full throttle
Culture
Old News ‘94: Tim Schafer Ditching Ham Sandwich Puzzles
9:00AM Stephen Totilo | It was just 15 years ago that designer Tim Schafer had to tell a reporter how one of his games differed from the other, and to do so he invoked the use of bread and mayonnaise. More »On Full Throttle 2, And What Could Have Been
6:30PM Luke Plunkett | Roll up your sleeves, Lucasarts fans. Classic Adventure Gaming have one hell of an interview up with Bill Tiller, a former artist at Lucasarts who worked with the company between 1993 and 2001. Specifically, it’s about Tiller’s involvement on the little-known Full Throttle: Payback, the cancelled sequel to Tim Schafer’s badarse 1995 adventure game. Basically, if you’ve ever wanted to hear somebody personally relate the period when Lucasarts decided to eat their own adventure gaming babies, you’ll want to read this. It’s got plot outlines for the game, the reason it would have been better than the other Full Throttle sequel, Hell on Wheels, as well as a ton of concept art. All of it good reading. The rise and fall of Full Throttle: a conversation with Bill Tiller [Adventure Classic Gaming, via Rock, Paper, Shotgun] More »
ScummVM, Now For Your Nintendo Wii
7:30PM Luke Plunkett | If you’re not interested in getting homebrew up and running on your Wii, fine. That’s your business. You’re probably not interested in knowing that ScummVM is now working for the system, either, nor in seeing a man play Full Throttle on his couch using a Wii Remote. Because that’s not awesome at all, is it? [via Savygamer] More »