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	<title>Kotaku Australia &#187; frontlines: fuel or war</title>
	<atom:link href="http://www.kotaku.com.au/tags/frontlines-fuel-or-war/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>GameTraders Carillon To Explode With Sales, Midnight MGS4 Launch</title>
		<link>http://www.kotaku.com.au/2008/06/gametraders_carillon_to_explode_with_sales_midnight_mgs4_launch/</link>
		<comments>http://www.kotaku.com.au/2008/06/gametraders_carillon_to_explode_with_sales_midnight_mgs4_launch/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 02:00:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[deals]]></category>
		<category><![CDATA[devil may cry]]></category>
		<category><![CDATA[frontlines: fuel or war]]></category>
		<category><![CDATA[gametraders]]></category>
		<category><![CDATA[metal gear solid 4]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/gametraders_carillon_to_explode_with_sales_midnight_mgs4_launch.html</guid>
		<description><![CDATA[Wait, so let me get this straight. Not only is the GameTraders in Carillon, WA having a midnight launch for Metal Gear Solid 4 (yes, it&#8217;s available tomorrow folks), but the store is currently selling brand-new copies of Devil May Cry 4 and Frontlines: Fuel of War on Xbox 360 for $20. $20! That&#8217;s damn [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/mgs4pal.jpg" class="postimg center"   style="display:block;"/>Wait, so let me get this straight. Not only is the GameTraders in Carillon, WA having a midnight launch for <i>Metal Gear Solid 4</i> (yes, it&#8217;s available tomorrow folks), but the store is currently selling brand-new copies of <i>Devil May Cry 4</i> and <i>Frontlines: Fuel of War</i> on Xbox 360 for $20. $20! That&#8217;s damn cheap.</p>
<p>As for <i>MGS4</i>, the midnight launch will be held at the Reading Cinema in Belmont Forum. The event kicks off at 9PM, and GT will be selling the game for $99.95 (RRP $119.95). Maybe not as cheap as an import, but probably among the cheapest prices in Australia.</p>
<p>[Thanks Raze35]<span id="more-292864"></span></p>
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		<slash:comments>6</slash:comments>
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		<title>Frontlines Gone From Steam For Oz Users, Shouldn&#8217;t Have Been There</title>
		<link>http://www.kotaku.com.au/2008/03/frontlines_gone_from_steam_for_oz_users_shouldnt_have_been_there/</link>
		<comments>http://www.kotaku.com.au/2008/03/frontlines_gone_from_steam_for_oz_users_shouldnt_have_been_there/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 06:45:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[frontlines: fuel or war]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[thq]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/03/frontlines_gone_from_steam_for_oz_users_shouldnt_have_been_there.html</guid>
		<description><![CDATA[Last October, THQ decided to block Oz and NZ users from purchasing it games via Valve&#8217;s Steam. Although the publisher was unwilling to provide a reason for the block, the working theory was that local users could purchase the company&#8217;s games via the service for significantly less than their price at brick and mortar stores, [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="frontlines_1.jpg" src="http://media.kotaku.com.au/mt/images/2008/03/frontlines_1.jpg" class="center" height="321" width="535" />Last October, THQ decided to <a href="http://www.kotaku.com.au/games/2007/10/thq_blocks_their_games_from_anz_steam_users.html">block Oz and NZ users</a> from purchasing it games via Valve&#8217;s Steam. Although the publisher was unwilling to provide a reason for the block, the working theory was that local users could purchase the company&#8217;s games via the service for significantly less than their price at brick and mortar stores, thanks to the weak US dollar.</p>
<p>Rather than increase the price and face our collective wrath, THQ decided to remove its catalogue instead. But like I said, it&#8217;s just a <i>theory</i>.</p>
<p>It looks like the recently released <i>Frontlines: Fuel of War</i> slipped through the block &#8211; at least for a while. It was briefly available for $US 50 on Steam for Australian and New Zealand users, but it looks like it&#8217;s been <a href="http://forums.steampowered.com/forums/showthread.php?t=660014">taken down</a> as of today. THQ&#8217;s local presence couldn&#8217;t really comment as this sort of thing is out of its hands.</p>
<p>If I had to guess, I&#8217;d say that <i>Frontlines</i> was never meant to be available to us from Steam. THQ/Valve has just corrected the error&#8230; much to our chagrin. Good news is that if you did purchase it while it was up, it&#8217;s still playable.</p>
<p><a href="http://forums.steampowered.com/forums/showthread.php?t=660014">Uhh..I live in Australia, where did Frontlines go?</a> [Steam Powered forums, thanks Lev Arris]<span id="more-279921"></span></p>
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		<title>Frontlines: Fuel of War Multiplayer Impressions (Xbox 360)</title>
		<link>http://www.kotaku.com.au/2008/01/frontlines_fuel_of_war_multiplayer_impressions_xbox_360/</link>
		<comments>http://www.kotaku.com.au/2008/01/frontlines_fuel_of_war_multiplayer_impressions_xbox_360/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 03:00:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[frontlines: fuel or war]]></category>
		<category><![CDATA[kaos studios]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/frontlines_fuel_of_war_multiplayer_impressions_xbox_360.html</guid>
		<description><![CDATA[While Frontlines: Fuel of War for PS3 has been left to rot on a developer&#8217;s hard drive somewhere, the Xbox 360 and PC version are still very much underway.
Yesterday, the game, along with a few THQ representatives, made their up from their HQ in Melbourne to show off the latest build to us Sydney-based games [...]]]></description>
			<content:encoded><![CDATA[<p><span class="mt-enclosure mt-enclosure-image"><img alt="frontlines_mp.jpg" src="http://media.kotaku.com.au/mt/images/2008/01/frontlines_mp.jpg" class="center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="355" width="534" /></span>While <i>Frontlines: Fuel of War</i> for PS3 has been <a href="http://www.kotaku.com.au/games/2008/01/ps3_version_of_frontlines_fuel_of_war_officially_on_empty-2.html">left to rot</a> on a developer&#8217;s hard drive somewhere, the Xbox 360 and PC version are still very much underway.</p>
<p>Yesterday, the game, along with a few THQ representatives, made their up from their HQ in Melbourne to show off the latest build to us Sydney-based games journos in the best fashion possible &#8211; a multiplayer shoot-out.</p>
<p>I managed to get a solid four hours of gaming in (busy day at work, I know), and if you don&#8217;t mind a bit of reading, I&#8217;d like to share my impressions, and later, some cake.<span id="more-274969"></span>The event itself was held at the Player&#8217;s Lounge in Stanmore, a small yet comfortable venue that sits on Parramatta Road, just past the McDonalds. After a curt nod to the proprietors to assure them I wasn&#8217;t some random off the street, I made myself comfortable with a single Asahi (silly me decided to drive to the venue) and a can of Solo (to dilute the alcohol, because I&#8217;m a lightweight).</p>
<p>I&#8217;m not a diehard console shooter fan. Love them, for sure, as long as I can play them on PC with a keyboard and mouse. So it took me about 15-30 minutes to get into the groove with the 360&#8217;s controller, but once I was there, things started to click.</p>
<p>During the course of the afternoon we played a variety of maps, with &#8220;Streets&#8221;, &#8220;Gnaw&#8221; and &#8220;Solar Farm&#8221; being the most memorable. Streets was an intimate map, set in the ruins of a nameless city, while Solar Farm was a massive, sprawling desert with helicopters, tanks and anti-air trucks.</p>
<p>If you&#8217;ve played any of the <i>Battlefield</i> games, then the basic concepts of <i>Frontlines</i> will sound familiar. This is not surprising seeing as developer Kaos Studios was behind the excellent <i>Battlefield 1942</i> mod Desert Combat.</p>
<p>When you join a game, you can select which side you want to play using the &#8220;Y&#8221; button, toggling between the Western Coalition and the Red Star Alliance. You can then pick your loadout and role, followed by a spawn point.</p>
<p>Loadouts and roles are where you get to customise your soldier. All the former really does is determine what weapons you begin with: Assault comes with a rifle and grenade launcher; Heavy Assault has a light machinegun; Special Ops provides a sub machinegun and C4; Anti-Vehicle packs an EMP rocket launcher and the Sniper has &#8211; you guessed it &#8211; a sniper rifle. All loadouts come with a pistol and most have grenades &#8211; Anti-Vehicle gets landmines instead.</p>
<p>THQ and Koas have pimped roles as one of <i>Frontlines</i> defining features. And it&#8217;s definitely a nice touch. Players can further specialise in Ground Support, EMP Tech, Drone Tech and Air Support. Depending on which side you&#8217;re playing as, these specialties will be different. For instance, Red Star Alliance Drone Tech provides the player with flying drones, while the Western Coalition is given tiny remote tanks. So if you ever feel like mixing it up, all you have to do is switch allegiances.</p>
<p>Each role has three abilities, and you start each match with the first of these. To gain access to them all you&#8217;ll have to earn them by killing enemies and capturing points. As long as the server continues unhindered, your unlocked abilities will persist from map to map.</p>
<p>The title&#8217;s other hyped feature is the Frontline system. In order to progress further into enemy territory, you need to capture all points along a line &#8211; usually two to three, depending on the map size &#8211; before you can advance your front. The points along the front can then be used as spawn locations, and any vehicles at these points can be commandeered.</p>
<p>Like the <i>Battlefield</i> games, a ticket system is used to track how well each side is doing. Victory can be obtained by running the opposing team dry of reinforcements, or having the most tickets when the time limit expires.</p>
<p>To make things simple, all enemy names are coloured red and friendlies blue, and your crosshair will transform into a white star if your barrel is aimed at a mate. Don&#8217;t panic if you can&#8217;t control your trigger finger &#8211; friendly fire can be disabled via the server creation screen.</p>
<p>Speaking of server options, <i>Frontlines</i> comes with a bunch. Auto team balance, min/max players, auto team-killer kicking and aim assist are all available. You can even disable individual loadouts, roles and vehicles to spice up gameplay.</p>
<p>A setting unique to <i>Frontlines</i> is &#8220;Upgrade speed&#8221;. This slider alters how quickly you accrue experience. For our matches, this was at 250% &#8211; the maximum &#8211; and even then I found getting to the more powerful abilities took 15 or so minutes.</p>
<p>Playing the game itself is straightforward. You can sprint by holding down the right bumper, and it&#8217;s something you&#8217;ll use a lot, seeing as how massive the maps are. If a point is neutral, you can start capturing it immediately. On the other hand, if the enemy holds it you&#8217;ll have to un-capture it first, adding an extra 30 seconds or so to the process.</p>
<p>Damage is handled via a progressive health system, like that in <i>Halo</i> and <i>Gears of War</i>. Dying is extremely easy, and a few well-placed shots from anything other than the pistol will down most foes. As you get hit, the outer edge of your view will flash red, and the screen proper will darken until it&#8217;s almost impossible to see. Avoiding fire will slowly return things to normal.</p>
<p>I found some roles to generally be more useful than others. The Air Support role doesn&#8217;t come into its own until you have carpet bombing, the second ability. Drones are extreme effective, the Coalition&#8217;s tank-like ones able to tear it up while taking significant damage. The EMP Tech is so-so, and requires patience and timing to use well, and even then its main advantages are against vehicles. The Ground Support is similar, except the deployable turrets are immediately potent.</p>
<p>According the THQ guys, the build we played was close to complete. It was about a month old, and provided a good representation of <i>Frontlines</i> minus tweaks, a bit of polish and an arseload of prolonged sodomy from quality assurance. Despite this, I found it fun, if all a little &#8220;done before&#8221;. Personally, I feel it&#8217;ll make an impact with the <i>Quake Wars</i>/<i>Battlefield</i> crowd, but I&#8217;m not sure it&#8217;s game of the year material. The roles are less game-defining and more gimmicky, but the good type of gimmicky that will entertain time and again.</p>
<p><i>PS: I received a <a href="http://www.kotaku.com.au/games/2008/01/frontlines_oz_collectors_edition_goodies_up_close.html">T-shirt and poster</a> as I left the venue, though the large size of the former stands no chance of conforming to my girlish frame.</i></p>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>THQ Shows Off Asia-Pacific Frontlines Xbox 360 Collector&#8217;s Edition</title>
		<link>http://www.kotaku.com.au/2008/01/thq_shows_off_asiapacific_frontlines_xbox_360_collectors_edition/</link>
		<comments>http://www.kotaku.com.au/2008/01/thq_shows_off_asiapacific_frontlines_xbox_360_collectors_edition/#comments</comments>
		<pubDate>Thu, 17 Jan 2008 23:30:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[frontlines: fuel or war]]></category>
		<category><![CDATA[limited edition]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/thq_shows_off_asiapacific_frontlines_xbox_360_collectors_edition.html</guid>
		<description><![CDATA[THQ was kind enough to show off the goods to the Frontlines PC Collector&#8217;s Edition last year, which we were told was specially put together for Australian gamers.
Now we have shots and info on the Asia-Pacific Xbox 360 CE. Here&#8217;s what you can expect:
&#8226; The game (you&#8217;d hope so!);
&#8226; &#8220;Drone to Kill&#8221; T-shirt (Large);
&#8226; Poster;
&#8226; [...]]]></description>
			<content:encoded><![CDATA[<p><span class="mt-enclosure mt-enclosure-image"><img alt="ffw_ce_box.jpg" src="http://media.kotaku.com.au/mt/images/2008/01/ffw_ce_box.jpg" class="left" style="margin: 0pt 20px 20px 0pt; float: left;" height="298" width="252" /></span>THQ was kind enough to show off the goods to the <a href="http://www.kotaku.com.au/games/2007/12/frontlines_fuel_of_war_exclusi.html"><i>Frontlines</i> PC Collector&#8217;s Edition</a> last year, which we were told was specially put together for Australian gamers.</p>
<p>Now we have shots and info on the Asia-Pacific Xbox 360 CE. Here&#8217;s what you can expect:<br />
&bull; The game (you&#8217;d hope so!);<br />
&bull; &#8220;Drone to Kill&#8221; T-shirt (Large);<br />
&bull; Poster;<br />
&bull; <i>Frontlines</i> art book;<br />
&bull; Bonus disc containing the soundtrack, behind the scenes and &#8220;more&#8221;.</p>
<p>It&#8217;s a healthy CE, to be sure, but I think I&#8217;d prefer to go with the <a href="http://www.kotaku.com.au/games/2007/12/frontlines_fuel_of_war_exclusi.html ">PC one</a>, seeing as it also comes with playing cards, iron-on patch and strategy guide. In defence of the Xbox 360 CE, it will only set you back $99.95, instead of the PC CE&#8217;s $109.95. Note that the $99.95 price tag is the same as the standard edition, so it might be an idea to <a href="http://www.frontlines.com.au/index.php?recon=preorder">pre-order the game</a>.</p>
<p>If you&#8217;d like to see the contents disgorged from their box and nicely arranged, there&#8217;s another photo after the jump.<span id="more-273985"></span>
<div style="clear: both"><span class="mt-enclosure mt-enclosure-image"><img alt="ffw_ce_inside.jpg" src="http://media.kotaku.com.au/mt/images/2008/01/ffw_ce_inside.jpg" class="left" style="margin: 0pt 20px 20px 0pt; float: left;" height="535" width="535" /></span></div>
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		<title>Frontlines: Fuel of War, Exclusive Oz Collector&#8217;s Edition Details</title>
		<link>http://www.kotaku.com.au/2007/12/frontlines_fuel_of_war_exclusi/</link>
		<comments>http://www.kotaku.com.au/2007/12/frontlines_fuel_of_war_exclusi/#comments</comments>
		<pubDate>Fri, 14 Dec 2007 00:40:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[frontlines: fuel or war]]></category>
		<category><![CDATA[kaos studios]]></category>
		<category><![CDATA[limited edition]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[studio oz]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/12/frontlines_fuel_of_war_exclusi.html</guid>
		<description><![CDATA[
Kaos Studios&#8217; open world FPS Frontlines: Fuel of War sure is taking its time getting out the developer&#8217;s door and onto retail shelves. It&#8217;s enough to make anyone a little narky.
It&#8217;s all good though, and here&#8217;s why.
THQ has just sent us the news that Australia &#8211; a region usually abused by the publishers of the [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="frontlines_pc_ce.jpg" src="http://media.kotaku.com.au/mt/images/frontlines_pc_ce.jpg" class="center" height="535" width="535" /></p>
<p>Kaos Studios&#8217; open world FPS <i>Frontlines: Fuel of War</i> sure is taking its time getting out the developer&#8217;s door and onto retail shelves. It&#8217;s enough to make anyone a little narky.</p>
<p>It&#8217;s all good though, and here&#8217;s why.</p>
<p>THQ has just sent us the news that Australia &#8211; a region <a href="http://www.kotaku.com.au/games/2007/11/call_of_duty_4_oz_steam_price_doubles_overnight.html">usually abused</a> by the <a href="http://www.kotaku.com.au/games/2007/11/oz_assassins_creed_delayed_upd.html">publishers of the world</a> &#8211; is going to get its very own collector&#8217;s edition of the PC game.</p>
<p>Well, it&#8217;s for Asia Pacific, but it&#8217;s a nice treat nonetheless. A shot of the pack can be seen above, and details of the contents can be found after the jump. Sufficed to say, it&#8217;s packed with jam, and includes a soundtrack disc, poster, strategy guide and playing cards. According to THQ, only 10,000 will be made. Not a bad deal for $109.95.</p>
<p>Also included with all this is news of the <i>Frontlines</i> PC beta, which is starting this weekend. The specifics can be found at the <a href="http://www.frontlines.com.au">game&#8217;s website</a>.</p>
<p>As an aside, the PS3 version of <i>Frontlines</i> is being developed locally by THQ Studio Australia, otherwise known as Studio Oz. Stay tuned for our Q&#038;A!<span id="more-269585"></span><br />
<blockquote><b>Frontlines: Fuel of War PC Collectors edition</b></p>
<p>The limited Collector’s Edition of Frontlines: Fuel of War on PC has been designed in Australia and is exclusive to Asia Pacific. Packaged in a special ‘ammo tin’ metal box and loaded with bonus content, only 10,000 of these badboys will be manufactured.</p>
<p>So what’s the loadout:</p>
<p>•	Frontlines: Fuel of War game<br />
•	Mini Brady Strategy Guide for Frontlines: Fuel of War<br />
•	Bonus disk with the game soundtrack, behind the scenes videos, wallpapers and more<br />
•	Deck of Frontlines playing cards, each card featuring a different weapon, vehicle or drone<br />
•	Iron-on Stray Dogs insignia patch<br />
•	Art of Frontlines artbook<br />
•	Poster<br />
The PC Collector’s Edition is available to pre-order now from specialist gaming retailers including EB Games, GAME and Gameplanet</p>
<p>Frontlines: Fuel of War PC Beta<br />
The PC multiplayer Beta opens this weekend. Eager recruits can secure a place via www.frontlines.com.au, the newly launched Australian and New Zealand microsite for the game. System specs are available on the Frontlines: Fuel of War website</p>
<p>Frontlines: Fuel of War Xbox 360 demo on LIVE –FREE!<br />
Xbox360 gamers don’t miss out either. A single-player demo is available to download now on Xbox LIVE, giving gamers a taste of the in-depth single player experience.</p>
<p>About Frontlines: Fuel of War<br />
Frontlines: Fuel of War is an open world, infantry- and vehicle-based FPS (First Person Shooter) featuring advanced next-gen weaponry in a desperate, near future setting where controlling the planet’s depleting fossil resources determines the ultimate fate of civilization. Players will be instrumental in determining how the war is waged – and won.</p>
<p>About the developer<br />
Kaos Studios, a division of THQ Inc. located in New York City, was formed in 2005 by industry veterans of the FPS genre. The core members of the group came from Trauma Studios, creators of Desert Combat (one of the most successful mods of all time from the original Battlefield) and the R&#038;D team for DICE&#8217;s Battlefield 2. The 50-person team includes additional members from the development teams of other acclaimed shooters, including FEAR, Medal of Honor and Doom 3.  More information about Kaos Studios and its products can be found at www.kaosstudios.com.</p>
<p>About THQ<br />
THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ is a top producer of original intellectual properties including titles such as Destroy All Humans!TM and JuicedTM  as well as the upcoming Saints RowTM, Titan QuestTM and Company of HeroesTM.  THQ, THQ Wireless, Kaos Studios, Frontlines: Fuel of War, Destroy All Humans!, Juiced, Saints Row, Titan Quest, Company of Heroes, and their respective logos are trademarks and/or registered trademarks of THQ Inc.</p></blockquote>
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		<title>Frontlines Dev Shines Light On PS3 Delay</title>
		<link>http://www.kotaku.com.au/2007/10/frontlines_dev_shines_light_on/</link>
		<comments>http://www.kotaku.com.au/2007/10/frontlines_dev_shines_light_on/#comments</comments>
		<pubDate>Thu, 25 Oct 2007 21:40:30 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[delays]]></category>
		<category><![CDATA[frontlines: fuel or war]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[thq]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/10/frontlines_dev_shines_light_on.html</guid>
		<description><![CDATA[When publisher THQ announced a series of delays, pushing three of its marquee titles&#8212;Frontlines: Fuel of War, de Blob and Destroy All Humans! Path of the Furon&#8212;one title stood out curiously, as only the PlayStation 3 version of Frontlines was coming later than its PC and Xbox 360 counterparts. Gamespot&#8217;s recent Q&#038;A with the game&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="frontlines_qa.jpg" src="http://kotaku.com/assets/resources/2007/10/frontlines_qa.jpg" width="463" height="263" class="postimg center" />When publisher THQ announced a series of delays, pushing three of its marquee titles&mdash;<em>Frontlines: Fuel of War</em>, <em>de Blob</em> and <em>Destroy All Humans! Path of the Furon</em>&mdash;one title stood out curiously, as only the PlayStation 3 version of <em>Frontlines</em> was coming later than its PC and Xbox 360 counterparts. Gamespot&#8217;s recent Q&#038;A with the game&#8217;s senior producer, Joe Halper, reveals that &#8220;the Unreal Engine has some challenges with the PS3&#8211;you&#8217;ll see with other developers&#8211;it&#8217;s kind of a little late in the game with Epic, which is unfortunate.&#8221; His comments were made before the announcement of the PS3 delay, but he later illustrates that every platform has its challenges.</p>
<p>He tells Gamespot that development on the Xbox 360 was harder due to the 32-person multiplayer goal and that the PS3&#8217;s smaller available memory makes it challenging to develop for. Plus, SIXAXIS controls are still being balanced, adding an extra layer of development difficulty.</p>
<p>Halper discusses how the PS3 controller will be used in greater detail later in the interview.</p>
<p><em>Frontlines</em>&#8216; delay is just another reminder that Epic and Sony Computer Entertainment had better be making good on their intentions to make the Unreal Engine a better fit for the PlayStation 3.</p>
<p><a href="http://www.gamespot.com/news/6181614.html">Q&#038;A: Joe Halper on Frontlines: Fuel of War</a> [Gamespot]<span id="more-266094"></span></p>
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