- Ranked: The Rarest, Most Expensive Video Games In The World
- How To Balance An RPG
- Someone Might Have Solved The Silent Hills' Teaser's Biggest Puzzle
- I Think I'd Like A Little Less Batmobile In Arkham Knight
- The Good, The Bad And The Ugly Of Video Game Fashion
- In The End, Diablo III Just Shouldn't Have Been 'Always Online'
Talk Amongst Yourselves
Taco amongst yourselves.
Freebie Friday! 100% Free Games For iOS, Android And Windows Phone
Pixel Road, Easy Battery Doctor, RollerCoaster Tycoon 4 and heaps more!
Swype Keyboard on Android, Awesome Lists on iPad and more.
Can you remember this?
What Are You Playing This Weekend?
What are you playing?
Ask Dr Nerdlove
Should I pretend to be dumb in order to date?
While You Were Sleeping
Stuff you might have missed...
Terminal cancer isn't your everyday fantasy setting.
Air Control on Android, Sunrise and Sunset on Windows Phone and more.
Guess the game...
This is embarrassing to admit, but I haven’t read much in the way of nonfiction books about video games. Don’t get me wrong: there’s some incredible work out there. In general, however, I’ve found that digging around for more books very quickly slides into work that is prohibitively technical, academic or both.
The Quantum Thief, released in the UK last year and in the US this month, is a heist story set in a future of marching cities, ubiquitous public-key encryption, people communicating by sharing memories, and a race of hyper-advanced humans who originated as massively multiplayer online role-playing game guild members.
Cryptic continues to expound on the future history of Star Trek Online, updating their game time line with the year 2383, in which the Romulans continue to fall apart and the Klingons get increasingly pissed.
For the last 14 years the denizens of the USENET group rec.arts.int-fiction have been keeping the Text Adventure flag flying with hundreds of new games and an annual competition to find the best of the year’s crop. 2008 has seen 35 new entries with some real standouts both in quality of puzzles and a willingness to stretch the definition of text adventures/interactive fiction.