frank o’connor

News

Who’s Who In Halo: Evolutions

3:40AM Mike Fahey | Tor Books has released a list of the authors contributing to the Halo: Evolutions anthology novel, along with the cover art, featuring everyone’s favourite green suit of armour with a guy inside it. More »
News

Big Halo 3 ODST Sales And The Return Of Master Chief

4:20AM Mike Fahey | With Halo 3: ODST selling 2.5 million copies within two weeks of release, Bungie talks to USA Today about the future of the franchise, merchandising and the possible return of Master Chief. More »
News

Halo Waypoint Further Detailed By Microsoft

3:30AM Michael McWhertor | Microsoft’s announcement of Halo Waypoint, the Halo “destination” coming to Xbox Live this Fall, was light on details, overshadowed by the reveal of the Halo Legends anime series. Fortunately, 343 Industries’ Frank O’Connor was at Comic-Con to clear things up. More »
News

Microsoft’s Halo Division Is Called 343 Industries

5:00PM Luke Plunkett | Forget suggesting that “343 Industries” was the name of some Halo-related studio at Microsoft. It’s a fact, with the group officially revealing themselves as part of the Halo anime announcement. More »

The Rocky Explores Halo’s Appeal

9:00AM Mike Fahey | It’s obvious from reading the comments posted after every Halo 3 story that some of us don’t understand the appeal of the series – after all, it’s just an FPS, isn’t it? Over at The Rocky Mountain News, some guy named Brian Crecente discusses the broad appeal of the franchise with Bungie’s Frank O’Connor, breaking the whole thing down into five, easy to understand categories. The article explores how story, character, AI, gadgets, and approachability combine to form Captain Planet make Halo the huge hit it is with fans across the globe. Keep in mind that Crecente is a freelance contributor to The Rocky Mountain News, so the article might not be up to the publication’s high standards. I suggest he stick to his day job. FIVE WAYS HALO HAS REDEFINED GAMING – [The Rocky Mountain News] More »

Talking Halo 3, And What Comes After Halo 3, With Bungie

1:50AM Luke Plunkett | By: Luke Plunkett Since they were in town the other night, and we were talking all things Halo 3, figured it was a good time to sit down with Bungies’ “man of the people” Frank O’Connor, along with game designer Lars Bakken. Talk about Halo 3, talk about Halo 3’s Forge, talk about microstransactions, downloadable content, boss battles, what they’re up to in the impending post-Halo 3 world. Basically, talk about a whole lotta things. First up, Forge. We’d heard whispers on the wind about it, but just what exactly was it? Frankie explains that it’s an in-game mission editor, which to me sounds a little like Crackdown’s “Keys to the City” mode. Players are able to edit things like objects, weapons, maps, vehicles, placements and MP game settings (almost like a basic mod editor), but this is all performed in-game by players who take the role of “monitors”. If indeed this plays like Keys to the City, but in Halo, it should be awesome. More »