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	<title>Kotaku Australia &#187; full auto</title>
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		<title>Eidos Cutbacks Shut Down Full Auto Developer</title>
		<link>http://www.kotaku.com.au/2008/04/eidos_cutbacks_shut_down_full_auto_developer-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/eidos_cutbacks_shut_down_full_auto_developer-2/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 19:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[eidos]]></category>
		<category><![CDATA[full auto]]></category>
		<category><![CDATA[pseudo interactive]]></category>

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		<description><![CDATA[ Full Auto developer Pseudo Interactive has ceased operations, 1UP reports. Apparently cutbacks by Eidos and its parent company are the proximate cause.

Eidos and parent company SCi pulled the plug on several projects, among them an unnamed title Pseudo was working on. Without the account, Pseudo Interactive couldn&#8217;t push through crippling layoffs and will instead [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://kotaku.com/assets/resources/2008/04/fa201.jpg"><img src="http://kotaku.com/assets/resources/2008/04/fa201-thumb.jpg" class="postimg center" style="display:block;float:none"/></a> Full Auto developer Pseudo Interactive has ceased operations, 1UP reports. Apparently cutbacks by Eidos and its parent company are the proximate cause.</p>
<p><span id="more-284202"></span>
<p>Eidos and parent company SCi pulled the plug on several projects, among them an unnamed title Pseudo was working on. Without the account, Pseudo Interactive couldn&#8217;t push through crippling layoffs and will instead shut its doors.</p>
<p>Pseudo Interactive was based in Toronto and had more than 50 employees two years ago. In addition to Full Auto, it was responsible for Cel Damage, featuring a zany cartoon physics model, on Xbox and PS2.</p>
<p><a href="http://www.1up.com/do/newsStory?cId=3167253">Full Auto Developer Shuts Down</a> [1UP]</p>
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