wii
Interview: Frontier Hopes LostWinds Breezes In More WiiWare Innovation
Posted by Leigh Alexander at 5:30 AM on May 17, 2008
The design philosophy of WiiWare launch title LostWinds appears to echo a broader industry trend favouring innovation on the usual mechanics. The peaceful platformer has a distinctly "indie" feel and a unique look, and seems to be getting the biggest share of the buzz among its fellows on the service.
And as studios consider smaller, digitally-distributed formats as a lower-risk avenue for new game concepts, launching Wiiware with a title like LostWinds might herald further potential for the service and those like it.
How are clean, compact ideas like these born? We spoke in-depth to developer Frontier about the possibilities for WiiWare and the inspiration for LostWinds' breezy world; hit the jump for the full interview.

Frontier's WiiWare effort LostWinds may not be grabbing headlines, especially in the midst of releases like Grand Theft Auto IV and Metal Gear Solid 4 on the horizon, but it may be the WiiWare title with the most potential. Arguably the prettiest of the digitally delivered offerings from Nintendo's answer to Xbox Live Arcade, LostWinds lets players take control of two characters at once, big-headed boy adventurer Taku and, well, a gust of wind.