There aren’t many ways that the multimillion-selling Assassin’s Creed II can be seen as an underdog, but in a discussion of 2009′s Game of the Year, it’s the dark horse.
The brilliantly immersive Demon’s Souls, unfortunately known better for its brutal difficulty than its rebellious game design, is my choice for the title most deserving of the accolade “Game of the Year”.
Trying to keep up with all the Independent Games Festival nominees is quite a chore, much less trying to actually play them. But, every once in a while, one really sticks out and really makes you want to play it. Such is the case with Kyle Gabler and Ron Carmel’s gorgeous and quirky World of Goo. Under the name 2D Boy, gabler and Carmel have created a captivating game experience that has netted them three award nominations in this year’s IGF: the Design Innovation Award, Technical Excellence Award and the highly coveted Seumas McNally Grand Prize.
Gamasutra got a chance to sit down with the boys and discuss some of the things that make World of Goo what it is. When asked what they felt the most interesting part of their game is, designer Gabler had this to say.