Mobile

Fruit Ninja: 300 Million Downloads, 1.5 Trillion Pieces Of Fruit Sliced

Kotaku AU

Clearly, there’s no excuse for virtual scurvy. According to a Halfbrick press release that just came zooming in, more than 300 million copies of Fruit Ninja have been downloaded, and more than 1.5 trillion pieces of fruit have been chopped. There’s more to Halfbrick than that, of course, but that’s still a cool milestone. Melons!


May 16, 2012
News

Do You Have What It Takes To Be Australia’s Fruit Ninja Master?

Kotaku AU

Believe it or not, it’s already been two years since Fruit Ninja sliced its way onto the iTunes App Store. The slash-happy game notched up over 20 million sales for Aussie developer Halfbrick within the first 12 months, and now the studio is celebrating with a week-long competition tour that will see someone crowned Australia’s Fruit Ninja Master.


May 5, 2012
In Real Life

This Is What It Would Be Like If Batman Was Trained To Be A Fruit Ninja

A journey for vengeance takes one man down a wild path that he can’t overcome on his own.


February 24, 2012
News

Juicy Halfbrick Fruits Preparing For Adventures Beyond iPhones

Kotaku AU

Mobile games that have experienced explosive success have a tendency to venture beyond mobile devices: think Angry Birds plush toys, clothing, keychains, and accessories. Now Australia’s very own Halfbrick is following suit with Fruit Ninja.


December 31, 2011
Mobile

Watch Real Animals Kick Arse At Video Games

You remember that Bearded Dragon, right? Or the orangutans? Or the African bull frog crushing virtual ants?


December 29, 2011
In Real Life

Is Nothing Kotaku’s Game Of The Year?

This may sound off-key coming from the guy who nominated the 12th edition of annual sports franchise for overall GOTY last year. But I’m inclined to say “None of the above,” this year. I prefer for these honours to truly mean the game, at minimum, was the best at what it did. This year’s big games, nearly all of them sequels, seem to arrive at that point more out of incumbency and the expectation that they would be a game of the year nominee.


December 15, 2011
Xbox

Fruit Ninja Kinect’s Christmas DLC Is Live

A new Christmas DLC pack for Fruit Ninja Kinect is now available for free on Microsoft’s Xbox Live Arcade. The pack includes a Santa’s Workshop, Snow Globes to smash and a Candy Cane Blade.


December 7, 2011
In Real Life

The Game That Saved Halfbrick

Kotaku AU

It’s easy to think of them as an overnight success: a studio that burst forth fully-formed with the single goal of dominating the iOS market with a series of fruit-slicing, jetpack joyriding, monster dashing games they’d prepared earlier. It’s also easy to be wrong. While many believe Halfbrick only came to exist after the release of the critical and commercial iOS hit Fruit Ninja, the Brisbane studio has been quietly working on games for almost ten years. This is a story about how everyone now knows who they are.


December 5, 2011
News

NSW Government Announces Support For Halfbrick, Nnooo And Others

Kotaku AU

The NSW government has just announced that it will be helping fund a new wave of digital content creations in Australia, utilising funds from the $3 million strong Interactive Media Fund. Among the recepients are Halfbrick, who are in the process of opening a new studio in Sydney, and Nnooo — the creators of the critically acclaimed Escape Vektor.


October 21, 2011
Mobile

Fruit Ninja Fans, Can You Really Say No To This Face?

No offence to Halfbrick, but I already developed the Puss in Boots mobile game. My cat wanders into the office, stares at me with big, sad eyes, and then gets a cat treat or five. “You have acquired mah servicesssss,” I say, to my little honey bunny baby bear the cat, mimicking Antonio Banderas’ voice from Shrek 2. Honey Bear don’t give a shit, of course.