Game Design

In Real Life

Check Out These Game Design Pitches And Docs

Flag
1:00PM February 3, 2012 | Tracey Lien

Ever wondered how the original Bioshock was pitched? How about what The Witcher’s game design document looks like? Wonder no more because they’re available for you to browse over at the Game Pitches repository. More »


News

The Best Game Design Schools In North America

8:00AM March 2, 2011 | Mike Fahey

Looking to embark on a wondrous career in game design? GamePro Media and The Princeton Review have teamed up for a second year to list the 10 best graduate and undergraduate schools for video game design in North America. More »


In Real Life

Luring Women Into Computer Science Through Gaming

6:00AM February 11, 2011 | Mike Fahey

Computer science needs more women, and video game development could be the key to making that dream come true. A recent study finds that teenage girls take to game creation just as readily as teenage boys. More »


In Real Life

Objection! How Do New Controls Affect Our Gaming Experiences?

Flag
5:00PM February 2, 2011 | Mark Serrels

Welcome to Objection! This is where we take the time to go on-depth on current gaming issues, and let you guys continue the discussion in the comments section. This week we’re discussing the impact of new user interfaces on gameplay and narrative – how has Kinect, Multi-Touch and Motion Control affected narrative in games, and how does it influence game design? More »


In Real Life

Sad, But True

12:00AM December 23, 2010 | Luke Plunkett

In Praise Of Sticky Friction

8:00AM June 9, 2010 | Tim Rogers

I’ve always been quite sensitive to certain types of friction. (I considered writing that sentence 10 different ways, and simply couldn’t make it less risque than that.) More »


In Real Life

Army Schools To Offer Game Design Courses To Military Kids

10:30AM May 20, 2010 | Owen Good

American universities aren’t the only ones who have noticed the appeal of games design courses; so has the Department of Defence, which will offer them in its vocational programs for kids of enlisted military and civilian workers. More »


Game Design As Make-Believe: Principles Of Generation

1:00AM May 8, 2010 | Chris Bateman

Based upon part three of the Mimesis as Make-Believe serial. More »


Game Design As Make-Believe: Props

12:40AM May 7, 2010 | Chris Bateman

Based upon part two of the Mimesis as Make-Believe serial. More »


Game Design As Make-Believe: Imagination

3:00AM May 1, 2010 | Chris Bateman

Based upon part one of the Mimesis as Make-Believe serial. More »