Mobile

The Wii U Has Been Beaten To The Punch By An… iPad Game

One of the big draws of Nintendo’s new Wii U console is the fact it can stream games to a controller and also use that controller as a secondary screen. While Wii U won’t be out until 2012, though, this iPad game can do it a lot sooner.


May 5, 2011
Mobile

How Much Did EA Pay For Firemint, And What Are Their Plans?

Kotaku AU

Yesterday, news broke that EA had acquired Firemint, the Australian-based developer behind the lucrative Flight Control and Real Racing franchises. Post the announcement there was speculation as to precisely how much EA paid for Firemint, with estimates ranging from from $20m to $100m.


News

Riccitiello: EA “Announcing A Big Shift To Offence”

Kotaku AU

EA’s CEO John Riccitiello, speaking at a recent earnings call, has claimed that EA is now in the process of going from defence – cutting costs and consolidating – to offence. Which could spell big things for EA in the coming years, as they prepare for a rapid increase in digital development and distribution.


April 20, 2011
Mobile

iPad 2 Racer Delivers High Def Gaming To Televisions

The latest update for killer iPad racing game Real Racing 2 HD adds the ability to play the game in 1080p at 30 frames per second using your iPad as the steering wheel.


April 13, 2011
Mobile

Halfbrick And Firemint: Making Lightning Strike Twice

Kotaku AU

Both Fruit Ninja and Flight Control were huge success stories from Australian developers – but how do you replicate that success in the constantly evolving iOS marketplace? We spoke to both Halfbrick and Firemint and asked them one simple question – how do you make lightning strike twice?


March 26, 2011
Mobile

Real Racing 2 HD Turns iPad 2 Into Console (And Steering Wheel)

If the iPad does indeed “kill” the home video game console, as some doomsayers have warned, then this video of Firemint’s Real Racing 2 HD running on iPad 2 may be admissible as evidence in the murder case against Apple.


March 18, 2011
Mobile

Even "Real" Mobile Games Costing Scant Millions To Develop

Firemint, developers of Flight Control and Real Racing 2, say in this interview the full-blown 3D racer for iOS/Android was “…developed over 18 months on a budget of US$2 million.” Now the real question: How much did they make? [PocketfulOfMB.com]


March 2, 2011
Mobile

The Creators Of Flight Control Get Cheesy

Kotaku AU

Who among you hasn’t at one point played Flight Control – be it on your iPhone, iPad, or Nintendo DS? Very few I’d reckon. We just got back from speaking with the Australian creators of Flight Control, Firemint and, after asking them how they’re attempting to make lightning strike twice, they handed us an iPad, giving us a practical demonstration, via their new upcoming game Agent Squeek.


December 28, 2010
Uncategorized

Real Racing 2 Is A Real Racing Game

Consider the bar upped.


November 25, 2010

Meet The iPhone’s Answer To Gran Turismo 5

newVideoPlayer( {"type":"video","player":"http://www.youtube.com/v/di_fgkkdGSw&hl=en&fs=1&hd=1","customParams":[] ,"width":570,"height":360,"ratio":0.615,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"youtube","wrap":true,"agegate":false} );

With all of the much-deserved hoopla surrounding the release of Gran Turismo 5 for the PlayStation 3, Firemint thought today might be a good day to show off Real Racing 2.