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<channel>
	<title>Kotaku Australia &#187; game violence</title>
	<atom:link href="http://www.kotaku.com.au/tags/game-violence/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Congressman Calls For Health Warnings On Violent Games</title>
		<link>http://www.kotaku.com.au/2009/01/congressman_calls_for_health_warnings_on_violent_games-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/congressman_calls_for_health_warnings_on_violent_games-2/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 15:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[aggression]]></category>
		<category><![CDATA[congress]]></category>
		<category><![CDATA[game violence]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[l.a.w.]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[violent games]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/congressman_calls_for_health_warnings_on_violent_games-2.html</guid>
		<description><![CDATA[
Do violent video games need health warning labels? California congressman Joe Baca thinks so, and he&#8217;s introduced legislation that would make them mandatory.


Citing research studies that show a link between violent video games and child aggression, Baca believes that the Consumer Product Safety Commission needs to institute a rule that all games rated T or [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/joebaca.jpg" /></p>
<p>Do violent video games need health warning labels? California congressman Joe Baca thinks so, and he&#8217;s introduced legislation that would make them mandatory.</p>
<p><!-- Gawker Tags/Categories: warning: game violence, agression, congress, health, law, news, violent games --><br />
<span id="more-322360"></span>
<p>Citing research studies that show a link between violent video games and child aggression, Baca believes that the Consumer Product Safety Commission needs to institute a rule that all games rated T or higher be labelled with the following: &#8220;WARNING: Excessive exposure to violent video games and other violent media has been linked to aggressive behavior.&#8221;<br /> <br />
<blockquote>&#8220;We must hold the video game industry accountable and do everything in our power to ensure parents are aware of the detrimental effects that violent games can have before making decisions on which games are appropriate for their children to play,&#8221; concluded Rep. Baca. &#8220;I am proud to introduce the Video Game Health Labelling Act of 2009, and am hopeful my legislation can work to stop the growing influence of violent media on America&#8217;s children and youth.&#8221; </p>
</blockquote>
<p>Hey, I&#8217;m all for it, if Baca can come up with solid, irrefutable scientific proof that this is indeed the case. We&#8217;ve seen countless research reports arguing both sides of the subject; let&#8217;s nail down something definitive before we start uglying up our game store shelves. I&#8217;ve a feeling this won&#8217;t go anywhere and Joe Baca will go back to Kashyyyk.</p>
<p><a href="http://www.house.gov/apps/list/press/ca43_baca/videogame_health_010709.html">Rep. Baca Introduces Legislation to Make Violent Video Games Sold With Health Warning Label </a> [Press Release via <a href="http://www.escapistmagazine.com/news/view/88588-Congressman-Wants-Health-Warning-Labels-For-Games">The Escapist</a>]</p>
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		<title>Christians Getting Serious About Gaming</title>
		<link>http://www.kotaku.com.au/2008/08/christians_getting_serious_about_gaming-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/christians_getting_serious_about_gaming-2/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 14:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[christianity]]></category>
		<category><![CDATA[game violence]]></category>
		<category><![CDATA[parents]]></category>
		<category><![CDATA[religion]]></category>
		<category><![CDATA[society]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/christians_getting_serious_about_gaming-2.html</guid>
		<description><![CDATA[ This month sees a big push among Christian publications around the country towards educating parents and families about the growing influence of video games in our culture. The focus of the push is a lengthy article by Christian journalist Steve Rabey titled &#8220;Getting serious about gaming &#8211; Impact of video game industry raises concern&#8221;, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/bibleadventures.jpg" class="left"/> This month sees a big push among Christian publications around the country towards educating parents and families about the growing influence of video games in our culture. The focus of the push is a lengthy article by Christian journalist Steve Rabey titled &#8220;Getting serious about gaming &#8211; Impact of video game industry raises concern&#8221;, and quite frankly it isn&#8217;t at all what I expected. Instead of being a religious rant about the dangers of video game, Rabey&#8217;s article offers varied points of view on the subject, especially when discussing video game violence and the effect it has on children.<br /> <br />
<blockquote>Some researchers are convinced that repetitive play of violent games instructs kids in violence, making violent acts more likely. But others argue that video violence is a cathartic replacement for real violent crime, which has gone down since the advent of video games.</p>
</blockquote>
<p><span id="more-300509"></span>
<p>While the article does spend a great deal of time dealing with the issues of violent video games, calling out the usual suspects &#8211; Grand Theft Auto, Manhunt, etc., it also addresses the fact that there are constructive games out there like SimCity, social games that let you play sports like golf and baseball, and even games that are &#8220;just plain fun&#8221; like Guitar Hero. These are all titles you hardly ever see mention in writings dealing with the negative aspects of gaming, since so many choose to stick with the negative and forgo the positive completely. </p>
<p>Of course the article isn&#8217;t without some more sensationalist speak, such as this tidbit from Pastor Kody Kirchhoff of the LiveWire Youth Ministries at Calvary Lutheran Church:<br /> <br />
<blockquote>&#8220;Aside from the violence, obscenity and negative themes, the larger and greater problem lies in the fact that video games control many people&#8217;s hearts and minds, creating a monotonous, zoned-out new reality,&#8221;</p>
</blockquote>
<p> But even an accusation like this is quickly brought into focus by the follow up.<br /> <br />
<blockquote>&#8220;God, family and friends do not exist in many games,&#8221; he says. &#8220;Activities like camping, playing catch with Dad, swimming, or just being a kid have vanished.&#8221;</p>
</blockquote>
<p>The man has a point. I seem to remember a lot more children outside playing when I was a kid. After school you couldn&#8217;t throw a rock without hitting a child, a fact that used to make my after school times truly special. While I don&#8217;t think video games are to blame for the lack of kids screaming at each other outside my window every afternoon, I do think they make a very convenient babysitter for parents who don&#8217;t have time to play with their children and are too terrified by the concept of child predators to let their babies go outside unattended. If anything, the mainstream media &#8211; who often target video games themselves &#8211; are to blame, scaring parents out of their minds with special reports about the dangers their children face crossing the street every day. </p>
<p>I digress. This isn&#8217;t about my opinion. This is about the opinion being distributed to Christian newspapers this month, and the final message from Centre for Fathering CEO Carey Casey is one I can really get behind.<br /> <br />
<blockquote>&#8220;Parents should place limits on children&#8217;s media use, including when, where, and how much they can participate. And we should be ready to address common myths that are often portrayed in the media: such as the myths that to be worthwhile you have to be beautiful, that money buys happiness, that sex is merely recreation and has no consequences, and that violence solves problems.&#8221;</p>
</blockquote>
<p><a href="http://www.christianexaminer.com/Articles/Articles%20Aug08/Art_Aug08_01.html">Getting serious about gaming</a> [ChristianExaminer Online]</p>
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		<title>Teen Crime Spree Inspired By Grand Theft Auto</title>
		<link>http://www.kotaku.com.au/2008/06/teen_crime_spree_inspired_by_grand_theft_auto-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/teen_crime_spree_inspired_by_grand_theft_auto-2/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 18:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[crime]]></category>
		<category><![CDATA[game violence]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[teens are stupid]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/teen_crime_spree_inspired_by_grand_theft_auto-2.html</guid>
		<description><![CDATA[ Six teenagers were in court today following an all-night crime spree that began late Wednesday night and lasted into the early morning hours. The six teens allegedly began the evening with a mugging outside of a Nassau County, New York supermarket, eventually parading down a Garden City street carrying baseball bats and a crow [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/nicehairstupid.jpg" class="postimg left"/> Six teenagers were in court today following an all-night crime spree that began late Wednesday night and lasted into the early morning hours. The six teens allegedly began the evening with a mugging outside of a Nassau County, New York supermarket, eventually parading down a Garden City street carrying baseball bats and a crow bar, robbing one motorist and smashing a passing vehicle with a bat. What would cause such behaviour in our impressionable young teens? Grand Theft Auto, of course.</p>
<p><span id="more-295172"></span><br />
<blockquote>
<p>&#8220;It was determined that they were emulating the character in that Grand Theft Auto game, going on a crime spree&#8221; using weapons and tactics inspired by the controversial video game, said Det. Sgt. Anthony Repalone, a Nassau police spokesman.</p>
<p>&#8220;We got certain admissions&#8221; from the boys, Repalone said.</p>
</blockquote>
<p>Good luck on using the old GTA defence boys. It might just work, unless of course the prosecutors play the &#8220;You are all obviously f***ing morons&#8221; card. </p>
<p><a href="http://www.newsday.com/news/local/nassau/ny-lirobb0627,0,5611979.story">Cops: Video game inspired crime spree</a> [Newsday.com]</p></p>
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		<title>Industry Apologetics: It&#8217;s Not Just A Game</title>
		<link>http://www.kotaku.com.au/2008/06/industry_apologetics_its_not_just_a_game-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/industry_apologetics_its_not_just_a_game-2/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 19:20:00 +0000</pubDate>
		<dc:creator>Leigh Alexander</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game violence]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[sex]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/industry_apologetics_its_not_just_a_game-2.html</guid>
		<description><![CDATA[In my last column, I defended Grand Theft Auto IV from allegations of sexism, based on my opinion that it treats everyone distastefully. It provides a sandbox experience, I said, that allows players the opportunity to explore the underbelly of humanity and themselves, reflecting their own worst impulses back at them. 
I was pleased that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/babytoys.JPG" class="postimg left"/>In my last column, I <a href="http://www.kotaku.com.au/games/2008/06/antifeministing_debunking_the_argument_against_gta_iv-2.html">defended <i>Grand Theft Auto IV</i></a> from allegations of sexism, based on my opinion that it treats <i>everyone</i> distastefully. It provides a sandbox experience, I said, that allows players the opportunity to explore the underbelly of humanity and themselves, reflecting their own worst impulses back at them. </p>
<p>I was pleased that the article provoked thoughtful, in-depth discussion about the treatment of race, gender and other social issues in games, but in debunking a single individual&#8217;s attack on <i>Grand Theft Auto</i>, my intention was <i>not</i> to provide a blanket pass to games that permit (and arguably, in this case, <i>promote</i>) antisocial behaviour. So I was more pleased at the commenters who criticised the virulence of my <i>GTA IV</i> defence than I was at those who agreed with me (though, hey, who doesn&#8217;t like to be agreed with?). </p>
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		<title>Kotick: We Cater To Adults</title>
		<link>http://www.kotaku.com.au/2008/05/kotick_we_cater_to_adults/</link>
		<comments>http://www.kotaku.com.au/2008/05/kotick_we_cater_to_adults/#comments</comments>
		<pubDate>Thu, 29 May 2008 00:00:00 +0000</pubDate>
		<dc:creator>Leigh Alexander</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[bobby kotick]]></category>
		<category><![CDATA[d6]]></category>
		<category><![CDATA[game violence]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/kotick_we_cater_to_adults.html</guid>
		<description><![CDATA[Activision is well aware that most of its customers are over 18 and plans to address their R-rated expectations, Activision chairman and CEO Bobby Kotick told the Wall Street Journal&#8217;s Kara Swisher at today&#8217;s D6 event.
&#8220;We try to stick to violence against small animals,&#8221; said Kotick, (hopefully) joking, when Swisher asked him about the in-game [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/05/kotick.jpg" class="postimg left"/>Activision is well aware that most of its customers are over 18 and plans to address their R-rated expectations, Activision chairman and CEO Bobby Kotick told the Wall Street Journal&#8217;s Kara Swisher at today&#8217;s D6 event.</p>
<p>&#8220;We try to stick to violence against small animals,&#8221; said Kotick, (hopefully) joking, when Swisher asked him about the in-game violence issue:</p>
<blockquote><p>Most of our users are over 18, they go to R-rated movies and we need to to cater to that preference. We are a broad-based medium today and we must appeal to as many demographics as we can. Part of that demographic audience enjoys in-game violence, and that includes gratuitous violence. </p></blockquote>
<p><a href="http://d6.allthingsd.com/20080528/kotick/">Bobby Kotick, Chairman and CEO of Guitar Hero-Maker Activision &#8211; D6 Highlights</a> [All Things Digital]</p>
<p><span id="more-291091"></span></p>
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		<title>Parents! Watch Out For Meat Shields</title>
		<link>http://www.kotaku.com.au/2008/05/parents_watch_out_for_meat_shields-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/parents_watch_out_for_meat_shields-2/#comments</comments>
		<pubDate>Tue, 20 May 2008 12:40:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[game violence]]></category>
		<category><![CDATA[gears of war 2]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/parents_watch_out_for_meat_shields-2.html</guid>
		<description><![CDATA[ Time to wheel out mainstream media&#8217;s default boogieman: VIOLENT VIDEO GAMES. In this today&#8217;s thrilling episode, Arizona&#8217;s KTVK-TV warns parents of &#8220;meat shields.&#8221; Citing Yahoo!Games, KTVK 3TV writes:
 A popular video game for the Xbox 360 is getting a sequel this year &#8211; and it seems to be raising eyebrows with its level of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/05/cliffy_b_meat_shield.jpg" class="postimg left" /> Time to wheel out mainstream media&#8217;s default boogieman: VIOLENT VIDEO GAMES. In this today&#8217;s thrilling episode, Arizona&#8217;s KTVK-TV warns parents of &#8220;meat shields.&#8221; Citing Yahoo!Games, KTVK 3TV writes:</p>
<blockquote><p> A popular video game for the Xbox 360 is getting a sequel this year &#8211; and it seems to be raising eyebrows with its level of gore and detail&#8230; The game certainly attracted attention for its realistic visuals and battle scenes, but caused some pause when game designers showed off a new attack players can use in the game.</p>
</blockquote>
<p><span id="more-290047"></span><br />
<blockquote>
<p>The game presents the player with a number of projectile weapons, but also features a chainsaw for melee attacks. In the demo, the player can use the chainsaw to cut a person in half, starting at the groin and moving upwards. Also, players can pick up the corpses of fallen enemies and use them as a &#8220;meat shield&#8221; to protect themself from enemy fire as they engage in battle from behind the corpse. </p>
</blockquote>
<p>Meh. This is nothing compared to the mainstream media shit storm <i>Resident Evil 5</i> will cause.<br /> <a href="http://www.azfamily.com/news/homepagetopstory/stories/phoenix_local_news_051908_gore-game.cd2ba90.html">Players Can Use Corpses As &#8220;Meat Shields&#8221;</a> [AZ Family via <a href="http://www.gamepolitics.com/2008/05/20/meat-shield-new-chainsaw-attack-prompting-gears-war-2-controversy">Game Politics</a>]</p>
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		<title>Grand Theft Childhood Author Weighs in on GTA IV</title>
		<link>http://www.kotaku.com.au/2008/05/grand_theft_childhood_author_weighs_in_on_gtaiv-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/grand_theft_childhood_author_weighs_in_on_gtaiv-2/#comments</comments>
		<pubDate>Sun, 18 May 2008 19:30:00 +0000</pubDate>
		<dc:creator>Maggie Greene</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game violence]]></category>
		<category><![CDATA[grand theft auto iv]]></category>
		<category><![CDATA[grand theft childhood]]></category>
		<category><![CDATA[kids]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/grand_theft_childhood_author_weighs_in_on_gtaiv-2.html</guid>
		<description><![CDATA[
The book Grand Theft Childhood got a good bit of attention upon its release, and the authors are back discussing reactions to the book, as well as issues that have cropped up (again) in the wake of GT IV.  On the media frenzy, they have this to say:
This is strikingly similar to the concerns [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/05/grandtheftchildhoodthumb.jpg" class="postimg left"/></p>
<p>The book <i>Grand Theft Childhood</i> got a good bit of attention upon its release, and the authors are back discussing reactions to the book, as well as issues that have cropped up (again) in the wake of <i>GT IV</i>.  On the media frenzy, they have this to say:</p>
<blockquote><p>This is strikingly similar to the concerns over and editorials against comic books, radio, gangster films and&#8211;back in the late 19th century&#8211;the evil influence of paperback novels on teenage girls. None of those bore out. Each time, the pundits and politicians said that earlier concerns may have been silly, but that this time it&#8217;s different. So far it hasn&#8217;t been.</p>
</blockquote>
<p><span id="more-289813"></span>
<p>It&#8217;s repeated frequently, but probably worth repeating once more &mdash; everything from Hollywood films to Chinese classics like <i>Peony Pavilion</i> have been labelled as &#8216;dangerous&#8217; at some point or another (with ferocity equal to or surpassing video game critics&#8217; utterances).  Anyway, it&#8217;s an interesting interview touching on a number of issues.</p>
<p><a href="http://www.openeducation.net/2008/05/16/grand-theft-childhood-author-weighs-in-on-gta-iv/">Grand Theft Childhood Author Weighs in on GTA IV</a> [Open Education via <a href="http://www.gamesetwatch.com/2008/05/gamesetlinks_the_tao_of_the_ro.php">GameSetWatch</a>]</p>
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		<title>&#8220;Kids Who Don&#8217;t Play Video Games Are At Risk&#8221;</title>
		<link>http://www.kotaku.com.au/2008/04/kids_who_dont_play_video_games_are_at_risk-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/kids_who_dont_play_video_games_are_at_risk-2/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 07:00:39 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[game violence]]></category>
		<category><![CDATA[grand theft childhood]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/kids_who_dont_play_video_games_are_at_risk-2.html</guid>
		<description><![CDATA[   In the aboveGrand Theft Childhood authors Lawrence Kutner and Cheryl Olson talk about their research and findings. Fascinating, intelligent stuff. Watch it.
Thanks Ryan for the tip!

]]></description>
			<content:encoded><![CDATA[<p><center> <object width="480" height="402" id="VideoPlayer"><param name="movie" value="http://www.g4tv.com/lv3/21264" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.g4tv.com/lv3/21264" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="402" allowScriptAccess="always" allowFullScreen="true" /></object> </center><br/> In the above<a href="http://www.kotaku.com.au/games/2008/03/grand_theft_childhood_in_depth-2.html"><em>Grand Theft Childhood</em></a> authors Lawrence Kutner and Cheryl Olson talk about their research and findings. Fascinating, intelligent stuff. Watch it.
<p>Thanks Ryan for the tip!</p>
<p><span id="more-285778"></span></embed></param></param></param>
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		<title>UAE State Enforces God Of War Ban</title>
		<link>http://www.kotaku.com.au/2008/04/uae_state_enforces_god_of_war_ban-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/uae_state_enforces_god_of_war_ban-2/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 22:30:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game violence]]></category>
		<category><![CDATA[god of war]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[uae]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/uae_state_enforces_god_of_war_ban-2.html</guid>
		<description><![CDATA[ The Sharjah Municipality of the United Arab Emirates is having trouble keeping copies of God of War off the streets. The Sony game was banned for containing language and scenes that go against Islamic beliefs, notably the killing of gods, which I can understand, given the circumstance. Despite the bans, the game is still [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/04/godofwarboxart.jpg" class="postimg left"/> The Sharjah Municipality of the United Arab Emirates is having trouble keeping copies of God of War off the streets. The Sony game was banned for containing language and scenes that go against Islamic beliefs, notably the killing of gods, which I can understand, given the circumstance. Despite the bans, the game is still apparently easy to get hold of.<br />
<blockquote>A UAE national said he was one of the people who was shocked to discover that the game was distributed in commercial areas, including the Central Souq, Al Rolla and sports shops in Nuammiya. &#8220;I knew that it was banned, but many of my friends were able to buy pirated copies from Dh5 to Dh10. I was shocked to see how much it contradicted Islamic values,&#8221; said Khalid Bin Deemas, adding that it was dangerous as the video game was popular among children.</p></blockquote>
<p><span id="more-285717"></span>
<p>All concerned government departments are instructed to prohibit the sale of God of War and games like it, confiscating copies when they are found. </p>
<p>It&#8217;s interesting to see how games are received in other countries. In the United States, the killing of ancient Greek gods is hardly a reason to try and get a game, though I am surprised the topless women and sex scenes didn&#8217;t have people picketing in droves. </p>
<p>It&#8217;s also refreshing to see that the mainstream media is the same no matter what beat they cover, as evidenced by the way the article was closed.<br />
<blockquote>Have you noticed increased bad behaviour in a child that could be attributed to violent video games? Tell us about it. Are there enough regulations to check the sale of video games to minors? </p></blockquote>
<p>Mmmm, so very familiar. </p>
<p><a href="http://www.gulfnews.com/nation/Government/10206220.html">Crackdown against banned videogame</a>  [Gulfnews] </p>
]]></content:encoded>
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		<item>
		<title>More Crimes to Blame on GTA IV</title>
		<link>http://www.kotaku.com.au/2008/04/more_crimes_to_blame_on_gta_iv-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/more_crimes_to_blame_on_gta_iv-2/#comments</comments>
		<pubDate>Sun, 13 Apr 2008 01:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[crime]]></category>
		<category><![CDATA[game violence]]></category>
		<category><![CDATA[grand theft auto iv]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/more_crimes_to_blame_on_gta_iv-2.html</guid>
		<description><![CDATA[If GTA IV is going to be truly groundbreaking, then it will have to break ground in another realm: Real-life crimes to blame on it. Happily, GamesRadar is on the leading edge of this, spotting eight new crimes that imbecilic mainstream media will be thrilled to pin on &#8220;gamers&#8221;, Rockstar, and this particular title.

Bad deeds [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://kotaku.com/assets/resources/2008/04/newCrimes.jpg"><img alt="" src="http://kotaku.com/assets/resources/2008/04/newCrimes-thumb.jpg" class="postimg left" /></a>If GTA IV is going to be truly groundbreaking, then it will have to break ground in another realm: Real-life crimes to blame on it. Happily, GamesRadar is on the leading edge of this, spotting eight new crimes that imbecilic mainstream media will be thrilled to pin on &#8220;gamers&#8221;, Rockstar, and this particular title.</p>
<p><span id="more-285178"></span>
<p>Bad deeds 2.0 include:</p>
<p>• Driving while talking on a cell phone<br /> • Simple assault<br /> • Hotboxing a car</p>
<p>Funny take that doubles as a feature on some of the new stuff you&#8217;ll be able to do, in and out of mission, in GTA IV.</p>
<p><a href="http://www.gamesradar.com/xbox360/f/grand-theft-radar-8-new-crimes-thatll-be-blamed-on-gta-iv/a-20080404143533761025">8 new crimes that&#8217;ll be blamed on GTA IV</a> [GamesRadar]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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