Yesterday we went where no games journalist has gone before — behind the scenes of the annual GAME Manager’s Conference. What resulted was an intriguing look at the dynamic between retail and video game publishing . . . More »
Yesterday we posted a video from Euclideon – a Australian company that claims it can revolutionise video game graphics, increasing visual fidelity by 100,000. This morning we spoke to Euclideon’s CEO Bruce Dell – the man Markus Persson calls a “Snake Oil Salesman” – to ask a few questions regarding Euclideon’s ‘Infinite Detail’ technology More »
Australian-based developer Nnooo recently invited us to visit its studio, based in Pyrmont, Sydney, to talk game development, taking risks, and how to design a video game using Post-It notes. More »
Both Fruit Ninja and Flight Control were huge success stories from Australian developers – but how do you replicate that success in the constantly evolving iOS marketplace? We spoke to both Halfbrick and Firemint and asked them one simple question – how do you make lightning strike twice? More »