PlayStation

2010 Game Of The Year Finalist Debate: Mass Effect 2

Because I tried to please everyone, my Commander Shepard didn’t get laid the first time I played Mass Effect 2. Because BioWare tried to please everyone, Mass Effect 2 could be our Game of the Year.


January 20, 2011
Xbox

2010 Game Of The Year Finalist Debate: Call Of Duty: Black Ops

What makes a game a game of the year? Not innovation. Not graphics. Not gameplay. Not even a combination of all three.


January 21, 2010

2009 Game Of The Year Finalist Debate: Assassin’s Creed II

There aren’t many ways that the multimillion-selling Assassin’s Creed II can be seen as an underdog, but in a discussion of 2009′s Game of the Year, it’s the dark horse.


January 20, 2010

2009 Game Of The Year Finalist Debate: Demon’s Souls

The brilliantly immersive Demon’s Souls, unfortunately known better for its brutal difficulty than its rebellious game design, is my choice for the title most deserving of the accolade “Game of the Year”.


January 19, 2010

2009 Game Of The Year Finalist Debate: Uncharted 2

I think Uncharted 2 was the best game of 2009. By a country mile. Why? Because Uncharted 2 was also 2009′s best action movie.


December 31, 2007
Uncategorized

IGF Focus: World of Goo

Trying to keep up with all the Independent Games Festival nominees is quite a chore, much less trying to actually play them. But, every once in a while, one really sticks out and really makes you want to play it. Such is the case with Kyle Gabler and Ron Carmel’s gorgeous and quirky World of Goo. Under the name 2D Boy, gabler and Carmel have created a captivating game experience that has netted them three award nominations in this year’s IGF: the Design Innovation Award, Technical Excellence Award and the highly coveted Seumas McNally Grand Prize.

Gamasutra got a chance to sit down with the boys and discuss some of the things that make World of Goo what it is. When asked what they felt the most interesting part of their game is, designer Gabler had this to say.