Fez is a very cool game. Tina’s review neatly sums up many of the things that make it so good.
The first thing that appealed to me about Fez, an independent puzzle platforming game developed by Polytron, was how adorable it was. If my childhood proved anything, it was that eight bits of detail can still make me squee with delight. I instantly knew that I would need a plushie version of Gomez, the main character that sports a cute little red fez atop his Pillsbury doughboy-like form.
Fez, the perspective-shifting platformer and poster-child for independent games development hell, is ready to go and will arrive April 13, says its studio, Polytron. That’s Friday the 13th, a fitting irony for something that’s been in production for more than four years. The game will be offered over Xbox Live Arcade for 800 Microsoft points, or $US10.
“Hi, I’m Phil Fish and I’m here to talk about Japanese games.” Referencing the controversy over his recent remarks, the Fez designer’s opening line during the Indie Soapbox got big laughs.
Remember a decade ago? Heck, remember six or seven years ago? I do. I remember telling Japanese gamers that Western games were great and seeing the wry smiles. I remember hearing that the Xbox didn’t have any games on it Japanese people wanted to play — a polite way of saying Western games stink. How things have changed, no? Just ask Phil Fish.
Fez is coming. It’s coming soon, believe it or not. Here’s a new trailer. Just to make the wait that little bit more unbearable.
How long has Fez been in development? I can remember my pal Sander going all OMFG showing me this video of the thing while we were goofing off at work. That was before I worked here.
‘s Fez, a world-shifting indie platformer that’s been coming to Xbox Live Arcade longer than some of you have been alive, might actually be out soon. Why? It’s been rated by the ESRB.
Indie developer Phil Fish, maker of Fez, opined today that after spending a lot of time with Hollywood types (no doubt in promotion of the critically lauded Indie Game: The Movie, in which he and his game play a central role), he’s realised how cool the game scene is by comparison.
Fez, which is going on four years in development, was delayed to “early 2012″ way back in September, so at least this luxurious long shot of the perspective-switching indie platformer isn’t some oblique way of saying “BTW, it’s been pushed back again.” That we know of.