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Only 20% Of Games Make A Profit - EEDAR
Posted by Luke Plunkett at 12:20 PM on November 25, 2008
Uh, oops. Over the weekend, Forbes ran an article citing data obtained from Electronic Entertainment Design and Research (EEDAR). Forbes' article said that, according to EEDAR, only 4% of games ever make a profit. Wha? 4%? Sounded silly. Seems it was silly. Forbes mis-quoted EEDAR's data, which actually says that only 4% of all games that ever enter into production make a profit. Sounds like a case of semantics, but it's a key difference. Just like movies, most games that enter into production never actually see the light of day. Of those that do make it onto store shelves, it turns out 20% of them return a "significant profit". That sounds more like it. EEDAR's full correction follows.

Chris Morris of Forbes magazine thinks that Google should try its luck at publishing video games. The search engine behemoth has put some serious research time into advertising within games and certainly has the resources to acquire a developer or three.
And if American football, unabashedly violent, is also a combat simulation, then really one genre dominates the top 10 list that Forbes asked NPD to put together: the best selling home video games of all time, in units sold, in the United States. NPD's data goes back to 1989, so this does not include units sold before them.
Money has already asked if games were a
The financial minds at Forbes have taken off their big business hats for a moment to focus on a more pressing topic: classic video games. Which of today's titles will become immortalised in our hearts, marble statue-ised into our next Super Mario Bros 3s that we can't put down a decade later? Well, they've compiled a list of their top ten and it's...actually not that bad. And of course, Mario has made an appearance.
Forbes, who for the record are normally very sensible when it comes to things like this, have in their January 2008 issue gone and named a gaming-related business as their "company of the year, 2007". Thing is, it's not, as you'd be forgiven for believing, Nintendo. It's not Sony, either. Not even Mad Catz. No, it's...Nvidia. Forbes point to their dominance of the graphics card market and company growth as the main factors in the decision. We point to some financial types who might just be total graphics card fanboys.