Firemint

News

Firemint, Iron Monkey Employees Lose Jobs, 10 Gone So Far [Updated]

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1:30PM February 4, 2012 | Logan Booker

A rumour hit us yesterday that Melbourne mobile developer Firemint was forced to let up to ten of its employees go, with redundancies made on Thursday and Friday of this week. We can now state that this is indeed fact, with several sources confirming the cuts. More »


Mobile

Firemint’s SPY Mouse Is Currently Free On iPhone

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4:30PM December 13, 2011 | Mark Serrels

I like it when things are free. When those things happen to be good, that’s the best coincidence. Currently Firemint’s latest release SPY Mouse is available for free on iPhone and I think you should go an download it. More »


Mobile

Firemint’s New Party Play Ad Is… Interesting

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11:30AM November 12, 2011 | Logan Booker

OK, interesting is the polite way of me saying “It makes me uncomfortable”. That might have something to do with the fact that I once worked as the studio’s PR and media relations guy until September of this year. If I was still in that position, I might have thought twice about making this video. More »


Mobile

Spy Mouse Infuses Metal Gear Stealth With Flight Control Control

11:30PM August 29, 2011 | Michael McWhertor

The stealth of Metal Gear, from its top-down days, meets the path-drawing mechanics of Flight Control in Spy Mouse for iPhone and iPod touch. How well do stealth and touchscreen controls go together? More »


Mobile

Firemint: The 20% Company

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1:00PM August 26, 2011 | Mark Serrels

It’s a narrative that sells itself — smart person starts company, company becomes rapidly successful as a result of innovation and business smarts. Company develops strong brand identity.

Big corporation wants a piece of said brand identity, opens giant wallet in order to purchase successful small company. Company loses integrity, and its soul, in the process.

Sad story. Endlessly retold. Often completely false. More »


In Real Life

Still Standing: How The Australian Games Industry Is Moving Forward

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1:00PM August 24, 2011 | Mark Serrels

Post the closure of THQ’s local studios, the Australian Games Industry is reeling, but there are those who staunchly believe it can recover. We spoke to GDAA CEO Tony Reed, and the heads of Firemint and SEGA Studios Australia to discuss the impact of the closures, and the ways in which our local games industry can evolve in the future. More »


In Real Life

Firemint Reaches Out To Ex-THQ Employees

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4:30PM August 15, 2011 | Mark Serrels

Blue Tongue closed its doors on Friday, putting a great number of game developers out of work. Now Firemint has reached out, via Tsumea, to all Blue Tongue and THQ Australia employees let go by THQ. More »


Mobile

The Wii U Has Been Beaten To The Punch By An… iPad Game

12:30AM June 10, 2011 | Luke Plunkett

One of the big draws of Nintendo’s new Wii U console is the fact it can stream games to a controller and also use that controller as a secondary screen. While Wii U won’t be out until 2012, though, this iPad game can do it a lot sooner. More »


Mobile

How Much Did EA Pay For Firemint, And What Are Their Plans?

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4:00PM May 5, 2011 | Mark Serrels

Yesterday, news broke that EA had acquired Firemint, the Australian-based developer behind the lucrative Flight Control and Real Racing franchises. Post the announcement there was speculation as to precisely how much EA paid for Firemint, with estimates ranging from from $20m to $100m. More »


News

Riccitiello: EA “Announcing A Big Shift To Offence”

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10:30AM May 5, 2011 | Mark Serrels

EA’s CEO John Riccitiello, speaking at a recent earnings call, has claimed that EA is now in the process of going from defence – cutting costs and consolidating – to offence. Which could spell big things for EA in the coming years, as they prepare for a rapid increase in digital development and distribution. More »