News

Two Ways To Make Horror Games Better? More Build-Up, Less Combat

If you ask Frictional Games’ developers, horror games haven’t evolved much since the genre’s late 1990s/early 2000s heyday where Silent Hill and Fatal Frame showed off just how scary a video game experience could be. Sure, titles like Dead Space and Frictional’s own Amnesia capture new glory for the horror category, but other former heavyweight franchises like Resident Evil seem to have lost their way.


April 10, 2012
Uncategorized

David Gaider, Ken Levine And Chris Avellone Discuss What Matters Most In Games

This Saturday, at PAX East, I had the pleasure of attending the “Plot vs Play” panel, moderated by Joystiq’s Ben Gilbert and Kotaku‘s own Jason Schreier. The panel brought together three developers who have all worked on landmark, story-driven games to discuss their differing philosophies on the presence and purpose of story in gaming.


March 27, 2012
News

Failure In Games Creates Success In Gaming Culture, Game Researcher Says

We play games to win. To complete challenges, to finish stories, to overcome obstacles. Games are goals and we need to meet them… right?


March 9, 2012
News

Software Designs Its Own Video Games For Humans To Play

Prototype game Space Station Invaders doesn’t look like anything special. It’s blocky, a bit clumsy, and derivative. Far from groundbreaking to look at or to play.


February 22, 2012
In Real Life

A Spectrum Of Games For A Spectrum Of Gamers

One of the many eternal battles the gaming community consistently fights among itself is the seemingly irreconcilable “gameplay” vs. “story” debate.


February 17, 2012
In Real Life

Gameplay And Story Are Exactly Like Music And Lyrics

Look, OK. Let’s press “pause” on the debate. You know the debate I’m talking about, right? That endless disagreement in the video game world about gameplay versus story.


February 3, 2012
In Real Life

Check Out These Game Design Pitches And Docs

Kotaku AU

Ever wondered how the original Bioshock was pitched? How about what The Witcher’s game design document looks like? Wonder no more because they’re available for you to browse over at the Game Pitches repository.


March 2, 2011
News

The Best Game Design Schools In North America

Looking to embark on a wondrous career in game design? GamePro Media and The Princeton Review have teamed up for a second year to list the 10 best graduate and undergraduate schools for video game design in North America.


February 11, 2011
In Real Life

Luring Women Into Computer Science Through Gaming

Computer science needs more women, and video game development could be the key to making that dream come true. A recent study finds that teenage girls take to game creation just as readily as teenage boys.


February 2, 2011
In Real Life

Objection! How Do New Controls Affect Our Gaming Experiences?

Kotaku AU

Welcome to Objection! This is where we take the time to go on-depth on current gaming issues, and let you guys continue the discussion in the comments section. This week we’re discussing the impact of new user interfaces on gameplay and narrative – how has Kinect, Multi-Touch and Motion Control affected narrative in games, and how does it influence game design?