The highly anticipated update to the beloved Microprose strategy game comes out on October 9 for the US, followed by an October 12 international release date.
Last week, I finally got to see XCOM: Enemy Unknown, Firaxis’ X-COM remake, with my own failing eyes. I have various things to post about it over the coming days, but let’s start with a break down of what made my little belly flutter with excitement and what made my weak jaw clench with anxiety. It’s X-COM, but… not. Here’s why.
Sometimes there is such thing as serendipity. When Jake Solomon was in high school, he spent all of senior year playing X-COM, a classic sci-fi game series that is part turn-based grid battle, part strategic simulator.
Not just anyone can defend the Earth from mysterious aliens in X-COM: Enemy Unknown. This is the “most elite” fighting organisation in history, so you can expect at least some sort of written test, maybe a talent competition. It’s the price you pay for being the bestest.
We now have two titles raiding the treasures of the X-COM IP — a first-person shooter by 2K Marin and a turn-based one more in tune with the original at Firaxis. One has to wonder, with all this strategic alien arse-kicking going on, has anyone thought to talk to Julian Gollop, the guy responsible for it all?
As someone who was quite fond of what he saw of the re-imagined XCOM at E3 this past year, but who’s also excited about the Firaxis strategy reboot of the franchise, I am somewhat conflicted by this news.
X-Com Enemy Unknown, the first shock gaming announcement of 2012 will be a “re-imagining” of the original X-Com game and will play as a mix of real-time and turn-based strategy, according to the first tantalising details revealed by Game Informer magazine today.