We’ve drawn the third winner of our F.E.A.R. 2 comp, meaning there’s now only one to go. Add your phobia to the list in the original post to stand a chance. Now, to see who was yesterday’s lucky reader…
After two unofficial expansions from TimeGate Studios, developer Monolith Productions returns to the series they made famous with F.E.A.R. 2: Project Origin.
Well, that was pretty ridiculous. But perhaps not quite as ridiculous as some of the entries we’ve had to our F.E.A.R. 2 comp. We’ve asked you to come up with a fictional games-related phobia, with the best one each day taking home the prize. Jump to the original post to leave your entry for today’s draw. Meanwhile, let’s find out who scored yesterday…
Day two of our F.E.A.R. 2 comp sees another Xbox 360 pack up for grabs. Head on over to the original post to leave your entry in the comments – all entries dated Feb 18 will be eligible for today’s draw. Huge thanks to everyone who entered yesterday, making it exceptionally difficult to pick just one winner. But one winner we have chosen. And they were…?
Here you can see some crazed Darlinghurst local trying to steal the F.E.A.R. 2 prize packs from us. But it’s okay, we fought her off and they’re now safely stored away, just waiting for four enterprising Kotaku readers to claim them. Could that be you? Read on.
Eight gamers playing in the official F.E.A.R. 2 competition had to compete with their hands in a box that was then filled with bugs, snakes, rats and other distracting objects.
Creepy little psycho girl Alma returns in F.E.A.R. 2: Project Origin, Monolith’s follow-up to their 2005 Japanese horror-themed first-person shooter.
You join us mid-way through our conversation with Monolith’s Dave Matthews, art director on F.E.A.R. 2: Project Origin. Part one is over here. This time Dave discusses the design choices they made regarding weaponry, what type of horror they’re aiming for and how it all comes together in their “Useability Lab”.
F.E.A.R. 2: Project Origin is today’s major game release. Perhaps you still want to know more about it even after reading our very positive review this morning? I sat down with Monolith’s Dave Matthews at a recent media event and grilled him about what they did wrong with the original game, where they hoped the sequel could improve, and why he didn’t actually slate the expansion packs after all.
Monolith has a history of crafting really solid shooters – Blood, Shogo, No One Lives Forever, Tron 2.0 and now F.E.A.R. – that just manage to fall short of greatness. Will F.E.A.R. 2: Project Origin suffer the same fate?