European gamers who fancied some 1940′s stealth gaming in Velvet Assassin will have to wait until the new year.
Replay has pushed back the game’s European release to early 2009.
This is ostensibly to bring the launch in line with the US release but will of course have the handy side-effect of extending the development time by a couple of months and avoiding the Christmas rush.
Velvet Assassin slips into early 2009 [Eurogamer]
I always knew the age-old conflict between pirates and ninja was too large to be contained by one console. Today Gamecock announces that Blazing Lizards’ Pirates vs. Ninjas Dodgeball, coming out next week on Xbox Live Arcade, will also be getting a full retail release on the Nintendo Wii later this winter. Players will be able to face off in the dodgeball arena, showing their support for their favourite faction – pirates, ninjas, robots, zombies, and three unannounced teams, which I am guessing are monkeys, samurai, and Argentina.
The Wii version of the game will feature several customised control schemes, as well as all-new story and challenge modes to make the game worth of retail release. Hit the jump for the full press release, along with two more screens worth of hot pirate vs. ninja Wii action.
My first real “wow” moment at the Games Convention in Leipzig came when a griffin threw a taxi at me. Mind you it could have been a roc – I’m not exactly up to date on my mythical birds, but whatever it was it was impressive. It was exactly the sort of epic moment you’d expect from a game called Legendary, and after playing through a good 15 minutes of the beginning of the PC version I can see why they decided to remove “The Box” from the title. The box is nice and all, but what comes out of it is much more impressive.
The game starts out with the protagonist Charles Deckard at a museum, about to insert a mystical key into a mystical box…well, the magical box. The one you don’t want to open? Yeah, he opens it, and in return it brands his hand with a mystic rune and unleashes doom upon the human race as we know it. It’s a damn good thing that box came with that branding featuring, allowing the bearer to absorb mystical energy in order to heal himself, hurt mythical beasts, and solve puzzles, because otherwise we’d be completely screwed. Let’s hear it for escape clauses!
Along side Mushroom Men, Gamecock is also publishing Velvet Assassin which looks utterly bad arse. I am going with McWhertor here, I hope they get this stealth gameplay right. An Assassin game set in WWII, count me in! The game will be hitting Xbox 360, PS3 and PC.
Legendary has been in development now for more than three years by a team at Spark Unlimited (not the same ones who did Turning Point). With a little more than a month left before the Sept. 30 ship date for the Playstation and Xbox 360 (the game hits PC on Nov. 4) I’m posting this look at all three Legendary Behind the Scenes videos.
Gamecock checked in with us today to date Pirates vs. Ninjas Dodgeball, the Blazing Lizard developed, Gamecock published game that some of us might have already thought was out. Obviously, it hasn’t been released, as it was delayed back in April, and is now due to hit Xbox Live Arcade on September 3.
In the meantime, the dev team has added new features, such as having up to five balls in play at once, an “old-school” dodgeball gameplay mode and an enhanced mode that follows traditional rules, but lets players — whether they be pirate, ninja, zombie or robot — use special moves.
You can check out our hands-on impressions of Pirates vs. Ninjas Dodgeball to see the title sounds better or worse than the game’s current dodgeball competition.
Gamers eagerly awaiting the chance to chop off a werewolf’s head in the middle of an annihilated New York City will be getting their chance next month, as Gamecock Media Group announces a September 30th release date for Spark Unlimited’s fantasy horror shooter. Along with the release date comes news of the pre-order bonus, an attractive Legendary art book, complete with a DVD filled with trailers, behind the scenes looks, and general eye candy.
Even more exciting that the art book, Spark Unlimited is also releasing a 96 page graphic novel detailing Deckard’s fight against the Black Order, written by none other than Legendary comic book writer Mark Waid. See what I did there? It’s a double meaning. Accentuated with a capital letter. Is the weekend here yet? Look for the graphic novel to hit around the same time as the game. Look for the box art after the jump!
Those two things would be tight pants and Nazi killing. Looks like Replay Studios, by way of Gamecock, will be serving up both in spades, as crouch-walking and fence-scaling are ideal activities for maximising the exposure of a caboose in taut leather. Velvet Assassin also lets you shoot Nazis in the face. You’ve already got our attention, Replay, so don’t go screwing this up with some half-baked stealth gameplay. We don’t want to have to push this one to the back of the shelf for fear of embarrassment.
Fungi? Mushroom nations? I blink perplexed, until I realise it’s Red Fly Studios’ Mushroom Men duo of games for Wii and DS, to be published by Gamecock in October.
Here are tonnes of new screens of both the Wii version, Mushroom Men: Spore Wars, and the DS version, Mushroom Men: Rise of the Fungi.
Gamecock also provided further info on the four different “nations” of mushroom creatures – put simply, there are two tribes of good guys, the Bolete and Morels, and two tribes of bad guys, the Amanitas and Lepiotas. Hey, wasn’t “Amanita” a poisonous mushroom in Symphony of the Night? It must be a real, actual thing that exists outside of video games. Amazing!
Full details and new screens after the jump.