News

Sometimes It Can Be Hard To Make University Kids Play Video Games

Gaming has a substantial history now, 40 years after Pong first went out into the wide world. Even the Smithsonian is running a detailed exhibit on the art and history of video games, opening later this month.


October 4, 2011
In Real Life

Game Studies Take The Spotlight At Macquarie University’s GAME

Kotaku AU

For those with any interest in Game Studies, or video games in general for that matter, GAME – an event run by Macquarie University – is designed to showcase some of the great work currently being done in this rapidly growing field of academia.


August 22, 2008
Uncategorized

Inside Out: The Pokemon Conundrum

In the last Japanese history seminar of my first year of graduate school, we shifted gears from the economic and political legacy of the immediate post-war period to slightly more current topics – the ‘afterlives of area studies,’ the fate of post-colonialism in a world weary of po-co, and … Pokémon and Neon Genesis Evangelion. I was at once delighted and disappointed to see respected academics tackling questions of “popular culture” that we often shy away from, at least in the context of “history” books. After we broke for coffee and reconvened, we launched into our discussion of some of the essays included in Japan After Japan: Social and Culture Life from the Recessionary 1990s to the Present. “Any thoughts on ‘Pokémon Capitalism at the Millennium’?” my professor queried. Most eyes were on me, the ‘gamer/game writer.’ “Well, I thought it was an interesting essay,” I started. “And it’s nice to see gaming centre stage like this, but …”

There’s always a ‘but.’ The thing that struck me most about Anne Allison’s otherwise interesting essay was for me — a “gamer” and someone who writes about games — was that she clearly had little experience with games themselves. As it turned out, she was apparently inspired to look into the Pokémon phenomenon after her children started playing; beyond purchasing and observing, she herself had no experience with gaming. My criticisms weren’t aimed at her thinking or writing or research, per se – no, my quibble was with nit-picky details that didn’t quite ring true.


August 11, 2008
News

Mapping the Future: Academia and Community

I’ve really been enjoying GameSetWatch’s series called ‘The Game Anthropologist,’ which (among other things) looks at various gaming communities — this week is a look at one of my favourite blogs, Michael Abbott’s The Brainy Gamer. We’ve looked at Abbott’s efforts to create (pretty collectively!) a syllabus for his history of RPGs course, which has inspired a lot of discussion both on his blog and here at Kotaku. The interview goes quite a bit beyond the borders of his blog, and I was particularly interested in his thoughts on games and academia, especially for those of us who cannot really be classed as ‘game studies’ people: