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	<title>Kotaku Australia &#187; flash games</title>
	<atom:link href="http://www.kotaku.com.au/tags/flash-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>You Are A Cat Eating Sushi Playing Peggle</title>
		<link>http://www.kotaku.com.au/2010/03/you-are-a-cat-eating-sushi-playing-peggle/</link>
		<comments>http://www.kotaku.com.au/2010/03/you-are-a-cat-eating-sushi-playing-peggle/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 17:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[hot flashes]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[peggle]]></category>
		<category><![CDATA[sushi cat]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=383042</guid>
		<description><![CDATA[ If you enjoy Peggle, felines and raw fish rolled in rice, then you&#8217;ll love Sushi Cat, a game about getting a cat fat enough to activate an automatic door.
Sushi Cat has found the love of his life, but she&#8217;s inside a building, and he isn&#8217;t big enough to use the automated entryway and gain [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/03/500x_sushicat.jpg" alt="" class="center" /> If you enjoy Peggle, felines and raw fish rolled in rice, then you&#8217;ll love Sushi Cat, a game about getting a cat fat enough to activate an automatic door.<span id="more-383042"></span></p>
<p>Sushi Cat has found the love of his life, but she&#8217;s inside a building, and he isn&#8217;t big enough to use the automated entryway and gain his heart&#8217;s desire. Gaining inspiration from a nearby sumo wrestler, Sushi Cat decides to eat his way out of his dilemma and into his love&#8217;s heart.</p>
<p>Sure Sushi Cat is a Peggle Clone, right down to the Sushi Fever at the end of every level, but it could be the cutest Peggle clone you&#8217;ll ever come across. It certainly captures the addictive spirit of Peggle, as this post was nearly very late.</p>
<p><a href="http://www.playedonline.com/game/597838/sushi-cat.html">Sushi Cat</a> [Played Online via <a href="http://digg.com">Digg</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2010/03/you-are-a-cat-eating-sushi-playing-peggle/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>IRS Plane Crash Flash Game Is Quick And Tasteless</title>
		<link>http://www.kotaku.com.au/2010/02/irs-plane-crash-flash-game-is-quick-and-tasteless/</link>
		<comments>http://www.kotaku.com.au/2010/02/irs-plane-crash-flash-game-is-quick-and-tasteless/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 03:30:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[news gaming]]></category>
		<category><![CDATA[tax time]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=380764</guid>
		<description><![CDATA[The gentleman who created this Flash adaptation of last week&#8217;s civilian divebomb attack on an IRS building says he enjoys &#8220;making stupid games in 24 hours or less.&#8221; Mission accomplished.
This is &#8220;Tax Time!&#8221; based on Joe Stack, who on Thursday crashed his civilian aeroplane into a government building in Austin, Texas, housing the Internal Revenue [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/02/irs.jpg"><img src="http://cache.gawkerassets.com/assets/images/9/2010/02/500x_irs.jpg" alt="" class="right" /></a>The gentleman who created this Flash adaptation of last week&#8217;s civilian divebomb attack on an IRS building says he enjoys &#8220;making stupid games in 24 hours or less.&#8221; Mission accomplished.<span id="more-380764"></span></p>
<p><a href="http://www.newgrounds.com/portal/view/528055">This is &#8220;Tax Time!&#8221;</a> based on Joe Stack, who on Thursday <a href="http://en.wikipedia.org/wiki/Joe_Stack">crashed his civilian aeroplane into a government building</a> in Austin, Texas, housing the Internal Revenue Service. The attack killed Stark and a 67-year-old employee and injured 13 people, two of them critically. A long but, it should be noted, not rambling suicide note blamed the agency for making him do it.</p>
<p>There are three achievements worth 30 Gamerscore. See if you can pick them all up. Protip: When you pick up the gas can, you&#8217;re not using it to fuel up the plane, which I spent a good three minutes trying to figure out at first.</p>
<p><a href="http://gamepolitics.com/2010/02/22/irs-pilot-inspires-8-bit-game">IRS Pilot Inspires 8-bit Game</a> [Game Politics]</p>
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			<wfw:commentRss>http://www.kotaku.com.au/2010/02/irs-plane-crash-flash-game-is-quick-and-tasteless/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>2010 Life Love Game Design Challenge Offers $US2500 Prize</title>
		<link>http://www.kotaku.com.au/2010/02/2010-life-love-game-design-challenge-offers-us2500-prize/</link>
		<comments>http://www.kotaku.com.au/2010/02/2010-life-love-game-design-challenge-offers-us2500-prize/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 20:20:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[developer contest]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[love. life. game design challenge]]></category>
		<category><![CDATA[original]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=377665</guid>
		<description><![CDATA[ This week is National Teen Dating Violence Awareness and Prevention week, it&#8217;s also the kick off for the third annual Life. Love. Game Design Challenge.
The flash design contest challenges developer and budding developers to create a game that deals with teen dating violence without using any violence in the game.
This year&#8217;s winner will receive [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/02/capture.jpg"><img src="http://cache.gawker.com/assets/images/9/2010/02/500x_capture.jpg" alt="" class="right" /></a> This week is National Teen Dating Violence Awareness and Prevention week, it&#8217;s also the kick off for the third annual Life. Love. Game Design Challenge.<span id="more-377665"></span></p>
<p>The flash design contest challenges developer and budding developers to create a game that deals with teen dating violence without using any violence in the game.</p>
<p>This year&#8217;s winner will receive $US2500. Two runners-up will receive $US100 and one random entry will be give a $US100 door prize.</p>
<p>The contest runs through May 15 with the winners announced May 27. Judges for the design competition include myself, professor Brenda Brathwaite, and psychologist Dr Elizabeth L. Richeson.</p>
<p><a href="http://www.jenniferann.org/2009_game_contest_winners.htm">Here are last year&#8217;s winners.</a></p>
<p>Check out the official site for all of the rules and details.</p>
<p><a href="http://jenniferann.org/2010-game-contest.htm">2010 Life. Love. Game Design Challenge</a> [JenniferAnn.Org]</p>
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			<wfw:commentRss>http://www.kotaku.com.au/2010/02/2010-life-love-game-design-challenge-offers-us2500-prize/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Gnop Lets You Be. The. Ball.</title>
		<link>http://www.kotaku.com.au/2010/01/gnop-lets-you-be-the-ball/</link>
		<comments>http://www.kotaku.com.au/2010/01/gnop-lets-you-be-the-ball/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 02:00:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[gnop]]></category>
		<category><![CDATA[hot flashes]]></category>
		<category><![CDATA[pong]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=376648</guid>
		<description><![CDATA[How many times can the classic paddle game Pong be reinvented? The answer is now &#8220;one more&#8221; with the release of gnop, in which you control the ball, not the paddles, each screen a unique, sometimes difficult challenge. [gnop]
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_gnop.jpg" alt="" class="center" />How many times can the classic paddle game Pong be reinvented? The answer is now &#8220;one more&#8221; with the release of <a href="http://bitbattalion.com/games/gnop/">gnop</a>, in which you control the ball, not the paddles, each screen a unique, sometimes difficult challenge. [<a href="http://bitbattalion.com/games/gnop/">gnop</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2010/01/gnop-lets-you-be-the-ball/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Canabalt Gets Mini-Soundtracked, Ringtoned</title>
		<link>http://www.kotaku.com.au/2010/01/canabalt-gets-mini-soundtracked-ringtoned/</link>
		<comments>http://www.kotaku.com.au/2010/01/canabalt-gets-mini-soundtracked-ringtoned/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 20:40:26 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[canabalt]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=376432</guid>
		<description><![CDATA[Stylish indie platformer Canabalt, which we loved as a Flash game and as an iPhone app, is now lovable in another form &#8211; a mini soundtrack.
If having access to the game via your iPhone or iPod Touch wasn&#8217;t enough, you can now purchase Daniel Baranowsky&#8217;s soundtrack to the excellent one-button platformer for constant listening. You [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_canabalt.jpg" alt="" class="right" />Stylish indie platformer Canabalt, which we loved as a <a href="http://www.kotaku.com.au/2009/09/canabalt-the-best-one-button-game-youll-play-today/">Flash game</a> and as an <a href="http://www.kotaku.com.au/2009/12/canabalt-micro-review-up-on-the-rooftop-tap-tap-tap/">iPhone app</a>, is now lovable in another form &#8211; a mini soundtrack.<span id="more-376432"></span></p>
<p>If having access to the game via your iPhone or iPod Touch wasn&#8217;t enough, you can now purchase Daniel Baranowsky&#8217;s soundtrack to the excellent one-button platformer for constant listening. You can also make various Canabalt themes your ringtone, to out-annoy your fellow iPhone owning peers.</p>
<p>You can name your price, as long as that price is $US3 or more for the entire soundtrack (of somewhat questionable value, considering the $US2.99 USD asking price for the full game). But, hey, if you really really love Canabalt more than three measly bucks, you know where to go.</p>
<p><a href="http://dbsoundworks.bandcamp.com/">Canabalt Soundtrack + Ringtones Pack (w/ bonus Fathom Megamix!)</a> [Bandcamp via <a href="http://nobuooo.com/item/6762">Nobuooo</a>/<a href="http://www.gametunes.net/2010/01/26/dannyb-releases-canabalts-mini-soundtrack/">Gametunes</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2010/01/canabalt-gets-mini-soundtracked-ringtoned/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Holiday Timewaster: Santa Fu</title>
		<link>http://www.kotaku.com.au/2009/12/holiday-timewaster-santa-fu/</link>
		<comments>http://www.kotaku.com.au/2009/12/holiday-timewaster-santa-fu/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 22:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Regulars]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[hot flashes]]></category>
		<category><![CDATA[kung fu]]></category>
		<category><![CDATA[kung fu master]]></category>
		<category><![CDATA[merry kickmas]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[timewasters]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=372088</guid>
		<description><![CDATA[Mrs Claus has been abducted, and Santa&#8217;s out to deck the walls with gingerbread men and nutcracker guts. It&#8217;s a Christmas mashup of Kung Fu for the NES and it&#8217;s (wait for it) ho-ho-holarious.
Just like Kung Fu (or Kung Fu Master, the arcade original) a drunken, raging Santa battles his way through waves of foes [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_custom_1261599227707_santa4.jpg" alt="" class="right" />Mrs Claus has been abducted, and Santa&#8217;s out to deck the walls with gingerbread men and nutcracker guts. It&#8217;s a Christmas mashup of Kung Fu for the NES and it&#8217;s (wait for it) ho-ho-holarious.<span id="more-372088"></span></p>
<p>Just like Kung Fu (or Kung Fu Master, the arcade original) a drunken, raging Santa battles his way through waves of foes &#8211; including Christmas shoppers and elves &#8211; before fighting bosses on five levels. if a chiptune &#8220;Santa Claus is Coming to Town&#8221; isn&#8217;t your cup of nog, you can choose the soundtracks of Ice Climbers, Slalom, Dr Octoroc, Gyromite or the original Kung Fu. Be sure to check out the gruesome Game Over screen, too. It&#8217;ll fill you with holiday cheer.</p>
<p>If the Flash version isn&#8217;t your speed, or your connection&#8217;s slow, there&#8217;s also a downloadable version.</p>
<p><a href="http://www.i-mockery.com/minimocks/santa-fu/">Santa Fu</a> [I-Mockery]</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>The Non-Adventure Adventure Game</title>
		<link>http://www.kotaku.com.au/2009/12/the-non-adventure-adventure-game/</link>
		<comments>http://www.kotaku.com.au/2009/12/the-non-adventure-adventure-game/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 00:30:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[hot flashes]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[sunday timewaster]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=371586</guid>
		<description><![CDATA[Dutch game designer Kenney Vleugels realises how prosaic life can be sometimes. Not that a flash game about watching a DVD turns that into an epic happening. But it is more interactive than reading someone tweet about it.
Vleugels, designer of 16 flash games, has put together &#8220;Kenney&#8217;s Bite-Sized Non-Adventures&#8221; (above). Part 1 is &#8220;Watch a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_custom_1261354631861_kenney.jpg.jpg" alt="" class="left" />Dutch game designer Kenney Vleugels realises how prosaic life can be sometimes. Not that a flash game about watching a DVD turns that into an epic happening. But it is more interactive than reading someone tweet about it.<span id="more-371586"></span></p>
<p>Vleugels, designer of 16 flash games, has put together &#8220;Kenney&#8217;s Bite-Sized Non-Adventures&#8221; (above). Part 1 is &#8220;Watch a movie.&#8221; In it, you play our hero, exploring his apartment while finding the remote control and DVD that will unlock his happiness. For the next 90 minutes anyway. (The DVD, not the game.)</p>
<p>&#8220;Up next I&#8217;ll try to make you experience my morning ritual,&#8221; Kenney writes. Uh, if it&#8217;s anything like <em>mine</em> you can keep that to yourself, bub. Thanks.<br />
<a href="http://www.kenney.nl/game.php?id=kenney_part1"><br />
Kenney&#8217;s Bite Sized Non-Adventures</a> [Kenney Vleugels]</p>
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			<wfw:commentRss>http://www.kotaku.com.au/2009/12/the-non-adventure-adventure-game/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>Weekend Timewaster: Elevator Fart, The Game</title>
		<link>http://www.kotaku.com.au/2009/11/weekend-timewaster-elevator-fart-the-game/</link>
		<comments>http://www.kotaku.com.au/2009/11/weekend-timewaster-elevator-fart-the-game/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 00:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Regulars]]></category>
		<category><![CDATA[braaaaaap]]></category>
		<category><![CDATA[farting]]></category>
		<category><![CDATA[farts]]></category>
		<category><![CDATA[farty]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[hot flashes]]></category>
		<category><![CDATA[timewasters]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366717</guid>
		<description><![CDATA[The great thing about working weekends is I can blast gas with impunity in the Kotaku Tower elevator, and then on Monday when the car smells like Donkey Kong&#8217;s taint, Fahey gets blamed for it once Crecente comes in.
Here&#8217;s a delightful little flash game that trivialises a serious problem faced by millions of Americans — [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_custom_1258223084403_elevator.jpg" alt="" class="left" />The great thing about working weekends is I can blast gas with impunity in the Kotaku Tower elevator, and then on Monday when the car smells like Donkey Kong&#8217;s taint, Fahey gets blamed for it once Crecente comes in.<span id="more-366717"></span></p>
<p>Here&#8217;s a delightful little flash game that trivialises a serious problem faced by millions of Americans — the need to fart on a long elevator ride. You&#8217;re accompanied by the most clueless olfactory-impaired elevator attendant ever, as every one I&#8217;ve ever ridden with could detect the presence of fart in concentrations as small as one poot particle per billion.</p>
<p>I get to about seven floors and 21,000 points before I either rip enough arse that the bellman notices or I crap my pants (that is the implied ending, I believe.) Anyone have any pro tips? Besides, you know, taking the stairs?</p>
<p>Oh, and let me tell you what else is hilarious — crop dusting Plunkett. That guy always pins it on McWhertor.<br />
<a href="http://www.gogogobox.com/2381-Elevator-Fart.html"><br />
Elevator Fart</a> [GoGoBox]</p>
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			<wfw:commentRss>http://www.kotaku.com.au/2009/11/weekend-timewaster-elevator-fart-the-game/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Long Weekend Timewaster: GrowBox</title>
		<link>http://www.kotaku.com.au/2009/10/long-weekend-timewaster-growbox/</link>
		<comments>http://www.kotaku.com.au/2009/10/long-weekend-timewaster-growbox/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 23:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Regulars]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[grow]]></category>
		<category><![CDATA[hot flashes]]></category>
		<category><![CDATA[timewaster]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=360300</guid>
		<description><![CDATA[Been a while since we&#8217;ve done these. Here&#8217;s GrowBox, courtesy of King.com. The object is to pick up all of the gold orbs, but consuming them makes your box grow, so the board must be navigated in a specific order.
There are multipliers for speedy finishes, and objects that can temporarily shrink you, turn you into [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/timewaster.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_timewaster.jpg" alt="" class="center" /></a>Been a while since we&#8217;ve done these. Here&#8217;s GrowBox, courtesy of King.com. The object is to pick up all of the gold orbs, but consuming them makes your box grow, so the board must be navigated in a specific order.<span id="more-360300"></span></p>
<p>There are multipliers for speedy finishes, and objects that can temporarily shrink you, turn you into a ball so you may pass certain gates, or traps that significantly expand you as a penalty. A web cookie allows you to resume your progress later. Add in an excellent soundtrack and you have a great Sunday timewaster. Enjoy.</p>
<p>Growbox was developed by Flash Tangent.</p>
<p><a href="http://www.king.com/game/sponsored-games/growbox/?language=en_US">Growbox</a> [King.com]</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Ubisoft Dev Signs Off With A Flash</title>
		<link>http://www.kotaku.com.au/2009/08/ubisoft-dev-signs-off-with-a-flash/</link>
		<comments>http://www.kotaku.com.au/2009/08/ubisoft-dev-signs-off-with-a-flash/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 17:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[farewells]]></category>
		<category><![CDATA[flash games]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=350496</guid>
		<description><![CDATA[William David, a former designer for Ubisoft, felt he should finally take the plunge and strike out on his own. This week he left Ubisoft and uploaded this flash game as part explanation, part thanks to his friends and co-workers.
As someone who&#8217;s quit a lot of jobs, and part of a generation increasingly A.D.D. about [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/ubiflash.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_ubiflash.jpg" alt="" class="left" /></a>William David, a former designer for Ubisoft, felt he should finally take the plunge and strike out on his own. This week he left Ubisoft and uploaded this flash game as part explanation, part thanks to his friends and co-workers.<span id="more-350496"></span></p>
<p>As someone who&#8217;s quit a lot of jobs, and part of a generation increasingly A.D.D. about its career choices, I can sympathise. Sometimes, even when it doesn&#8217;t make any sense to others, you do have to make this kind of change to reset your creativity, motivation, professional growth or for whatever reason Mr David did choose to take the plunge. Based on the ending screen, it sounds like his departure was amicable. Best of luck.</p>
<p><a href="http://www.newgrounds.com/portal/view/507259">Leaving</a> [Newgrounds]</p>
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