I’ve been writing about video games for eighteen years. I’ve been playing them for longer. There must be some common threads running through those games I like, and through those games I don’t like. Surely?
Journalists in video games are as diverse and wide ranging as journalists in the real world. Some are action reporters, others prefer to sit down with their subjects and chat. The common thread that ties them all together is their search for the truth. This truth depends on their skills as an observer and actions as a reporter. Good journalism in video games is about how a character develop a story. And there are a few characters here who have epic stories to tell.
In a heartfelt letter on his blog, Clint Hocking, the main man behind Splinter Cell: Chaos Theory and Far Cry 2, explained yesterday why he’s leaving the studio he’s worked at for a decade, Ubisoft Montreal.
Since the success of GTA III it seems more and more games are adopting an open world approach to their design. Have we reached a point where there is now a formula for open world gaming? Let’s take a look.
One year ago today I started officially blogging for Kotaku. What better way to celebrate this anniversary than by ticking off a list of journalists that appear in video games?
Edge Magazine has revealed the shortlist for its 2009 Interactive Innovation award, which recognises titles that have done the most to steer videogaming in a new direction. So who made the list, aside from LittleBigPlanet?