Fuel

News

It’s Video Game Competition, Not Violence, That Sparks Aggression

3:20AM August 31, 2011 | Mike Fahey

Do violent video games cause aggressive behaviour? According to a recent report published in the journal Psychology of Violence, the competitive aspect of gaming is more likely to generate aggro than mere violence. All this from a bunch of university students, some video games, and some hot sauce. Science is an amazing thing. More »


News

Ghostbusters Demo Now Available

1:20AM July 10, 2009 | Mike Fahey

If you’ve been too frightened to pick up a copy of Ghostbusters: The Video Game for the Xbox 360, a demo is now available to help you determine if bustin’ makes you feel good. More »


News

FUEL Release Delayed One Week

6:00AM May 24, 2009 | Owen Good

FUEL, originally scheduled to drop May 26, has been delayed to June 5, VG247 has reported. They say Codemasters confirmed it to them. More »


Fuel Is The Biggest Console Game Ever

4:00AM May 23, 2009 | Mike Fahey

With 5, 560 square miles of accessible in-game terrain, Codemasters’ Fuel is the biggest console game of all time, and they’ve got the Guinness World Records certificate to prove it. More »


Fuel Tells Players Where To Go

2:00AM April 24, 2009 | Mike Fahey

Magical floating sky arrows replace the standard GPS system in the post-apocalyptic world of Codemasters’ Fuel. More »


The Vehicles Of Fuel

1:40AM April 2, 2009 | Mike Fahey

If you’re going to go open-world racing in the post-apocalyptic world of Codemasters’ Fuel, you’re going to need to pick the right vehicle.

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News

Codemasters Swag Report

11:40AM February 24, 2009 | AJ Glasser

Last Thursday’s Codemasters event had some major pluses and minuses. I’m counting Overlord II as a plus – and all three times the speakers blew out as minuses.


FUEL Looking Awfully Confined

6:00AM February 21, 2009 | Brian Crecente

For a game with no boundaries and 5,000-square miles to play in, this trailer sure does show a lot of traditional looking race courses.

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Fuel Producer – We Take You Down, Paradise City

9:20AM September 26, 2008 | Stuart Houghton

Fuel, says Codemaster’s exec producer David Brickley, is soooooo big that it makes Paradise City – off of Criterion’s Burnout – look like a postage stamp by comparison.

The game – as Codemasters has been telling us for a while now – has a open play area equivalent to 5,000 square miles. It’s not a great comparison – even by Brickley’s calculations (he used Powerpoint, bless) Paradise City would need to be a postage stamp about 2.5 miles across – but I think we get his point.

So flippin’ huge is the game that if made using ‘traditional methods’ (we think he is referring to data compression rather than hand tools and leather aprons) the game would fill a whopping 4 Blu-ray discs as opposed to the still fairly ginormous 1 Blu-ray disc it actually takes up.

Fuel’s open world would fill ’4 Blu-rays’ [Videogamer]

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News

The First FUEL Trailer

8:00AM August 23, 2008 | Adam Barenblat

A few days ago we told you about FUEL, the new racing game Codemasters announced at Leipzig. Today you get to see what it looks like in all of its glory. It kind of has the Motorstorm feel to it, but with a really cool climate twist and an insane 5,000 square mile playing area.

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