- You'll Have To Pay Extra To Fight Sauron In Shadow Of Mordor
- Someone Beat Ninja Gaiden II's Hardest Setting Without Taking Damage
- October's Xbox One Changes Make Microsoft's Console A Whole Lot Better
- FIFA 15: The Kotaku Review
- Screencheat Is Like Mario Kart For First Person Shooters
- Sunday Comics: Misunderstood Friends
Clash of Castles, Battle Riders, Bicycle Crankset Clock and heaps more!
Can you guess the game?
Stuff that isn't games.
While You Were Sleeping
Stuff you might have missed.
Talk Amongst Yourselves
Talk about stuff and/or things.
Kojima is watching you. Always watching.
Halo: Spartan Asslt. Numerics, Doodle Kingdom and heaps more!
Guess the game!
Let's review a game!
This Week In Game
What are ye buyin'?
This is embarrassing to admit, but I haven’t read much in the way of nonfiction books about video games. Don’t get me wrong: there’s some incredible work out there. In general, however, I’ve found that digging around for more books very quickly slides into work that is prohibitively technical, academic or both.
The Quantum Thief, released in the UK last year and in the US this month, is a heist story set in a future of marching cities, ubiquitous public-key encryption, people communicating by sharing memories, and a race of hyper-advanced humans who originated as massively multiplayer online role-playing game guild members.
Cryptic continues to expound on the future history of Star Trek Online, updating their game time line with the year 2383, in which the Romulans continue to fall apart and the Klingons get increasingly pissed.
For the last 14 years the denizens of the USENET group rec.arts.int-fiction have been keeping the Text Adventure flag flying with hundreds of new games and an annual competition to find the best of the year’s crop. 2008 has seen 35 new entries with some real standouts both in quality of puzzles and a willingness to stretch the definition of text adventures/interactive fiction.