In Real Life

The A-Z Of Game Development

Kotaku AU

At the end of 2011, seven game developers from six different studios sat together to record a podcast. The theme they were given was the top tips for game development, and over the course of the recording they pooled together their experience to come up with 26 pieces of advice that every developer should at least consider. I realised that there was a wealth of knowledge being shared, and that someone should write it down in an article. This is that article.


December 4, 2011
Mobile

NSW Universities Rejigging Degrees To Include App And Games Development

Kotaku AU

At the two developers I’ve worked for, there’s always been a strong demand for talented programmers. You honestly can’t get enough of them. It looks like NSW’s educational facilities have recognised the growing need for developers and has realigned a number of courses to be more in tune with the current state of the interactive industry. Namely, iPhone and Android app development.


September 28, 2011
News

Why Japanese Developers Should Have Played More PC Games

Gaming’s reached a turning point. Western games have more realistic graphics and physics than Japanese games. This isn’t good or bad. It’s true.


March 2, 2011
News

The Best Game Design Schools In North America

Looking to embark on a wondrous career in game design? GamePro Media and The Princeton Review have teamed up for a second year to list the 10 best graduate and undergraduate schools for video game design in North America.


February 11, 2011
In Real Life

Luring Women Into Computer Science Through Gaming

Computer science needs more women, and video game development could be the key to making that dream come true. A recent study finds that teenage girls take to game creation just as readily as teenage boys.


February 6, 2010

John Romero Bows Before Gaming’s Masters

Speaking last night at The Art History of Games symposium in Atlanta, Doom developer John Romero talked about the “masters” the game industry should look to for help creating games today. Which industry figures could make Romero their bitch?


December 23, 2009
News

North American Game Industry Employment Somehow Rose In 2009

According to the third annual Game Developer Census, game industry employment in North America has risen slightly in 2009, due in part to new Canadian studios and a rise in social and online gaming developers.


March 4, 2009
News

ESA Foundation Doubles Up On Developer Scholarships

The ESA Foundation, representing the charitable arm of the games industry, has announced that they will be making 30 scholarships available this year to aspiring female and minority game developers.


July 14, 2008
News

Is Exclusivity Hurting Digital Downloads?

Gamasutra has an interesting look at the issue of casual portal exclusives and how such exclusives may be hurting the casual games industry — and pulling developers into a no-win fray. Russell Carroll compares the digital milieu to regular retail establishments: “I can’t imagine having to go to Target to get EA games and to Wal-Mart to get Activision games”, and notes that this could be a good thing if it winds up being a Pepsi/Coke type thing (which, frankly, I can’t quite imagine, since beverages and games are just slightly different animals). And what of the poor developers?:


July 13, 2008
News

Predictions on the Future of Gaming

Over at the Escapist, they’re taking a look at the future of gaming — Hal Halpin, president of the Entertainment Consumers Association, looks at a number of ‘maybe, maybe not’ predictions with his own take. Ranging from the mundane (‘Game prices will go down!’) to the political (‘Things will get better once gamers become politicians!’) to the industry-focused (‘Publishing structure is stuck in a rut and won’t change!’). It’s a fun read with some good points on the present and future directions of the gaming industry. On the publishing structure, Halpin has this to say: