Tagged With fiction

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Last weekend, when I visited famed horror writer H.P. Lovecraft's grave in Providence, Rhode Island, I found these Magic: The Gathering cards leaned against his tombstone. Presumably a tribute to the novelist, whose tombstone reads "I am Providence," these "Providence" cards say, "There is power in prayer, regardless of who is listening." Lovecraft was an atheist, but the gesture is still cute.

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Last week, the news emerged that director Neill Blomkamp's recently confirmed Alien movie will wipe away the series' less celebrated sequels and will pick up the story of Ellen Ripley from James Cameron's Aliens. "I want this film to feel like it is literally the genetic sibling of Aliens," Blomkamp said.

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This is embarrassing to admit, but I haven't read much in the way of nonfiction books about video games. Don't get me wrong: there's some incredible work out there. In general, however, I've found that digging around for more books very quickly slides into work that is prohibitively technical, academic or both.

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The Quantum Thief, released in the UK last year and in the US this month, is a heist story set in a future of marching cities, ubiquitous public-key encryption, people communicating by sharing memories, and a race of hyper-advanced humans who originated as massively multiplayer online role-playing game guild members.

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The Random House Publishing Group is taking its storytelling expertise "one step further", forming a group dedicated to crafting original story content for video games and collaborating with developers on existing IP. like Stardock's Elemental: War of Magic.

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Cryptic continues to expound on the future history of Star Trek Online, updating their game time line with the year 2383, in which the Romulans continue to fall apart and the Klingons get increasingly pissed.

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For the last 14 years the denizens of the USENET group rec.arts.int-fiction have been keeping the Text Adventure flag flying with hundreds of new games and an annual competition to find the best of the year's crop. 2008 has seen 35 new entries with some real standouts both in quality of puzzles and a willingness to stretch the definition of text adventures/interactive fiction.