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Entries tagged 'fps'

10 result(s) displayed (1 - 10 of 301)

playstation 3

Killzone 2 Online Multiplayer: 'Fast Action! Lots of Explosions!'

After a slight delay due to internet issues in the prior presentation, a pack of media people shuffled into a little room to hear all about Killzone 2. Guerilla Games' managing director, Hermen Hulst, looked slightly horrified that the horde of journalists had left the two women in the room to sit on the floor ('Someone please get her a chair!'), but Kotaku writers getting stuck on the floor be damned, the show will go on! Eric Boltjes — senior online game developer — launched into a presentation and explanation of Killzone 2 online multiplayer's unique features and mechanics. After, of course, a nice video showing ... fast action, and lots of explosions! Boltjes underscored the fact that everything we watched was shot in real time on the PS3, and everything still looked nice even with 32 players in a game. We got a long laundry list of features and mechanics, which all seemed to come back to one word, 'customised.' For more from the presentation, hit the jump.

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  • Tags:
  • e308
  • fps
  • guerilla games
  • killzone 2
  • multiplayer
  • online
  • playstation 3
  • sony

3:20 AM on Fri Jul 18 2008
by Maggie Greene

Comment


first person shooter

Operation Flashpoint 2 Trailer

Not a second of gameplay footage to be seen in this clip, which is a shame. While it doesn't necessarily capture the look of the game - in so far as this is not what the game's going to look like - it does, however, capture the feel of the first Flashpoint (ie death is everywhere, and it is final).

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  • Tags:
  • clips
  • codemasters
  • fps
  • operation flashpoint 2

9:30 PM on Fri Jul 11 2008
by Luke Plunkett

Comment


pc

Nexon Launches Combat Arms

Remember the uproar that was stirred when folks thought that EA's Battlefield: Bad Company would have weapons only available for purchase? For the few of you who actually liked the idea, Nexon presents Combat Arms, their first multiplayer online FPS. Along with a hearty selection of free weapons, Nexon allows players to purchase new weapons adn equipment from their online store, tricking out their character to their hearts' and wallets' content.

You can head over to the official website to download the game for free and check out the tons of new content Nexon has added in honour of today's official launch, including new weapons, a new map, and the addition of a new game mode, Capture the Flag. Wait, they've only just added Capture the Flag? This should be entertaining.

Combat Arms [Official Website]

  • Tags:
  • combat arms
  • fps
  • free
  • launch
  • nexon
  • pc

4:00 AM on Fri Jul 11 2008
by Mike Fahey

Comment


industry news

It's Official: Fallout 3 Refused Classification In Australia

Yes, the rumour was true. The Office of Film and Literature Classification has handed an RC to Bethesda's Fallout 3, making it illegal to sell the game in Australia. It's not known at this stage if the ban was for drug use, as the original rumour states, or gore as I was predicting.

I was ready to dismiss the rumour when I first heard it, but my suspicions were raised when Red Ant failed to confirm or deny it. It's not unusual for a publisher to do this, but it seemed particularly odd as Red Ant had no problem in the past commenting about Fallout 3 and the OFLC.

We'll be on Red Ant and Bethesda's backs to see what they plan to do. Most likely the game will be edited to remove the offending content and resubmitted, as AFA Interactive did with Dark Sector.

Even if it is edited, I don't think it'll stop some from importing the title, as was the case with Grand Theft Auto IV after it was censored for Australia.

Update #1: According to Bethesda's Pete Hines, the developer has no comment regarding the ban. [Thanks briosafreak]

Update #2: A leaked OFLC report reveals exactly why the game was banned.

Fallout 3 Game (Multi Platform) [OFLC]
Rumour: Fallout 3 Refused Classification Because Of Drug Use? [Kotaku AU]

  • Tags:
  • au
  • bethesda
  • censorship
  • classification
  • fallout 3
  • fps
  • oflc
  • r18
  • red ant

Kotaku Australia Post

6:30 PM on Wed Jul 9 2008
by Logan Booker

Comment


first person shooter

Half-Life 2 Stargate Mod: Get Your Goa'uld On

sg2_mod.jpgWhile you wait for Stargate Worlds, the MMO based on the movie-turned-hit-TV-show, you might want to give StargateTC 2 a whirl. It's a multiplayer mod for Half-Life 2 featuring the Tauris (humans) against the Goa'uld. Along with classic weapons such as the P90 and Beretta, players can wield energy staves and coujafs (Goa'uld knives, I believe).

Worth a look-see if Team Fortress 2 or Counter-Strike is getting all boring and whatnot. I know I stopped playing them ages ago.

StargateTC 2 [Official site, via Blue's News]

  • Tags:
  • au
  • fps
  • half-life 2
  • mods
  • pc
  • stargate

Kotaku Australia Post

1:30 PM on Mon Jul 7 2008
by Logan Booker

Comment


first person shooter

Play Doom 3 As An Isometric Shooter

zhunter_top.jpgSure, you could play Doom 3 in its boring, by-the-numbers first-person mode, but why would you want to when there's a mod to transform it into an isometric 3D shooter stuffed full of chunky excitement?

The mod Z-Hunter comes close to accomplishing this feat. While you can't play the original game with an isometric view, Z-Hunter does offer "8 maps, 2 unique weapons, unique player animations [and] over 20 enemies custom designed for this style of play", according to the description on the website. Slap in a custom soundtrack and you've got quite a package. There's even a short back story to help get you in the mood. It mentions pussies and maggots, but it's not what you think.

No co-op or deathmatch functionality from what I can see, but that doesn't stop it from being infinitely awesome.

Z-Hunter [Official site, via Blue's News]

  • Tags:
  • au
  • doom 3
  • fps
  • mods
  • pc
  • z-hunter

Kotaku Australia Post

3:30 PM on Wed Jul 2 2008
by Logan Booker

Comment


first person shooter

Another Perk & The First Ever Fallout 3 Cheat Code?

f3_charisma.jpgRecently I posted about some perks I saw during Pete Hines' Fallout 3 demo last Monday. Going through my notes, I realised I missed one! Called Strong Back, it allows you to carry an extra 100 pounds of equipment. Again, it's an oldie from the previous games, altered to suit the mechanics of the new title.

I should mention that Bloody Mess was originally a trait. It seems it's been changed to a perk for Bethesda's instalment.

Now... about this cheat. Is it god mode? Unlimited ammo? A second Dogmeat? You'll find out after the jump.

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  • Tags:
  • au
  • bethesda
  • cheats
  • fallout 3
  • fps
  • pc
  • playstation 3
  • xbox 360

Kotaku Australia Post

1:30 PM on Mon Jun 30 2008
by Logan Booker

Comment


first person shooter

Three Fallout 3 Perks

f3_pipboy.jpgDuring Monday's Fallout 3 presentation by Bethesda's Pete Hines, I was on the lookout for anything new. To start with, my hopes weren't great - the first gameplay sequence Pete demoed was from last year's DC preview. It was good seeing the game in action again, but it didn't tell me anything I didn't already know (apart from the fact that Pete is better at the game than Todd, but that might be because he's had a chance to practise heaps).

The second section of gameplay however was from an updated build (I have some other tidbits I'll share later about this). This version featured new loading text, located in the bottom left-hand of the screen as the game processes level data. Seeing as Bethesda's remained tight-lipped about what perks will be in Fallout 3, I was surprised to see a couple of extensive descriptions of various perks in these text sections. Photography was not allowed during the presentation, but I did jot down what I saw:

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  • Tags:
  • au
  • bethesda
  • fallout 3
  • fps
  • pc
  • perks
  • playstation 3
  • xbox 360

Kotaku Australia Post

12:00 PM on Wed Jun 25 2008
by Logan Booker

Comment


playstation 3 xbox 360

Battlefield: Bad Company Hits Australian Shelves Tomorrow

badcompany.jpgEA DiCE has pushed out yet another game as part of its Battlefield franchise - Battlefield: Bad Company. It's set for simultaneous release in Oz and the US on Thursday.

Bad Company represents two firsts for the series - a proper, story-based single player campaign, and release on the Playstation 3 and Xbox 360, with the PC nowhere to be seen. It seems a slap in the face to PC gamers who have religiously bought the Battlefield games in the hopes of decent single player. Them's the breaks I suppose.

Two versions of the game will be available for purchase - the regular and Gold editions. The differences can be found at EA's website.

Full release after the jump.

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  • Tags:
  • au
  • battlefield: bad company
  • ea
  • ea dice
  • fps

Kotaku Australia Post

11:00 AM on Wed Jun 25 2008
by Logan Booker

Comment


first person shooter

'BioShock Should've Failed'

BioShock was a big hit. But, the way lead programmer Chris Kline sees it, the game should've been a MISERABLE FAILURE. BioShock was first planned in early 2002 when its developer, the then Irrational Games, decided it needed a big AAA title. The idea was to make a System Shock 2 clone, but development on the game stopped for about two years. "The very first failure", recalls Kline, "was that we wanted to base this whole thing on System Shock 2. After a couple false starts, it wasn't until the E3 2006 demo that the team really had to think about things like making the game work and creating a "compelling user experience". Kline adds:

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  • Tags:
  • 2k australia
  • 2k boston
  • 2k games
  • bioshock
  • fps

5:00 PM on Tue Jun 24 2008
by Brian Ashcraft

Comment


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