full throttle

Old-School Gamer Hate Mail, Tim Schafer Edition

Here’s a fun little extra from my interview with Double Fine’s Tim Schafer that I couldn’t leave on the cutting room floor. It’s about one old-school gamer’s arguably-legitimate complaint about one of Schafer’s classic creations.


Everything You Could Want To Know About SCUMM, The Legendary Adventure Game Engine

The golden age of adventure games may be long behind us (though Telltale is doing a good job of carrying the banner), but stories behind SCUMM, the technology that drove classics including Maniac Mansion, Full Throttle and Sam & Max: Hit the Road continue to pop up every so often. The latest yarn comes from Aric Wilmunder, who helped developed the engine with Ron Gilbert.


A Video Game Promo VHS From 1993. For Full Throttle, No Less.

This is a 1993 promo for Lucasarts’ Full Throttle, starring The Gone Jackals, the band who feature in the game’s fantastic soundtrack.


The Noisiest, Dirtiest Bars And Taverns In Video Games

Bars, clubs and noisy taverns are always crucial locations in a story-driven game. They are save points, places where we can sell useless stuff from our inventory, gather information, meet a key character or just simply get into trouble.


A Moment To Re-Experience The Amazing Intro To Full Throttle

Has it been a while since you last played Full Throttle? I’m guessing it has. Sit back, relax and watch the intro movie from the game.


Balls To The Wall, It's The Rock 'N' Roll Video Game Soundtrack

My favourite video game soundtrack is not a collection of original orchestral pieces, nor tracks by famous artists. It is one performed by a band that, were it not for this game, few of you will have ever heard of.


So, Video Games, Where Are All The Good Jokes?

You ever wonder why there aren’t more genuinely funny video games? One of the few genuinely funny men in the business, Double-Fine’s Tim Schafer (Psychonauts, Full Throttle) has an idea. [image]


Old News '94: Tim Schafer Ditching Ham Sandwich Puzzles

It was just 15 years ago that designer Tim Schafer had to tell a reporter how one of his games differed from the other, and to do so he invoked the use of bread and mayonnaise.


On Full Throttle 2, And What Could Have Been

Roll up your sleeves, Lucasarts fans. Classic Adventure Gaming have one hell of an interview up with Bill Tiller, a former artist at Lucasarts who worked with the company between 1993 and 2001. Specifically, it’s about Tiller’s involvement on the little-known Full Throttle: Payback, the cancelled sequel to Tim Schafer’s badarse 1995 adventure game. Basically, if you’ve ever wanted to hear somebody personally relate the period when Lucasarts decided to eat their own adventure gaming babies, you’ll want to read this. It’s got plot outlines for the game, the reason it would have been better than the other Full Throttle sequel, Hell on Wheels, as well as a ton of concept art. All of it good reading.

The rise and fall of Full Throttle: a conversation with Bill Tiller [Adventure Classic Gaming, via Rock, Paper, Shotgun]


ScummVM, Now For Your Nintendo Wii

If you’re not interested in getting homebrew up and running on your Wii, fine. That’s your business. You’re probably not interested in knowing that ScummVM is now working for the system, either, nor in seeing a man play Full Throttle on his couch using a Wii Remote. Because that’s not awesome at all, is it? [via Savygamer]