- You Should Play This Episodic Supernatural High School Game
- The Moment My Son Played A Video Game For The First Time
- Nintendo's YouTube Plan Is Already Being Panned By YouTubers
- 10 Reasons Why Link From Zelda Is Actually Kind Of A Jerk
- The Time A Video Game Changed The Way I Walked
- Why SimCity 2000 Is The Most Important Game I've Ever Played
Baldur’s Gate II, Tomb Raider II, Puzzle Pets and more!
Can you remember this?
What Are You Playing This Weekend?
What are you playing?
While You Were Sleeping
Stuff you might have missed.
Talk Amongst Yourselves
Blah blah blah...
Giant transport has junk in its trunk.
Time Surfer, Warhammer 40,000: Carnage, Real Racing 2 and more!
Guess the game!
Tell Us Dammit
Tell us stuff!
While You Were Sleeping
What did you miss?
Steve Ellis is responsible for the beloved multiplayer aspect of Rare’s classic Nintendo 64 shooter Goldeneye 007, and was a founder of Free Radical Design, the studio behind the TimeSplitters franchise. Martin Wakeley was a designer and producer at Rare, creating beloved titles like Blast Corps and Jet Force Gemini before joining Ellis at Free Radical. Lee Musgrave was the head of art at Rare, where he designed the look for Microsoft’s Xbox Live Avatars.
'Psychopaths' At LucasArts Led To Cancellation Of Star Wars: Battlefront III, Former Studio Exec Says
Star Wars: Battlefront III was once a game well and truly in development, at UK studio Free Radical. Since its 2008 cancellation, it has been supposedly off and on more times than anyone can count. Like many studios, Free Radical had its fair share of ups and downs, hits and misses over the years. But despite the mixed successes of their earlier games, it was one particular brush with the dark side of Star Wars that finally pushed them over the edge.
When a developer closes, what we usually get is a sterile press release from the owning publisher talking about resource assessments or blaming the economy. We almost never get to hear what actually happened, the events that occurred in the lead-up. While contracts mean the real stories will remain permanently unclear, we occasionally get the likes of Steve Ellis, co-founder of Free Radical and part of the team at Rare that brought us GoldenEye, who step forward to tell us their tale.
Free Radical Design’s Haze was not a good game. After being delayed multiple times, the futuristic first-person shooter landed with a thud. Part of that can be attributed to the developer’s struggle coming to grips with PlayStation 3 hardware.
Look, it’s great for the staff at Time Splitters developer Free Radical that the studio found a buyer. Nobody likes to be out of a job. But did they need a name change?
Timesplitters and Haze developer Free Radical Design has found financial sanctuary in German developer Crytek, who is reported to have purchased the struggling Nottingham, UK dev for an undisclosed amount.