For those of you with a hankering to design a game with as low a resolution as you can manage, the Kokoromi collective has the challenge for you: design a simple, pick-up-and-play game that has a resolution no greater than 256 X 256. Entries close 1 November, and the winning game will be fêted during the Gamma 256 party at the Montreal International Game Summit on 28 November. The guidelines are after the jump.