Last year, I profiled Fitocracy, which isn’t a video game per se but a gamified fitness regimen that draws from concepts familiar to role-playing video games. One MMO analogue it lacked, however, was the idea of player-vs-player combat.
It was embarassing to check back in to Fitocracy, the gamified “workout MMO” I touted about a year ago, and see almost no activity on my account since the previous winter. It’s not that I haven’t been to a gym since then. But a combination of backsliding and simply failing to log my activity meant I’d done what a lot of free-to-play gamers do: Get fired up in the first month or so, plateau, and check out.
A walk-on running back; a dad who couldn’t tell his kids what he did; a fat kid who started going to the gym and never stopped. A guy who came to know his sport’s greatest venue in ways some champions never will. The top man at sports video gaming’s dominant publisher, and a college student who considers himself a “virtual athlete,” watching every out from his wheelchair.