Your Friend&#8217;</a> [MTV Multiplayer]</p>
<p><span id="more-295986"></span></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Diablo Fans Petition Against Diablo III</title>
		<link>http://www.kotaku.com.au/2008/07/diablo_fans_petition_against_diablo_iii-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/diablo_fans_petition_against_diablo_iii-2/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 16:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[diablo iii]]></category>
		<category><![CDATA[fans]]></category>
		<category><![CDATA[petition]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/diablo_fans_petition_against_diablo_iii-2.html</guid>
		<description><![CDATA[ After years of hoping, praying, cajoling, and begging for a follow-up, Blizzard has finally announced Diablo III, and fans all over the world cheered before getting down to business &#8211; complaining. A petition has gone up at whiner headquarters PetitionOnline, with over 2,000 fans signing on to complain about the game&#8217;s art direction. Petitioners [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/lightradius.jpg" class="postimg left"/> After years of hoping, praying, cajoling, and begging for a follow-up, Blizzard has finally announced Diablo III, and fans all over the world cheered before getting down to business &#8211; complaining. A petition has gone up at whiner headquarters PetitionOnline, with over 2,000 fans signing on to complain about the game&#8217;s art direction. Petitioners feel that the graphics we&#8217;ve seen so far depict a world that is far too bright and cartoony for their liking, citing World of Warcraft as one of the influences ruining their dark and macabre series. Where is the light radius? Why are those shoulder pads so huge? Here&#8217;s an example of something they are complaining about.</p>
<blockquote><p>Outside scenarios with vivid colours, beautiful forests with colourful vegetation, shinny and beautiful waterfalls where even rainbows take place. </p>
</blockquote>
<p>They hate rainbows! They can&#8217;t draw gothic fan art with rainbows in it!</p>
<p>*sigh* It just goes to show you that no matter how hard you try there&#8217;s just no pleasing some people. </p>
<p><a href="http://www.petitiononline.com/d3art/petition.html">Renewed artistic direction for Diablo 3 </a>[PetetionOnline.com via <a href="http://www.worthplaying.com/">WorthPlaying</a>]</p>
<p><span id="more-295785"></span></p>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Sony Sprint</title>
		<link>http://www.kotaku.com.au/2007/08/the_sony_sprint/</link>
		<comments>http://www.kotaku.com.au/2007/08/the_sony_sprint/#comments</comments>
		<pubDate>Sat, 25 Aug 2007 13:00:08 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[fanboys]]></category>
		<category><![CDATA[fans]]></category>
		<category><![CDATA[gc07]]></category>
		<category><![CDATA[leipzig]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/08/the_sony_sprint.html</guid>
		<description><![CDATA[newVideoPlayer("LeipEntrance_gawker.flv", 475, 376);
What&#8217;s the fan rush look like at GC07? We risked life and limb to put you right in the action. Seriously, about 30 photographers are lined up in front of thousands of fanboys. It&#8217;s scary. And this is just one of three entrances to the show floor.
So what big company is behind us? [...]]]></description>
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<p>What&#8217;s the fan rush look like at GC07? We risked life and limb to put you right in the action. Seriously, about 30 photographers are lined up in front of thousands of fanboys. It&#8217;s scary. And this is just one of <em>three</em> entrances to the show floor.</p>
<p>So what big company is behind us? Sony.<span id="more-263290"></span></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Bungie Weekly Update</title>
		<link>http://www.kotaku.com.au/2007/08/halo_3_the_bungie_weekly_updat/</link>
		<comments>http://www.kotaku.com.au/2007/08/halo_3_the_bungie_weekly_updat/#comments</comments>
		<pubDate>Sat, 04 Aug 2007 22:00:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[armour]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[fans]]></category>
		<category><![CDATA[frankie]]></category>
		<category><![CDATA[halo 3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/08/halo_3_the_bungie_weekly_updat.html</guid>
		<description><![CDATA[This week&#8217;s Bungie Weekly Update is chock full o&#8217; information about the recent announcement that four-player co-op over Xbox Live would be available at ship for Halo 3. Bungie&#8217;s Luke and Frankie are on hand to give you all the details on it down to the minutia which I&#8217;m told Halo fans are extremely fond [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="MasterChiefinAmsterdam.jpg" src="http://kotaku.com/assets/resources/2007/08/MasterChiefinAmsterdam.jpg" width="200" height="359" class="left" />This week&#8217;s Bungie Weekly Update is chock full o&#8217; information about the recent announcement that four-player co-op over Xbox Live would be available at ship for Halo 3. Bungie&#8217;s Luke and Frankie are on hand to give you all the details on it down to the minutia which I&#8217;m told Halo fans are extremely fond of. Other topics include the AV calibration tool, the massive Halo 3 feature in the most recent EGM and Frankie&#8217;s trip to Amsterdam. You can even see a larger image of the one posted here so you can drool over another obsessive fan&#8217;s awesome Master Chief armour.</p>
<p>So, for some hardcore Halo 3 weekend reading, head on over to <a href="http://www.bungie.net/News/content.aspx?type=topnews&#038;cid=12685">Bungie&#8217;s Weekly Update</a>. [Bungie]</p>
<p><span id="more-262244"></span></p>
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