In Real Life

A Hero Past His Prime Finally Gets His Chance To Shine

Kotaku AU

When you’re 14 years old and set out to make a game, you don’t anticipate it will take 16 years to complete. Nor do you imagine the hero of your RPG to be a balding, tubby knight based on your father. Adam Rippon certainly didn’t expect any of this, and his game, Dragon Fantasy, is all the better for it.


March 8, 2012
In Real Life

Gamification, Call Centres And One Single Cookie

Kotaku AU

I am 20 years old and I hate my job.


February 29, 2012
News

Paymate Closes SeeThrough Studios’ Account: Digital Gaming ‘Too Risky’

Kotaku AU

It was only a few days ago that SeeThrough Studios released their first game, Flatland: Fallen Angle. Now their Paymate account — the service they were using to collect money from buyers — has been closed and they don’t know why.


February 28, 2012
In Real Life

Lock Up Your Games — The Cats Are On The Prowl

Kotaku AU

It has finally happened. Developers have had enough of human gamers. The blue ocean of gaming is now tainted with human filth and it is time to cross over into a new ocean. A cat ocean. Now is the time for cats and their video games to shine.


February 27, 2012
In Real Life

Finding The Fun Medusa Heads In Castlevania

Kotaku AU

Why is Castlevania so fun? The older entries in its series still hold up today, even though there are games out there with more interesting stories and scripted events. The answer is because it has creative, elegant design. What does it mean to say it’s well designed? By reading its individual elements, we can find out.


February 22, 2012
Nintendo

Cave Story: The Five-Year Quest For Cute

Kotaku AU

In 2004 billions of files were uploaded onto the internet, destined to be forgotten. As these files drowned under each other, one small game created by a Japanese office worker crawled out from the swirling pool of images, text, music, and cat memes to become something of a phenomenon. The game was Cave Story, and this is the Cave Story story.


February 10, 2012
News

This Was The Xbox Problem. Here Is The Solution.

Kotaku AU

No one ever thinks they will be the victim of a phishing scam or account hacking until it finally happens to them. A hacked Xbox LIVE account is an inconvenience at the very least, but how bad can it get and what should you do if you’re a victim? Read more to find out.


February 6, 2012
In Real Life

The Perfect E-Sport

Kotaku AU

Forget about StarCraft, Counter-Strike, and any other conventional e-sport for a moment. Now think wobbly noodle poles. This is a story about the creator of the viral sensations QWOP and GIRP’s first attempt at making an electronic sport.


January 25, 2012
In Real Life

Will Make Games For Food… Or Funding

Kotaku AU

You want to make a game. You don’t have a publisher. The government won’t help and your bank account is full of tumbleweed. It might be time to look beyond traditional funding options… it might be time to look to the crowd.


January 24, 2012
In Real Life

Fresh Perspectives On The Heart Of Darkness

Kotaku AU

Most licensed video games, particularly those based on iconic comic book characters, tend to play in the third person perspective — but not The Darkness, or The Darkness II. We spoke to the game’s producer Seth Olshfski about the challenges of bringing Jackie Estacado to live in the first person.