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	<title>Kotaku Australia &#187; flagship studios</title>
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		<title>Where Hellgate: London And Flagship Studios Went Horribly Wrong</title>
		<link>http://www.kotaku.com.au/2009/03/where_hellgate_london_and_flagship_studios_went_horribly_wrong-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/where_hellgate_london_and_flagship_studios_went_horribly_wrong-2/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 23:00:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[flagship studios]]></category>
		<category><![CDATA[gdc09]]></category>
		<category><![CDATA[hellgate: london]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[stephen goldstein]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/where_hellgate_london_and_flagship_studios_went_horribly_wrong-2.html</guid>
		<description><![CDATA[
Hellgate: London&#8217;s development, like its eventual implosion, was epic. At GDC, Stephen Goldstein, Flagship Studio&#8217;s ex-director of business development, explained just how what seemed like a guaranteed hit went horribly, regrettably wrong.


Goldstein reminded us first of the happier, more hyped times at Flagship. In October 2007, when the founders of Blizzard North were on the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/hellgate_london_post_mortem.jpg" alt="" /></p>
<p><em>Hellgate: London</em>&#8217;s development, like its eventual implosion, was epic. At GDC, Stephen Goldstein, Flagship Studio&#8217;s ex-director of business development, explained just how what seemed like a guaranteed hit went horribly, regrettably wrong.</p>
<p><!-- Gawker Tags/Categories: gdc09, flagship studios, game developers conference 2009, hellgate: london, original, pc, stephen goldstein --><br />
<span id="more-332223"></span>
<p>Goldstein reminded us first of the happier, more hyped times at Flagship. In October 2007, when the founders of Blizzard North were on the verge of launching their new company&#8217;s first title, Flagship had secured 60 magazine covers to promote game. It had six publishers worldwide, and five co-marketing partners&mdash;meaning millions of dollars in marketing funds&mdash;in addition to comic books, novels, manga, action figures, and more, all born from original, internally owned IP.</p>
<p>But just nine months later, Flagship was laying off a hundred-plus employees, unable to pay the bills and beginning the process of handing off <em>Hellgate: London</em> to someone else. What went wrong?</p>
<p>Many things, according to Goldstein, including the fact that Flagship really hadn&#8217;t considered failure an option.</p>
<p>&#8220;Everything was plan A,&#8221; he said. &#8220;There was no plan B. Everything was going to be a massive success.&#8221;</p>
<p>Part of the reason for Flagship for not having a &#8220;plan A&#8221; was that the developer had begun to believe its own hype, he said. Not every person involved in the development of Hellgate: London was like a lemming blindly walking itself off of a cliff, Goldstein noted, but he warned other developers in attendance to get outside feedback from those not invested in the success of the game.</p>
<p>&#8220;When everyone&#8217;s telling you how great you are, take a step back and reevaluate,&#8221; Goldstein warned, &#8220;We really had no objective point of view. Everyone was in the trenches.&#8221;</p>
<p>Even the game-buying public had begun to believe the hype, a product of a massive marketing assault that resulted in lofty expectations. Goldstein said that &#8220;No matter what we would deliver [with Hellgate: London] it would be impossible to meet those expectations.&#8221;</p>
<p>One of the other contributors to <em>Hellgate: London</em>&#8217;s failure was tackling &#8220;too many firsts.&#8221; It was Flagship&#8217;s first 3D game, it&#8217;s first first-person shooter, it&#8217;s first subscription-based game, and it&#8217;s first time creating software as a service. On top of that, it planned to release the game worldwide in 17 languages, which required 17 builds of the game, with each of its six publishers looking to score &#8220;something special&#8221; for their version of the game.</p>
<p>Another factor was <em>Hellgate</em>&#8217;s ill-defined structure. It was a single-player game with a multiplayer component that was split into a free-to-play tier and a subscription-based tier.</p>
<p>But what Goldstein called &#8220;the company-killing moment&#8221; was that, at one point, it had passed on investment. That, hypothetically, could have given Flagship an extra four to five months of development time, a period Goldstein feels could have given the developer enough time to deliver a polished product.</p>
<p>Remember, when someone hands you money, take it.</p>
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		<title>Cryptic Hires Flagship Co-Founder</title>
		<link>http://www.kotaku.com.au/2008/11/cryptic_hires_flagship_cofounder-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/cryptic_hires_flagship_cofounder-2/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 13:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[champions online]]></category>
		<category><![CDATA[cryptic studios]]></category>
		<category><![CDATA[flagship studios]]></category>
		<category><![CDATA[hellgate]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/cryptic_hires_flagship_cofounder-2.html</guid>
		<description><![CDATA[ Cryptic Studios hired Bill Roper, former Director of Blizzard Entertainment and co-founder of Flagship Studios , as the company&#8217;s Design Director, they announced today.

]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/cryp.JPG" class="left" /> Cryptic Studios hired Bill Roper, former Director of Blizzard Entertainment and co-founder of Flagship Studios , as the company&#8217;s Design Director, they announced today.</p>
<p><!-- Gawker Tags/Categories: cryptic studios, champions online, flagship studios, hellgate, mmo, pc, rpg --></p>
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		<title>Hellgate: London Slamming Shut On January 31st</title>
		<link>http://www.kotaku.com.au/2008/10/hellgate_london_slamming_shut_on_january_31st-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/hellgate_london_slamming_shut_on_january_31st-2/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 19:20:00 +0000</pubDate>
		<dc:creator>Stuart Houghton</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[flagship studios]]></category>
		<category><![CDATA[hellgate]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[namco bandai]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/hellgate_london_slamming_shut_on_january_31st-2.html</guid>
		<description><![CDATA[Will the last Templar Guardian please turn off the lights and do whatever it is that you do to auras that makes them stop glowing &#8211; Hellgate: London is shutting down.

Flagship Studio&#8217;s troubled demon hunting MMO will be shut down at midnight on January 31st 2009. Namco Bandai, who have been running the Hellgate servers [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/img_15622_hellgate_london.jpg" class="left" style="display:block;float:none;" />Will the last Templar Guardian please turn off the lights and do whatever it is that you do to auras that makes them stop glowing &#8211; Hellgate: London is shutting down.</p>
<p><span id="more-312094"></span>
<p>Flagship Studio&#8217;s troubled demon hunting MMO will be shut down at midnight on January 31st 2009. Namco Bandai, who have been running the Hellgate servers since Flagship went under, say that the game will be free to play until it is shut down.</p>
<p>The game had been plagued with bugs and operational problems since its 2007 launch and eventually led to its developers, Flagship Studios, going out of business in July this year.</p>
<p><a href="http://uk.gamespot.com/news/6199996.html?part=rss&#038;tag=gs_news&#038;subj=6199996">Hellgate: London Closing January 31st</a> [Gamespot]</p>
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		<title>Hellgate Creator On Why Hellgate Sucked</title>
		<link>http://www.kotaku.com.au/2008/08/hellgate_creator_on_why_hellgate_sucked-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/hellgate_creator_on_why_hellgate_sucked-2/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 10:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bill roper]]></category>
		<category><![CDATA[flagship studios]]></category>
		<category><![CDATA[hellgate: london]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/hellgate_creator_on_why_hellgate_sucked-2.html</guid>
		<description><![CDATA[Poor Hellgate. It promised so much, and delivered so little. So little, in fact, that it drove developers Flagship Studios out of business. As the mourners file slowly away from the studio&#8217;s funeral and make their way towards the free finger food and drinks, it&#8217;s time to reflect on just why Hellgate never made it. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/roper.jpg" class="center"  />Poor Hellgate. It promised so much, and delivered so little. <em>So</em> little, in fact, that it drove developers Flagship Studios out of business. As the mourners file slowly away from the studio&#8217;s funeral and make their way towards the free finger food and drinks, it&#8217;s time to reflect on just why Hellgate never made it. Creator Bill Roper has a fairly good idea:</p>
<blockquote><p>Some of them were just bad timing in the PC market. The PC market was lousy last year. Some of it was the fact that we were an independent studio. We didn&#8217;t have unlimited money, and we had to ship when we had to ship. Part of it was because we overreached, and that was a design problem that was totally our fault. We tried to do too much. We tried to be a standalone game and a free-play game and an MMO and an RPG and a shooter. We were trying to be something for everybody and ended up really not pleasing many people at all&#8230;.</p></blockquote>
<p>Sounds about right to us!<br /> <a href="http://www.1up.com/do/newsStory?cId=3169387"> Bill Roper: &#8216;Hellgate Wasn&#8217;t As Good As It Should Have Been&#8217;</a> [1UP]</p>
<p><span id="more-302492"></span></p>
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		<title>Namco-Bandai Rescuing Hellgate From Sinking Flagship?</title>
		<link>http://www.kotaku.com.au/2008/07/namcobandai_rescuing_hellgate_from_sinking_flagship-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/namcobandai_rescuing_hellgate_from_sinking_flagship-2/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 16:20:00 +0000</pubDate>
		<dc:creator>Leigh Alexander</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[flagship studios]]></category>
		<category><![CDATA[hellgate]]></category>
		<category><![CDATA[namco bandai]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/namcobandai_rescuing_hellgate_from_sinking_flagship-2.html</guid>
		<description><![CDATA[Namco-Bandai may be stepping in to rescue Hellgate: London from embattled Flagship Studios, who recently suspended private testing for Mythos in the wake of widespread reports that the studio was shutting down.
We&#8217;ve approached Flagship for comment and they&#8217;ve yet to explain their status to us. Then, a posting appeared on Hellgate&#8217;s official forums from Namco-Bandai&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/hellgatebox_01_01.jpg" class="left"/>Namco-Bandai may be stepping in to rescue <i>Hellgate: London</i> from embattled Flagship Studios, who recently <a href="http://www.kotaku.com.au/games/2008/07/flagship_suspends_mythos_indefinitely-2.html">suspended private testing</a> for <i>Mythos</i> in the wake of widespread reports that the <a href="http://www.kotaku.com.au/games/2008/07/flagship_sunk_whos_in_charge_of_hellgate.html">studio was shutting down</a>.</p>
<p>We&#8217;ve approached Flagship for comment and they&#8217;ve yet to explain their status to us. Then, a posting appeared on <i>Hellgate</i>&#8217;s official forums from Namco-Bandai&#8217;s senior director of business development, Zack Karlsson, stating: </p>
<blockquote><p>Hello Hellgaters,</p>
<p>I know everyone is looking for an announcement, and we&#8217;d love to make one &mdash; but right now, many things are in flux and we don&#8217;t have all the information yet. As soon as we do, we&#8217;ll post here on the forums, on the website, and anywhere else we can find you.</p>
</blockquote>
<p>The posting continued:</p>
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		<title>Flagship Suspends Mythos Indefinitely</title>
		<link>http://www.kotaku.com.au/2008/07/flagship_suspends_mythos_indefinitely-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/flagship_suspends_mythos_indefinitely-2/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 21:20:00 +0000</pubDate>
		<dc:creator>Leigh Alexander</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[flagship studios]]></category>
		<category><![CDATA[mythos]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/flagship_suspends_mythos_indefinitely-2.html</guid>
		<description><![CDATA[Flagship Studios has reportedly suspended private beta testing for Mythos, shutting down the game&#8217;s servers and message board &#8212; but not before an official explanation was posted on the forums by Flagship co-founder and COO Max Schaefer:
Unlike most games, Mythos has been running with our testing community for almost its whole life. I really feel [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/mythos.jpg" class="left"/>Flagship Studios has reportedly suspended private beta testing for <i>Mythos</i>, shutting down the game&#8217;s servers and message board &mdash; but not before an official explanation was posted on the forums by Flagship co-founder and COO Max Schaefer:</p>
<blockquote><p>Unlike most games, Mythos has been running with our testing community for almost its whole life. I really feel like we&#8217;ve all done this together. And despite this bump in the road, I think we&#8217;ve succeeded wildly. This is undoubtedly the best game community I&#8217;ve ever seen. This is the best game development team in the world, in both Seattle and San Francisco. The things we&#8217;ve learned here, and with you all, will be with us forever&#8221;.</p>
</blockquote>
<p><span id="more-298433"></span>
<p>The game&#8217;s <a href="http://www.mythos.com/">official site</a> calls the suspension a &#8220;hiatus&#8221;, but offers no date as to when private beta or further development will resume.</p>
<p>We recently spoke to Flagship Studios, who told us at the time that despite some rough patches after <i>Hellgate: London</i> launched, the studio was <a href="http://www.kotaku.com.au/games/2008/06/interview_flagship_studios_on_life_after_hellgate_launch-2.html">fully staffed and dividing its time</a> between maintaining <i>Hellgate</i> and testing <i>Mythos</i>.</p>
<p>But in his statement, Schaefer said:</p>
<blockquote><p>&#8220;PC gaming is changing, and I believe we&#8217;ve had a sneak preview with Mythos. With any luck, this will not be a long hiatus, and Mythos will be back. But even if it&#8217;s not, and even if we all move on, we&#8217;ve taken a lot of important steps forward. Game development is in many ways a continuum, and we all build on what came before. I know neither [lead designer Travis Baldree], the great Mythos dev team, nor myself are planning on doing anything but make games into the future. So no matter what, we&#8217;ll pick up where we left off, and you&#8217;ll be hearing from us shortly. We may not be the best business people on the planet, but we know how to make games&#8221;.</p>
</blockquote>
<p>We&#8217;ve contacted Flagship for further details and will update as we receive them. </p>
<p><a href="http://hellgateguru.com/2008/07/max-schaefers-thank-you/">Max Schaefer&#8217;s Thank You</a> [Via <a href="http://gamasutra.com/php-bin/news_index.php?story=19502">Gamasutra</a>]</p>
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		<title>Flagship Sunk, Who&#8217;s In Charge of Hellgate?</title>
		<link>http://www.kotaku.com.au/2008/07/flagship_sunk_whos_in_charge_of_hellgate/</link>
		<comments>http://www.kotaku.com.au/2008/07/flagship_sunk_whos_in_charge_of_hellgate/#comments</comments>
		<pubDate>Sat, 12 Jul 2008 15:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[flagship studios]]></category>
		<category><![CDATA[hanbitsoft]]></category>
		<category><![CDATA[hellgate]]></category>
		<category><![CDATA[hellgate: london]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/flagship_sunk_whos_in_charge_of_hellgate.html</guid>
		<description><![CDATA[Word started passing yesterday that Flagship Studios went caput, and now multiple sites are reporting word that the Hellgate developer is indeed no more.
We got an anonymous tipster who said Flagship shut down abruptly yesterday, and that developers for both Hellgate (San Francisco) and Mythos (Seattle) have all been pink-slipped. &#8220;But there&#8217;s also hope that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/hellgatebox_01.jpg" class="left"/>Word started <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19386">passing yesterday </a>that Flagship Studios went caput, and now multiple sites are <a href="http://ve3d.ign.com/articles/news/39866/Flagship-Studios-Closure-Confirmed-All-Staff-Fired-All-I-P-Lost">reporting word </a>that the Hellgate developer is indeed no more.</p>
<p>We got an anonymous tipster who said Flagship shut down abruptly yesterday, and that developers for both Hellgate (San Francisco) and Mythos (Seattle) have all been pink-slipped. &#8220;But there&#8217;s also hope that they will all have their jobs back at the end of next week at a brand new company&#8221;, our tipster says.</p>
<p>But wait, there&#8217;s more. Flagship&#8217;s Korean partners/owners, Hanbitsoft, were said to be taking over. That sparked a foofaraw regarding who owns the Hellgate intellectual property.</p>
<p><span id="more-297311"></span>
<p>Fan site <a href="http://hellgateguru.com/2008/07/flagship-no-longer-owns-hellgate-london/">Hellgate Guru </a>first reported that HanbitSoft was taking full control of Hellgate: London and intended to continue the game. That brought a forceful denial from Flagship, and confirmation from HanbitSoft&#8217;s own attorneys (who slipped in a backhanded dig at the failing studio, which pretty much confirms Flagship&#8217;s demise.)</p>
<p>HanbitSoft&#8217;s attorneys said that while they&#8217;re an exclusive licencee of Hellgate and Mythos, it&#8217;s been pledged only the Mythos IP. Secured lender Comerica gets the Hellgate IP as collateral on the loan. Either way, Flagship does not own either, and also:</p>
<blockquote><p>[I]t is unfortunate that Flagship turned down additional investments HanbitSoft offered to make that would have allowed it to keep its doors open, but HanbitSoft hopes to work with Comerica and some of the team at Flagship to see if there is a way to continue to generate content to keep Hellgate online in Asia and to finish the development of Mythos.</p>
</blockquote>
<p>That sounds like the &#8220;brand new company&#8221; possibility our tipster mentioned. Either way, HanbitSoft says it threw Flagship a lifeboat, and it chose to go to the bottom. Ouch.</p>
<p>Finally, VE3D says it got more confirmation early this morning:</p>
<blockquote><p>Flagships&#8217;s Community Manager, Taylor Balbi, has revealed, through sources, that all Ping0 and Flagship Studios staff have been made redundant. Employees were notified at a company meeting and subsequently informed that the offices will be officially closed on Saturday. Balbi went on to reveal that three of the studio&#8217;s top brass dug into their own pockets to provide 30 days of pay to all employees.</p>
</blockquote>
<p>Our source says an official announcement will come next week (like what, at E3?) </p>
<p><a href="http://ve3d.ign.com/articles/news/39866/Flagship-Studios-Closure-Confirmed-All-Staff-Fired-All-I-P-Lost">Flagship Studios&#8217; Closure Confirmed, All Staff Fired, All I.P. Lost</a> [Voodoo Extreme]</p>
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		<title>Interview: Flagship Studios On Life After Hellgate Launch</title>
		<link>http://www.kotaku.com.au/2008/06/interview_flagship_studios_on_life_after_hellgate_launch-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/interview_flagship_studios_on_life_after_hellgate_launch-2/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 19:20:00 +0000</pubDate>
		<dc:creator>Leigh Alexander</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[flagship studios]]></category>
		<category><![CDATA[hellgate]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/interview_flagship_studios_on_life_after_hellgate_launch-2.html</guid>
		<description><![CDATA[What happens at the studio when a game doesn&#8217;t sell as well as was hoped? Imagine being at Flagship Studios after Hellgate: London&#8217;s launch stumbles, which 1UP identified as &#8220;one of the top 5 worst PC game launches of all time&#8221;. Angry PC gamers even invented a special term, &#8220;Flagshipped&#8221;, to refer to when a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/hellgatel.jpg" class="postimg left"/>What happens at the studio when a game doesn&#8217;t sell as well as was hoped? Imagine being at Flagship Studios after <i>Hellgate: London</i>&#8217;s launch stumbles, which 1UP identified as &#8220;one of the <a href="http://www.kotaku.com.au/games/2008/03/the_worst_pc_game_launches_ever-2.html">top 5 worst PC game launches</a> of all time&#8221;. Angry PC gamers even invented a special term, &#8220;Flagshipped&#8221;, to refer to when a company overpromises and doesn&#8217;t deliver.</p>
<p>If you think morale might suffer on the team, a blog entry from Flagship Studios audio and gameplay manager Guy Somberg suggests you might be right. Somberg said on<a href="http://adiss.the-cabal.org/blog/"> his blog</a> that work had become &#8220;depressing&#8221; because of fan response to <i>Hellgate</i>&#8217;s issues. (The original post has since been pulled, but MMO fansite IncGamers <a href="http://hellgate.incgamers.com/n/6097/fss-programmer-speaks-out">retrieved it</a>.)</p>
<p>Although Somberg wrote that he loved being part of Flagship, he also expressed a fair bit of worry about many of his colleagues moving on from their jobs:</p>
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		<title>Hellgate: London Korea&#8217;s Most Successful Launch</title>
		<link>http://www.kotaku.com.au/2008/04/hellgate_london_koreas_most_successful_launch-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/hellgate_london_koreas_most_successful_launch-2/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 15:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[flagship studios]]></category>
		<category><![CDATA[hellgate: london]]></category>
		<category><![CDATA[korea]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/hellgate_london_koreas_most_successful_launch-2.html</guid>
		<description><![CDATA[ From worst to first! Just last month, Flagship&#8217;s Hellgate: London made 1UP&#8217;s list of the top five botched PC game launches of all time, with regular server crashes and people being billed multiple times for premium subscriptions. The Southeast Asian launch went even worse, with Infocomm Asia Holdings nearly wiping all player progress within [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2008/04/hellgatesuccess.jpg" class="postimg center" style="display:block;float:none"/> From worst to first! Just last month, Flagship&#8217;s Hellgate: London made 1UP&#8217;s list of the <a href="http://www.kotaku.com.au/games/2008/03/the_worst_pc_game_launches_ever-2.html">top five botched PC game launches</a> of all time, with regular server crashes and people being billed multiple times for premium subscriptions. The Southeast Asian launch went even worse, with Infocomm Asia Holdings nearly wiping all player progress within the first 30 days of launch. It&#8217;s amazing what a few months can do, because now Hellgate: London is being touted as Korea&#8217;s most successful online game launch in 3 years. There are over a million active accounts, and the game is the 9th most-played game in the country. Sheesh. &#8220;To become the most successful launch in Korea for over three years is an incredible achievement,&#8221; said Bill Roper, CEO of Flagship Studios.</p>
<blockquote><p>&#8220;This milestone wouldn&#8217;t have been possible for us to achieve without the incredible support of our publishing partner, Hanbitsoft, and our dedicated community in Korea.&#8221;</p></blockquote>
<p> Wow, that Hanbitsoft must have the most magical marketing team ever! Hit the jump for the press release, which actually contains the words &#8216;Hellgate&#8221;, &#8216;Successful&#8217;, and &#8216;Launch&#8217;, all in the same spot.<span id="more-285040"></span><br />
<blockquote><strong>Flagship Studios&#8217; HellgateTM: London Celebrates The Most Successful Online Korean Launch In Three Years</strong>
<p>San Francisco, CA (April 11th, 2008) &#8211; Flagship Studios today announced that its action role-playing game Hellgate: London has become the most successful online video game launch in Korea of the past three years with over 1 million accounts registered within the first two weeks of its open beta test. Hellgate: London is the first online game in over three years to use a monthly subscription business model.</p>
<p>After launching the open beta on January 15th, Hellgate: London quickly rose to the ninth most played online game, fifth most popular RPG and most popular online beta game in PC Cafes*, with over 1 million accounts. Hellgate: London was released commercially on February 22nd, and achieved record sales in its first week of presales.</p>
<p>&#8220;To become the most successful launch in Korea for over three years is an incredible achievement,&#8221; said Bill Roper, CEO of Flagship Studios. &#8220;This milestone wouldn&#8217;t have been possible for us to achieve without the incredible support of our publishing partner, Hanbitsoft, and our dedicated community in Korea. We look forward to expanding the Hellgate universe and building upon this success in the future.&#8221;</p>
<p>&#8220;Flagship Studios are well aware of how the Asian market operates very differently to the Western territories&#8221; said Alex Kim, CEO of HanbitSoft, &#8220;By listening to players&#8217; feedback and through constant updates to the game, Hellgate: London will continue to be an incredible success throughout Asia.&#8221;</p>
<p>Hellgate: London combines the depth of role-playing games and the action of first-person shooter titles, while offering infinite playability with dynamically generated levels, items, enemies, and events. Whether online or off, a player creates a heroic character, completes quests, and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances, and a massive variety of randomly generated equipment allow players to create their own unique hero.</p>
<p>For more information please visit the official Hellgate: London site at www.hellgatelondon.com<br /> *According to Gametrics and Game Report</p>
</blockquote>
<p></p>
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		<title>Hellgate: London Gets Patched</title>
		<link>http://www.kotaku.com.au/2008/03/hellgate_london_gets_patched-2/</link>
		<comments>http://www.kotaku.com.au/2008/03/hellgate_london_gets_patched-2/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 17:40:00 +0000</pubDate>
		<dc:creator>Flynn De Marco</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[flagship studios]]></category>
		<category><![CDATA[hellgate: london]]></category>
		<category><![CDATA[patches]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/03/hellgate_london_gets_patched-2.html</guid>
		<description><![CDATA[Flagship Studios has announced a new patch for Hellgate: London. Patch 1.2 contains a bunch of new features and improvements to the game. Most notabe is the addition of an in-game mail system hat will allow players not only to communicate, but to send items to each other as well. There is also a major [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/03/hellpatch.jpg"  class="postimg left" />Flagship Studios has announced a new patch for Hellgate: London. Patch 1.2 contains a bunch of new features and improvements to the game. Most notabe is the addition of an in-game mail system hat will allow players not only to communicate, but to send items to each other as well. There is also a major character class balance and upgrades to certain in-game characters. Also included is a new enemy, six new weapons, higher monster spawns in certain areas and &#8220;pets with abilities&#8221;. </p>
<p>All the gory details of the patch can be found on the <a href="http://www.hellgatelondon.com/login?ret=http%3A%2F%2Fforums.hellgatelondon.com%2Fshowthread.php%3Ft%3D84411">Hellgate:London forums</a>.</p>
<p> <span id="more-282677"></span></p>
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