Killzone 2 Online Multiplayer: 'Fast Action! Lots of Explosions!'
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After a slight delay due to internet issues in the prior presentation, a pack of media people shuffled into a little room to hear all about Killzone 2. Guerilla Games' managing director, Hermen Hulst, looked slightly horrified that the horde of journalists had left the two women in the room to sit on the floor ('Someone please get her a chair!'), but Kotaku writers getting stuck on the floor be damned, the show will go on! Eric Boltjes — senior online game developer — launched into a presentation and explanation of Killzone 2 online multiplayer's unique features and mechanics. After, of course, a nice video showing ... fast action, and lots of explosions! Boltjes underscored the fact that everything we watched was shot in real time on the PS3, and everything still looked nice even with 32 players in a game. We got a long laundry list of features and mechanics, which all seemed to come back to one word, 'customised.' For more from the presentation, hit the jump.
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Remember the uproar that was stirred when folks thought that EA's Battlefield: Bad Company would have weapons only available for purchase? For the few of you who actually liked the idea, Nexon presents Combat Arms, their first multiplayer online FPS. Along with a hearty selection of free weapons, Nexon allows players to purchase new weapons adn equipment from their online store, tricking out their character to their hearts' and wallets' content.
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While you wait for Stargate Worlds, the MMO based on the movie-turned-hit-TV-show, you might want to give StargateTC 2 a whirl. It's a multiplayer mod for Half-Life 2 featuring the Tauris (humans) against the Goa'uld. Along with classic weapons such as the P90 and Beretta, players can wield energy staves and coujafs (Goa'uld knives, I believe).
Sure, you could play Doom 3 in its boring, by-the-numbers first-person mode, but why would you want to when there's a mod to transform it into an isometric 3D shooter stuffed full of chunky excitement?
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EA DiCE has pushed out yet another game as part of its Battlefield franchise - Battlefield: Bad Company. It's set for simultaneous release in Oz and the US on Thursday.
BioShock was a big hit. But, the way lead programmer Chris Kline sees it, the game should've been a MISERABLE FAILURE. BioShock was first planned in early 2002 when its developer, the then Irrational Games, decided it needed a big AAA title. The idea was to make a System Shock 2 clone, but development on the game stopped for about two years. "The very first failure", recalls Kline, "was that we wanted to base this whole thing on System Shock 2. After a couple false starts, it wasn't until the E3 2006 demo that the team really had to think about things like making the game work and creating a "compelling user experience". Kline adds: