- Nine Things You Should Know About The Next Final Fantasy VII Spinoff
- How A Successful Kickstarter Lost Half A Million Dollars
- Destiny Is A Reminder That The Best Video Games 'Feel Good'
- Final Fantasy Fan Translation Has Become A Fiasco
- 10 World Of Warcraft Mysteries
- An Idiot In Azeroth Part Four: I Am No Longer A Tourist
War is hell (except with tiny pigs).
Table Tennis Touch on iOS, IQ Safe on Windows Phone, and more.
Can you guess the game?
Tell Us Dammit
Tell us stuff!
While You Were Sleeping
Stuff you might have missed.
That's quite a sunset you've got going there, mountain range.
Bamboo Paper on Android, Actions for iPad, and more.
Talk Amongst Yourselves
Talk about stuff. And things.
My favourite mobile game, ruined by free-to-play.
Keep Calm Generator, Laser Hell, Spectral Souls and heaps more!
This is embarrassing to admit, but I haven’t read much in the way of nonfiction books about video games. Don’t get me wrong: there’s some incredible work out there. In general, however, I’ve found that digging around for more books very quickly slides into work that is prohibitively technical, academic or both.
The Quantum Thief, released in the UK last year and in the US this month, is a heist story set in a future of marching cities, ubiquitous public-key encryption, people communicating by sharing memories, and a race of hyper-advanced humans who originated as massively multiplayer online role-playing game guild members.
Cryptic continues to expound on the future history of Star Trek Online, updating their game time line with the year 2383, in which the Romulans continue to fall apart and the Klingons get increasingly pissed.
For the last 14 years the denizens of the USENET group rec.arts.int-fiction have been keeping the Text Adventure flag flying with hundreds of new games and an annual competition to find the best of the year’s crop. 2008 has seen 35 new entries with some real standouts both in quality of puzzles and a willingness to stretch the definition of text adventures/interactive fiction.