<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kotaku Australia &#187; fps</title>
	<atom:link href="http://www.kotaku.com.au/tags/fps/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
	<lastBuildDate>Sun, 22 Nov 2009 21:30:40 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>More Zero-G Fun With Shattered Horizon</title>
		<link>http://www.kotaku.com.au/2009/11/more-zero-g-fun-with-shattered-horizon/</link>
		<comments>http://www.kotaku.com.au/2009/11/more-zero-g-fun-with-shattered-horizon/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 17:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[futuremark]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[shattered horizon]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[zero gravity]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364687</guid>
		<description><![CDATA[ Futuremark delivers even more zero gravity first-person shooting gameplay in this new clip from Shattered Horizon, due out for the PC tomorrow via Steam.
The last clip Futuremark released was nice, but it didn&#8217;t show much of Shattered Horizon&#8217;s actual combat. They certainly make up for that oversight in this clip, which is chock full [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_zerog.jpg" alt="" class="center" /> Futuremark delivers even more zero gravity first-person shooting gameplay in this new clip from Shattered Horizon, due out for the PC tomorrow via Steam.<span id="more-364687"></span></p>
<p>The <a href="http://www.kotaku.com.au/2009/10/feel-the-gravity-of-shattered-horizons-zero-g-gameplay/">last clip Futuremark released</a> was nice, but it didn&#8217;t show much of Shattered Horizon&#8217;s actual combat. They certainly make up for that oversight in this clip, which is chock full of muzzle flashes and floating bodies.</p>
<p>Shattered Horizon <a href="http://store.steampowered.com/app/18110/">can be preordered on Steam right now for $US17.99</a>, with a pre-loading available for those of you who wish to get right into the action once the game goes live.</p>
<p><object width="570" height="370"><param name="movie" value="http://player.motionbox.com/VideoPlayer.swf?"><param name="allowScriptAccess" value="always"><param name="allowFullscreen" value="true"><param value="video_uid=7a96d4b1111deec7f5&amp;security_token=prod3.af191e9f2c5d29d3&amp;type=sd" name="flashvars"><embed src="http://player.motionbox.com/VideoPlayer.swf?" type="application/x-shockwave-flash" width="570" height="370" allowfullscreen="true" allowscriptaccess="always" flashvars="video_uid=7a96d4b1111deec7f5&amp;security_token=prod3.af191e9f2c5d29d3&amp;type=sd"></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/more-zero-g-fun-with-shattered-horizon/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Free-To-Play First-Person Shooter Hits iPhone</title>
		<link>http://www.kotaku.com.au/2009/11/free-to-play-first-person-shooter-hits-iphone/</link>
		<comments>http://www.kotaku.com.au/2009/11/free-to-play-first-person-shooter-hits-iphone/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 16:20:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[eliminate]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[ngmoco]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364685</guid>
		<description><![CDATA[ Ngmoco&#8217;s first-person shooter Eliminate hit the iPhone and iPod Touch yesterday sporting a unique pricing system and some pretty slick multiplayer gaming.
Eliminate is a pretty straight forward online first-person shooter with average graphics. You play the game with twin virtual thumbsticks, using one to aim and the other to move.
We&#8217;ll have a full review [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/11/eliminate.JPG" alt="" class="left" /> Ngmoco&#8217;s first-person shooter <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318760264&#038;mt=8">Eliminate</a> hit the iPhone and iPod Touch yesterday sporting a unique pricing system and some pretty slick multiplayer gaming.<span id="more-364685"></span></p>
<p>Eliminate is a pretty straight forward online first-person shooter with average graphics. You play the game with twin virtual thumbsticks, using one to aim and the other to move.</p>
<p>We&#8217;ll have a full review of the game soon, but it&#8217;s worth pointing out the game&#8217;s take on pricing.</p>
<p>Eliminate is technically free-to-play, but to earn the money you need to upgrade your character and purchase new skins, armour and weapons, you have to earn credit. To earn credit you need to play matches using energy. While you get a free drip-feed of energy by downloading the game, if you want to excel you&#8217;ll likely want to purchase energy packs from the in-app store.</p>
<p>I haven&#8217;t worked out all of the details yet, but I believe that winning a match gives you some energy back, although I spent $US1 last night to purchase enough energy to play a half dozen matches or so. Seems a bit pricey. Of course I don&#8217;t need to buy energy, I could play and not worry about winning credits or I could just wait to get the free energy which is delivered over time to your account.</p>
<p>Like I said, very interesting.</p>
<p>Oh, anyone who gets the game and wants to play a bit, my username is Crecente.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/free-to-play-first-person-shooter-hits-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Aliens VS. Predator: Aliens For The Win</title>
		<link>http://www.kotaku.com.au/2009/10/aliens-vs-predator-aliens-for-the-win/</link>
		<comments>http://www.kotaku.com.au/2009/10/aliens-vs-predator-aliens-for-the-win/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 17:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[aliens vs. predator]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[rebellion]]></category>
		<category><![CDATA[sega]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=362203</guid>
		<description><![CDATA[
After showcasing the poor Marines in the first faction trailer for Aliens VS. Predator, Sega focuses on the clear winners of the conflict — the Aliens.
The Aliens were my faction in the original Aliens VS. Predator game, and they&#8217;ll be my faction in the new game as well. You can keep your stealthy cornrowed Predators, [...]]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="409"><param name="movie" value="http://blip.tv/play/gpk2gafkaQI"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/gpk2gafkaQI" type="application/x-shockwave-flash" allowfullscreen="true" width="560" height="409"></object></p>
<p>After showcasing the poor Marines in the first faction trailer for Aliens VS. Predator, Sega focuses on the clear winners of the conflict — the Aliens.<span id="more-362203"></span></p>
<p>The Aliens were my faction in the original Aliens VS. Predator game, and they&#8217;ll be my faction in the new game as well. You can keep your stealthy cornrowed Predators, and the Marines are nothing more than cannon fodder. Give me the relentless, terrifying, ceiling-crawling Aliens any day. They have tongues with teeth! What more could you possibly ask for?</p>
<p>OK, the real reason I play as the Aliens is because I am so terrified of them that the only way to avoid being killed by one is to actually become one. Either way they win the day.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/10/aliens-vs-predator-aliens-for-the-win/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>3 Million Enlist In Combat Arms</title>
		<link>http://www.kotaku.com.au/2009/09/3-million-enlist-in-combat-arms/</link>
		<comments>http://www.kotaku.com.au/2009/09/3-million-enlist-in-combat-arms/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 21:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[combat arms]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[millions]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[nexon america]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=357042</guid>
		<description><![CDATA[ Nexon America is growing in leaps and bounds, and its greatly due to the success of Combat Arms, the free-to-play online multiplayer FPS, which recently surpassed the three million registered user mark.
Nexon America&#8217;s revenue for August was up 32% over the previous year, and if the company&#8217;s celebratory press release is any indication, Combat [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/comabtarms.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_comabtarms.jpg" alt="" class="center" /></a> Nexon America is growing in leaps and bounds, and its greatly due to the success of Combat Arms, the free-to-play online multiplayer FPS, which recently surpassed the three million registered user mark.<span id="more-357042"></span></p>
<p>Nexon America&#8217;s revenue for August was up 32% over the previous year, and if the company&#8217;s celebratory press release is any indication, Combat Arms had a lot to do with its &#8220;explosive growth&#8221;. Since Combat Arms launched in July 2008, Nexon has updated the title on a regular basis, adding in new game modes like Quarantine and Fireteam, aping modes in popular retail releases to tremendous effect.</p>
<p>&#8220;We have worked extremely hard to make sure that our players get new, fun and interesting content delivered as frequently as possible,&#8221; said Min Kim, Nexon America&#8217;s vice president of marketing. &#8220;The progress we have made with Combat Arms is significant, substantial and added a great deal to the outstanding summer success for Nexon America.&#8221;</p>
<p>Nexon continues to grow Combat Arms, recently adding new zombie maps to the Quarantine mode and a new mercenary character modeled after a movie action hero, and I can&#8217;t see them stopping anytime soon. You can almost rest assured that if a new FPS game type becomes popular, Combat Arms will get a free version of it eventually. It&#8217;s a business model that work—just ask those three million users. Visit the <a href="http://combatarms.nexon.net/">Combat Arms website</a> if you&#8217;re interested in becoming one of them.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/09/3-million-enlist-in-combat-arms/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shattered Horizon: Now With Players</title>
		<link>http://www.kotaku.com.au/2009/09/shattered-horizon-now-with-players/</link>
		<comments>http://www.kotaku.com.au/2009/09/shattered-horizon-now-with-players/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 15:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[futuremark]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[shattered horizon]]></category>
		<category><![CDATA[zero gravity]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=353849</guid>
		<description><![CDATA[Futuremark Game Studio finally gives us a glimpse of what its zero-gravity first-person shooter Shattered Horizon looks like with people actually playing it.
So far our coverage of Shattered Horizon has consisted of a couple of teaser images to commemorate man landing on the moon, which is completely destroyed before the game starts. Set in the [...]]]></description>
			<content:encoded><![CDATA[<p>Futuremark Game Studio finally gives us a glimpse of what its zero-gravity first-person shooter Shattered Horizon looks like with people actually playing it.<span id="more-353849"></span></p>
<p>So far our coverage of Shattered Horizon has consisted of a <a href="http://www.kotaku.com.au/2009/07/shattered-horizon-one-giant-whoops-for-mankind/">couple of teaser images</a> to commemorate man landing on the moon, which is completely destroyed before the game starts. Set in the future, Shattered Horizon pits players against each other in zero gravity, and now we know what those players will look like. It&#8217;s certainly more colourful than I imagined. I think I like it.</p>
<p>Closed beta should be starting soon, so if you like it, head over to the <a href="http://www.shatteredhorizon.com/">Shattered Horizon website</a> and sign up for the mailing list.<br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/shattered_horizon_ss_07.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_shattered_horizon_ss_07.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/shattered_horizon_ss_06.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_shattered_horizon_ss_06.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/shattered_horizon_ss_05.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_shattered_horizon_ss_05.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/shattered_horizon_ss_08.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_shattered_horizon_ss_08.jpg" alt="" class="left" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/09/shattered-horizon-now-with-players/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>CallFactor: Now With More Post-Apocalyptic Snack Sausage Nipples</title>
		<link>http://www.kotaku.com.au/2009/02/callfactor_now_with_more_postapocalyptic_snack_sausage_nipples-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/callfactor_now_with_more_postapocalyptic_snack_sausage_nipples-2/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 15:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[cell factor: the psychokinetic wars]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/callfactor_now_with_more_postapocalyptic_snack_sausage_nipples-2.html</guid>
		<description><![CDATA[
Immersion Games and Ubisoft have created a somewhat humorous machinima video with their upcoming downloadable first-person shooter CellFactor: Psychokinetic Wars, featuring references to Cobra Commander, Osama Bin Laden, and yes &#8211; snausage nipples. 


CellFactor: Psychokinetic Wars is a first-person shooter being released on the PlayStation Network and Xbox Live Arcade early this year, which mixes [...]]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="413" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=44963"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.gametrailers.com/remote_wrap.php?mid=44963" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="413" class="left gawkerVideo"></embed></object></p>
<p>Immersion Games and Ubisoft have created a somewhat humorous machinima video with their upcoming downloadable first-person shooter CellFactor: Psychokinetic Wars, featuring references to Cobra Commander, Osama Bin Laden, and yes &#8211; snausage nipples. </p>
<p><!-- Gawker Tags/Categories: machinima, cell factor: the psychokinetic wars, clips, fps, psn, ubisoft, xbox live arcade --><br />
<span id="more-325273"></span>
<p><a href="http://media.kotaku.com.au/mt/games/2008/12/ubisoft_pits_brains_against_bullets_in_cellfactor_psychokinetic_wars-2.html">CellFactor: Psychokinetic Wars</a> is a first-person shooter being released on the PlayStation Network and Xbox Live Arcade early this year, which mixes mental powers and guns at various strengths to create a balanced multiplayer experience. It&#8217;s being published by Ubisoft and developed by Immersion Games as a follow-up to their 2007 PhysX PC video card showcase, <a href="http://kotaku.com/258615/cellfactor-revolution-free-awesome-costs-extra">CellFactor: Revolution. </a></p>
<p>In case the most unappealing mental image of a woman&#8217;s naked chest I&#8217;ve ever received isn&#8217;t enough to sell you on the title, check out GameTrailer&#8217;s exclusive gameplay trailer below for the real (sausage) meat.</p>
<p><object width="506" height="413" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=44965"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.gametrailers.com/remote_wrap.php?mid=44965" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="413" class="left gawkerVideo"></embed></object><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/44965.jpg" style="display: none;" class="embeddedVideoThumbnail"/></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/02/callfactor_now_with_more_postapocalyptic_snack_sausage_nipples-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lost TV Show Goes A Little Bit FPS, A Little Bit Rock N&#8217; Roll</title>
		<link>http://www.kotaku.com.au/2009/01/lost_tv_show_goes_a_little_bit_fps_a_little_bit_rock_n_roll-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/lost_tv_show_goes_a_little_bit_fps_a_little_bit_rock_n_roll-2/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 03:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[lost]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/lost_tv_show_goes_a_little_bit_fps_a_little_bit_rock_n_roll-2.html</guid>
		<description><![CDATA[
We&#8217;ve seen it in a sequence in Doom already, but that was a movie about an FPS, so it doesn&#8217;t count. This, though &#8211; an FPS sequence in the TV show Lost &#8211; counts.


Counts for&#8230;something. What it is, exactly, we&#8217;re not sure. But hey, since there&#8217;s a very good chance the writers and creators of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/lost1.jpg" style="display:block;" /></p>
<p>We&#8217;ve seen it in a sequence in Doom already, but that was a movie <em>about</em> an FPS, so it doesn&#8217;t count. This, though &#8211; an FPS sequence in the TV show <em>Lost</em> &#8211; counts.</p>
<p><!-- Gawker Tags/Categories: tv, culture, lost --><br />
<span id="more-325124"></span>
<p>Counts for&#8230;<em>something</em>. What it is, exactly, we&#8217;re not sure. But hey, since there&#8217;s a very good chance the writers and creators of Lost play a ton of video games, and the viewers of Lost play a ton of video games, stuff like this probably just becomes second-nature.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/lost2.jpg" width="500" height="358" style="display:block;" /></p>
<p><a href="http://multiplayerblog.mtv.com/2009/01/29/tvs-lost-pays-homage-to-first-person-shooters/">TV&#8217;s &#8216;Lost&#8217; Pays Homage To First-Person-Shooters</a> [MTV]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/01/lost_tv_show_goes_a_little_bit_fps_a_little_bit_rock_n_roll-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Team Fortress 2 Scout Update Just Around The Corner</title>
		<link>http://www.kotaku.com.au/2009/01/team_fortress_2_scout_update_just_around_the_corner-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/team_fortress_2_scout_update_just_around_the_corner-2/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 15:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[patches]]></category>
		<category><![CDATA[team fortress 2]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/team_fortress_2_scout_update_just_around_the_corner-2.html</guid>
		<description><![CDATA[
A post on the sporadically updated official Team Fortress 2 blog reveals that the gameplay update for the Scout class is only a few short patches away from hitting the servers. 


Valve&#8217;s Robin Walker explains that the coding team has already moved on to the next class update, with only the final art needed to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/scout.jpg" /></p>
<p>A post on the sporadically updated official Team Fortress 2 blog reveals that the gameplay update for the Scout class is only a few short patches away from hitting the servers. </p>
<p><!-- Gawker Tags/Categories: re-meet the scout, patches, team fortress 2, update, valve --><br />
<span id="more-324669"></span>
<p>Valve&#8217;s Robin Walker explains that the coding team has already moved on to the next class update, with only the final art needed to make the upcoming Scout update complete. Here&#8217;s how things should play out.<br /> <br />
<blockquote>We&#8217;ve got an update that should be out tomorrow with a bunch of bug &#038; exploit fixes. Later this week we hope to have another update out that changes the way we store your unlockable items. You shouldn&#8217;t notice much difference, other than if you play on multiple computers we&#8217;ll now propagate your item choices. You can think of that update as the one that moves your inventory into the Steam Cloud. Once that&#8217;s out of the way, we&#8217;ll be able to ship the Scout pack. </p>
</blockquote>
<p> I am filled with glee! The Scout is definitely my best class, and by that I mean the class I die the less as. I can&#8217;t really measure my success on kills. I&#8217;m that bad.</p>
<p><a href="http://www.teamfortress.com/post.php?id=2193">That&#8217;s what I&#8217;m talking about! </a> [Team Fortress 2 Blog - Thanks Cody!]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/01/team_fortress_2_scout_update_just_around_the_corner-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>F.E.A.R. 2 Trailer Employs Beaten-to-Death Joke, Bewbs</title>
		<link>http://www.kotaku.com.au/2009/01/fear_2_trailer_employs_beatentodeath_joke_bewbs-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/fear_2_trailer_employs_beatentodeath_joke_bewbs-2/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 18:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[armacham]]></category>
		<category><![CDATA[boobies]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[fear]]></category>
		<category><![CDATA[fear 2]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[monolith]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/fear_2_trailer_employs_beatentodeath_joke_bewbs-2.html</guid>
		<description><![CDATA[
Monolith put up an Armacham site promising to chase all your fears away, and flacked it with that infomercial above. Ha ha. OK. Yeah. I get it. Shrug &#8212; wait, boobie?!


I have to say, I do admire Nurse Lauren&#8217;s commitment to delivering her lines even though she knows not one dude is listening to a [...]]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="413" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=44752"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.gametrailers.com/remote_wrap.php?mid=44752" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="413" class="left gawkerVideo"></embed></object></p>
<p>Monolith put up an <a href="http://www.armacham.com/">Armacham</a> site promising to chase all your fears away, and flacked it with that infomercial above. Ha ha. OK. Yeah. I get it. Shrug &#8212; wait, boobie?!</p>
<p><!-- Gawker Tags/Categories: f.e.a.r. 2, armacham, boobie, clips, media, monolith, pc --><br />
<span id="more-324188"></span>
<p>I have to say, I do admire Nurse Lauren&#8217;s commitment to delivering her lines even though she knows not one dude is listening to a goddamn word she&#8217;s saying. I&#8217;ve watched it five times and I still have no idea what this is about. Except I&#8217;d like that platinum level service. With a happy ending.</p>
<p><a href="http://www.armacham.com/">&#8220;Fear Away&#8221;</a> [Monolith d/b/a Armacham]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/01/fear_2_trailer_employs_beatentodeath_joke_bewbs-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>L4D Mod Puts More Survival Into Horror</title>
		<link>http://www.kotaku.com.au/2009/01/l4d_mod_puts_more_survival_into_horror-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/l4d_mod_puts_more_survival_into_horror-2/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 17:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[l4d]]></category>
		<category><![CDATA[left 4 dead]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/l4d_mod_puts_more_survival_into_horror-2.html</guid>
		<description><![CDATA[
Someone&#8217;s put together a Left 4 Dead mod that aims for more realistic gameplay but definitely ratchets up the difficulty. It does pack a nifty laser sight however.


A modder by the handle Doku found the original a little too arcadey and set to putting the survival back into survival horror. Among the fun he delivers [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/KH2Ju7-S6bg&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/KH2Ju7-S6bg&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Someone&#8217;s put together a<a href="http://206.123.95.82/downloads/L4DMods.com-Survival_Mode_Mod.zip"> Left 4 Dead mod</a> that aims for more realistic gameplay but definitely ratchets up the difficulty. It does pack a nifty laser sight however.</p>
<p><!-- Gawker Tags/Categories: left 4 dead, l4d, mods, pc, valve --><br />
<span id="more-324185"></span>
<p>A modder by the handle Doku found the original a little too arcadey and set to putting the survival back into survival horror. Among the fun he delivers to the PC version:<br /> <br />
<blockquote>• New weapon sounds (Most made by Doku but with others grabbed from various soundpacks).<br /> • New weapon scripts &#8211; Adjusted accuracy, recoil, rate of fire, clip sizes etc.<br /> • Weapon melee less effective.<br /> • No survivor bots.<br /> • Slower survivors and zombies &#8211; to change the pace of the game and make it feel more tense.<br /> • Higher density of zombies on the maps, more frequent hordes/ambushes.<br /> • No special zombies (apart from tweaked tanks for the finales).<br /> • Headshots only to kill zombies (apart from molotovs / pipebombs etc).<br /> • Increased damage when hit from behind &#8211; you must always be aware of you surroundings, don&#8217;t turn you back on that unchecked room<br /> • No in-game music &#8211; You have to identify incoming hordes by the sounds of the zombies.<br /> • All maps tweaked (apart from part 4 of the blood harvest campaign)<br /> • Removed weapon,ammo &#038; health pack spawns from safe rooms. Weapons and health packs are now limited and scattered around the maps, so you have to search for them. There are no ammo points in the map so if your primary gun runs out you&#8217;ll need to find another. However everyone still has infinite pistol (although with smaller clip and less accuracy).<br /> • HUD completely revised &#8211; It now only shows your own health, no crosshair/inventory or teammate statistics (If you equip first aid then you can see your teammates health when you aim at them).<br /> • Added in-game laser dot &#8211; Useful for close to medium range. This emphasises the sniper rifle as a proficient long range weapon as its the only gun with an effective long range aiming mechanism.<br /> • Removed flashlight &#8211; This adds much more tension to darker areas of the map, especially when you need to search for weapons or first aid&#8230; Be careful in the dark&#8230;<br /> • Various other smaller tweaks.</p>
</blockquote>
<p>I don&#8217;t have the PC version (don&#8217;t have a PC) but if I did I&#8217;d be willing to give this at least a few tries. It sounds more like it was written for a singleplayer experience, although with no survivor bots, you&#8217;re not gonna last long.</p>
<p><a href="http://206.123.95.82/index.php?option=com_content&#038;view=article&#038;id=56:dokus-survival-mod-for-left-4-dead&#038;catid=2:news">Doku&#8217;s Survival Mod for Left 4 Dead </a>[L4DMODS.com]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/01/l4d_mod_puts_more_survival_into_horror-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
