I’ve been waiting so long for Elite 4 that the issue of what platform it will actually appear on has become kind of irrelevant.
In my mind’s eye, I just see the same old 8-bit wireframes only… better, somehow. A bit less blocky would do. They don’t even have to have textures or anything, just as long as the gameplay is up to the original I will be happy. Just slap a bit of anti-aliasing on or something and I am there.
Sadly, the odds of Elite 4 being released for the BBC Model B or Commodoure 64 are quite slim, but series co-creator David Braben has popped up to tease us with the idea that Elite 4 will be hitting current-gen consoles.
This sounds great, but surely Elite needs about 500 keys to be playable? Matching the complex controls to a game pad is going to be tricky, clumsy or both.
As to the game itself, Braben is staying tight lipped. “Very, very deep and dark,” is all he could reveal – hopefully referring to the gameplay rather than the remaining project plan.
Elite 4: “We are looking at console,” says Braben [Videogaming 247]
A lot of Americans may be in the dark when it comes to Elite, since it’s more fanatical followers are based mostly out of the UK, but all you really need to know is that it’s one of the greatest games ever made. Actually, I think its sequel – Frontier – is even better, but whatever, that’s open to debate. The point is, the latest Elite game, Elite 4, which has been years in the making, is…still being made, according to series creator David Braben. Which is good to know, since it’s been over nine months since we heard anything on the project. Latest is that it’ll be out after his current game, The Outsider, which is slated for release sometime next year. Putting Elite 4′s release at somewhere around 2010. At the earliest. Which, when you write it down like that, is an awfully long time away.
Wow. That. Was. Fast. It’s been out for, oh, a day, and already a LostWinds sequel is on the way. If you pop on over to Frontier Development’s website, and scroll down to the bottom of the page, you’ll be greeted by the following message:
Click here to REGISTER FOR ADVANCE INFORMATION on Frontier’s forthcoming LostWinds sequel containing amazing new gameplay as Toku and Enril’s incredible adventure to save Mistralis continues.
Yes, OK, the “sequel” has obviously already been made (or is at least a good ways along), but good news is still good news, regardless of how surprising or unsurprising it may be.
With WiiWare sharing Nintendo’s GDC focus along with WiiFit and Smash Bros., I’d expect to see plenty of WiiWare game announcements in the next couple of days, like this one, for Frontier Developments’ LostWinds. The game puts you in control of the wind via Enril the wind spirit, who is guiding a young boy named Toku on a quest to lift a curse placed on the world of Mistralis by someone named Balasar. Use the wind to create anything from tornados to gentle breezes, powering Toku’s jumps, letting him glide, and helping him smash enemies. The game looks rather pretty, and if the mechanics work out it could be a huge hit, or it could blow as hard as Kya: Dark Lineage for the PS2, that other wind game.