Feature

In Real Life

At Age 29, A Game Developer Must Battle Back From A Stroke

1:00PM October 27, 2011 | Owen Good

When he got the vision floater in his right eye that morning at work, Mikey Neumann figured in the next 30 minutes he’d be asking someone to drive him home so he could fight off a migraine. But the walloping headache never came. More »


In Real Life

Playing The GAME: When Retailers And Publishers Collide

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1:00PM September 29, 2011 | Mark Serrels

Yesterday we went where no games journalist has gone before — behind the scenes of the annual GAME Manager’s Conference. What resulted was an intriguing look at the dynamic between retail and video game publishing . . . More »


In Real Life

Infinite Detail And Euclideon: The Elephants In The Room

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1:30PM August 3, 2011 | Mark Serrels

Yesterday we posted a video from Euclideon – a Australian company that claims it can revolutionise video game graphics, increasing visual fidelity by 100,000. This morning we spoke to Euclideon’s CEO Bruce Dell – the man Markus Persson calls a “Snake Oil Salesman” – to ask a few questions regarding Euclideon’s ‘Infinite Detail’ technology More »


In Real Life

An Audience With Nnooo: EscapeVektor, Spirit Hunters And Designing Games With Post-It Notes

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3:00PM July 7, 2011 | Mark Serrels

Australian-based developer Nnooo recently invited us to visit its studio, based in Pyrmont, Sydney, to talk game development, taking risks, and how to design a video game using Post-It notes. More »


In Real Life

In The Virtual World, His Fiancée Never Died

1:00AM May 28, 2011 | Stephen Totilo

“Obviously, I can’t bring people back to life,” Jon Jacobs recently told me. Obviously. More »


PC

In Defense Of Back To The Future, The Video Game

7:00AM May 19, 2011 | Lisa Foiles

“Disco is NOT dead!” shouted Eddie Izzard as a disco dancer-in-denial in the ridiculous super hero parody, Mystery Men. More »


In Real Life

The Kid Who Trained With The Masters Of Nintendo During A Gaming Golden Age

10:00PM May 3, 2011 | Brian Ashcraft

It was the hot, sticky summer 1990. Japan’s bubble economy, the period of rapid growth during the 1980s, would be over in a year, but Japanese gaming showed no signs of ending its dominance. More »


Mobile

Halfbrick And Firemint: Making Lightning Strike Twice

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3:00PM April 13, 2011 | Mark Serrels

Both Fruit Ninja and Flight Control were huge success stories from Australian developers – but how do you replicate that success in the constantly evolving iOS marketplace? We spoke to both Halfbrick and Firemint and asked them one simple question – how do you make lightning strike twice? More »


In Real Life

Why Don’t I Lose Myself In Games Anymore?

12:40AM April 6, 2011 | Leigh Alexander

You know when you’re going to finish a video game. It pushes its ethereal fist into your chest and seizes hold of your heart in a way you can almost feel – like being grabbed by the throat, a tightness in your chest that sets every nerve humming to the tune of the experience. More »


In Real Life

Comic Book Lover’s Guide To Going Digital

6:10AM March 26, 2011 | Whitson Gordon

Whether you’ve been a diehard comic book fan for years or you just want to see what they’re all about, you may find reading them digitally a better experience than on paper. Here’s how to get started with digital comics. More »