Young game maker Red Mile Entertainment could have based the upcoming Sin City game on the star-packed movies. Instead, they opted to remain true to Frank Miller’s original seven Sin City graphic novels, securing the rights to the books instead of the films. It probably helps that the rights to the graphic novels were cheaper, too. Glenn Wong, the now-former COO of Red Mile, says that the choice to use the books instead of the movies was to avoid the already filtered experience of the movies and instead return to the source material.
While the blockbuster hit film 300 was based off of a graphic novel that was in turn based of a historically-themed graphic novel by comics legend Frank Miller, Sony Pictures Digital’s Yair Landau attributes it success to video games, or rather the video game generation. In an interview with Gamasutra, Landau, who oversees SOE as well as Sony Pictures Animation, explores convergence between movies and video games, using 300 as an example. “I actually think that the phenomenon of 300 is really, in fact, a manifestation of the video game experience in kind of the collective conscience. The audience who came to see 300 was weaned on video games and what they saw in the marketing materials for 300 was a similar experience. They didn’t show up because they were interested in the Spartans, or because they read Herodotus, or because they thought the Battle of Thermopylae was a great, untold story.
Frank Miller’s Sin City graphic novels? Excellent. Sin City movie? Great. Sin City game? We’ll see. Jackass: The Game publisher Red Mile Entertainment is creating the tentatively titled Sin City: The Game and announced that it has brought in 20 year game vet Flint Dille, who won “Story of the Year” for The Chronicles of Riddick: Escape to Butcher Bay and Dead to Rights, to shape up the game’s story and overall production. Dille and Frank Miller actually go way back. Heck, the storyteller in 300 is even named “Dillos” after the scribe. Says Dille:
Frank and I met during what I call our ‘professional adolescence’ when he was doing the Dark Knight and I was doing the Transformers cartoon series, and we’ve been great friends ever since… Frank and I have been having a party coming up with nasty stuff for the game. In true Sin City fashion, some old characters will return, new characters will appear and — without giving anything away — probably die horribly. It’s great to be working with the Red Mile team on this project: They clearly share Frank’s and my commitment to bringing a new and true Sin City to interactive life.
You know, this could actually work. Let’s hope it actually does. Dille for Sin City Game [Money via Joystick]