Tagged With free radical
Steve Ellis is responsible for the beloved multiplayer aspect of Rare's classic Nintendo 64 shooter Goldeneye 007, and was a founder of Free Radical Design, the studio behind the TimeSplitters franchise. Martin Wakeley was a designer and producer at Rare, creating beloved titles like Blast Corps and Jet Force Gemini before joining Ellis at Free Radical. Lee Musgrave was the head of art at Rare, where he designed the look for Microsoft's Xbox Live Avatars.
Star Wars: Battlefront III was once a game well and truly in development, at UK studio Free Radical. Since its 2008 cancellation, it has been supposedly off and on more times than anyone can count. Like many studios, Free Radical had its fair share of ups and downs, hits and misses over the years. But despite the mixed successes of their earlier games, it was one particular brush with the dark side of Star Wars that finally pushed them over the edge.
When a developer closes, what we usually get is a sterile press release from the owning publisher talking about resource assessments or blaming the economy. We almost never get to hear what actually happened, the events that occurred in the lead-up. While contracts mean the real stories will remain permanently unclear, we occasionally get the likes of Steve Ellis, co-founder of Free Radical and part of the team at Rare that brought us GoldenEye, who step forward to tell us their tale.
Look, it's great for the staff at Time Splitters developer Free Radical that the studio found a buyer. Nobody likes to be out of a job. But did they need a name change?
Remember that amazing footage of Star Wars Battlefront III we caught a glimpse of yesterday in the leaked footage? It looks like we're never going to be able to play that game.
Looking through that beautiful footage of Star Wars Battlefront III again and again and again this morning, I couldn't help but notice something:
Having recently shed 140 employees worth of weight, the slimmer, more manageable Free Radical is drawing a great deal of interest from various parties, with sale news expected later this month.
With Free Radical Design having effectively kicked the bucket, shedding most of its workforce and desperately seeking buyers, here come the leaks. We've already seen what Timesplitters 4 might have looked like—how about Battlefront III?
Timesplitters and Haze developer Free Radical Design is not quite done for. After hearing word that the Nottingham based developer with a penchant or shooters had shut its doors (literally), comes confirmation of its troubles.
The rumours of TimeSplitters developer Free Radical's demise were a bit premature, but things aren't at all good, as the developer drops over 75% of their workforce and puts the remnants up for sale.
A few months before Free Radical Design cratered, founder Steve Ellis set up a new studio and parked the domain for "Pumpkin Beach." Well, he and 20 former FRD coders now have jobs there.