fuel

 

racing

Fuel Producer - We Take You Down, Paradise City

Posted by Stuart Houghton at 9:20 AM on September 26, 2008

Fuel, says Codemaster's exec producer David Brickley, is soooooo big that it makes Paradise City - off of Criterion's Burnout - look like a postage stamp by comparison.

The game - as Codemasters has been telling us for a while now - has a open play area equivalent to 5,000 square miles. It's not a great comparison - even by Brickley's calculations (he used Powerpoint, bless) Paradise City would need to be a postage stamp about 2.5 miles across - but I think we get his point.

So flippin' huge is the game that if made using 'traditional methods' (we think he is referring to data compression rather than hand tools and leather aprons) the game would fill a whopping 4 Blu-ray discs as opposed to the still fairly ginormous 1 Blu-ray disc it actually takes up.


Fuel's open world would fill '4 Blu-rays'
[Videogamer]

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industry news

The First FUEL Trailer

Posted by Adam Barenblat at 8:00 AM on August 23, 2008


A few days ago we told you about FUEL, the new racing game Codemasters announced at Leipzig. Today you get to see what it looks like in all of its glory. It kind of has the Motorstorm feel to it, but with a really cool climate twist and an insane 5,000 square mile playing area.

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simulation

The 5,000 Square-Mile Racing Game

Posted by Brian Ashcraft at 11:00 PM on August 19, 2008

Developer Codemasters is unveiling multi-plat title FUEL at the Leipzig GC. What's FUEL? It's a racing game, so big that it deserves ALL CAPS. It's hailed to have the "largest racing environment to appear in gaming — ever". The game supposedly has a 5,000 square-mile playing area with "no boundaries". Up to 16-players race it out in D.I.Y. cars through places like Nevada's Grand Canyon. The game boasts a full day-and-day cycle and even features a weather system with tornados, thunderstorms, snowstorms and sandstorms. Hope it looks and plays as promising as it sounds.

Codemasters unveils FUEL [Eurogamer]