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Star Wars: Battlefront III 'Mediocre', Snipes Former Lucasarts Developer

Free Radical co-founder Steve Ellis raised some eyebrows last week when he said that the mythical Star Wars: Battlefront III, the dead game that just will not die, was “99 per cent done” at his studio when publishers pulled the plug.

Battlefront III Was '99%' Done When LucasArts Scrapped It

If you didn’t already hate LucasArts enough for needlessly cancelling Star Wars: Battlefront III, wait until you hear this: They canned it when the game was “99 per cent finished”, said the co-founder of the defunct studio behind the game.

These Former Big-Budget Shooter Devs Are Overjoyed To Bring You The 99c Twist Pilot

Steve Ellis is responsible for the beloved multiplayer aspect of Rare’s classic Nintendo 64 shooter Goldeneye 007, and was a founder of Free Radical Design, the studio behind the TimeSplitters franchise. Martin Wakeley was a designer and producer at Rare, creating beloved titles like Blast Corps and Jet Force Gemini before joining Ellis at Free Radical. Lee Musgrave was the head of art at Rare, where he designed the look for Microsoft’s Xbox Live Avatars.

'Psychopaths' At LucasArts Led To Cancellation Of Star Wars: Battlefront III, Former Studio Exec Says

Star Wars: Battlefront III was once a game well and truly in development, at UK studio Free Radical. Since its 2008 cancellation, it has been supposedly off and on more times than anyone can count. Like many studios, Free Radical had its fair share of ups and downs, hits and misses over the years. But despite the mixed successes of their earlier games, it was one particular brush with the dark side of Star Wars that finally pushed them over the edge.

GoldenEye Developer And Free Radical Co-Founder Recalls Studio's Demise

When a developer closes, what we usually get is a sterile press release from the owning publisher talking about resource assessments or blaming the economy. We almost never get to hear what actually happened, the events that occurred in the lead-up. While contracts mean the real stories will remain permanently unclear, we occasionally get the likes of Steve Ellis, co-founder of Free Radical and part of the team at Rare that brought us GoldenEye, who step forward to tell us their tale.

Haze Developers Say PS3 Technical Issues Impacted Game Design

Free Radical Design’s Haze was not a good game. After being delayed multiple times, the futuristic first-person shooter landed with a thud. Part of that can be attributed to the developer’s struggle coming to grips with PlayStation 3 hardware.

Crytek Helps Free Radical Realize Their Dreams

How did Crytek get picked to purchase Free Radical over the various other companies vying for a piece of the floundering studio? By harnessing the power of dreams.

RIP 'Free Radical' As Developers Get A Name Change

Look, it’s great for the staff at Time Splitters developer Free Radical that the studio found a buyer. Nobody likes to be out of a job. But did they need a name change?

Crytek Buys Free Radical

Timesplitters and Haze developer Free Radical Design has found financial sanctuary in German developer Crytek, who is reported to have purchased the struggling Nottingham, UK dev for an undisclosed amount.

The Fate Of Free Radical Has Been Decided

The final fate of Timesplitters developer Free Radical will be revealed this week, with a formal announcement from the company’s administrator ReSolve Partners to take place later this week.

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