gdaa

industry news

GDAA 2008 Independent Game Awards Open For Business

Australian Post Posted by Logan Booker at 3:30 PM on September 12, 2008

gdaa_logo.gifIndependent games need all the support they can get... as long as it's not from a publisher. Kind of makes it dependent, really. But aside from publishers, you could always give your favourite indie game a leg-up, and nominate it for the GDAA's 2008 Independent Game Awards. Heck, if you have a title on the boil, this could be your big chance.

Entries close on October 22, so you have over a month to get yourself sorted - just don't leave it too long. The finalists will be announced and contacted in November, and must be prepared to make a trip to Brisbane for Game Connect 2008.

Press release with all the details, after the jump.

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industry news

Aussie Film Industry Insider Says Local Games Industry Can Shove It

Australian Post Posted by Logan Booker at 12:00 PM on September 10, 2008

budget_pic.jpgWhen your industry has the financial support of the Federal Government behind it, I'm sure it's easy as hell to throw around snarky comments about other industries seeking similar compensation. Well, if this wasn't the case, it's been proven to be now after iTWire attributed the following prose to a film industry "insider", talking about the game industry's desire for film industry-like tax breaks:

The insider's dismissal of this goal was somewhat cold. "The problem with the games industry in this country," the insider said "is that it is full of many small studios that should be left on their own to see who survives".

Obviously, GDAA prez and Tantalus CEO Tom Crago wasn't going to have any of it:

"I'm a big fan of Australian films, and absolutely believe that our film industry should be supported by the Australian Government. It's important to understand, though, that without that support, the industry would not exist in anything like the form that it exists today. To that end, it's a bit rich for the film industry to say that games should go it alone.

I could quote a load of other insightful morsels, but you're better off reading the original piece... if you can stomach the the view of the film "insider".

Film Industry to Games Industry; "Stop whinging" [iTWire, via Tsumea]

industry news

GDAA Prez Tom Crago Weighs In On Classification, ABC Q&A Panel

Australian Post Posted by Logan Booker at 10:30 AM on July 31, 2008

tom2.jpgI know many of you have tried to forget it ever happened, but try to recall that horrible Q&A panel on the ABC. Not wanting to leave the issue without some expert comment from the other side, GDAA prez and Tantalus CEO Tom Crago has offered his opinion on the ABC News website. In it, he criticises not only the panel, but the classification system and Michael Atkinson.

While Crago covers ground we've talked about before, he still makes a compelling argument, and provides something most of us cannot - the point of view of a developer. From the piece:

As game developers, we are trying to make games that provide entertainment to players of all ages. Video games are not going to turn your children into criminals. They are, in fact, the modern face of the entertainment industry, and something that we in Australia are very good at producing.

The focus of this debate should be upon how the Australian classification system can best give adults the information they need to chose video game content for themselves and their children, without burdening our country with unjustified and draconian censorship to the amusement and pity of the rest of the world.

I think the world alternates between pitying and mocking, but any attention is good attention, right?

Unlike a specialist blog such as Kotaku AU, the ABC site attracts a range of personalities. Even so, most of the comments to the piece are positive, though I couldn't help but notice this rather, well, insane post:

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industry news

GDAA Prez Tom Crago Speaks On Classification, Tax Rebates & Game Connect

Australian Post Posted by Logan Booker at 2:00 PM on July 7, 2008

t_crago.jpgWho's the guy in the tiny picture on the left? It's Tom Crago of course, president of the Game Developers' Association of Australia and CEO of (the rather successful) Tantalus.

The GDAA has been very active of late, its most recent move an alliance with the Interactive Entertainment Association of Australia on the issues of classification and tax consessions.

But that's not all the organisation has been up to, so I threw a few questions Crago's way. He was more than happy to fill in the blanks, and on a few occasions, colour the blanks with green and pink highlighter.

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industry news

Greg Bondar Speaks About Resignation, Potential Tax Rebate

Australian Post Posted by Logan Booker at 4:00 PM on June 19, 2008

new_gdaa.jpgI fired a couple of questions at (soon to be former) GDAA CEO Greg Bondar following his resignation from the organisation. Greg kindly provided a prompt reply.

For now, Bondar will be moving into consulting, which he says offers less reliable, but better, pay. It was this opportunity, and a desire to "focus his energies elsewhere", that prompted Bondar's decision, though he did acknowledge that recent events played a minor role. He's also wrapping up a short-term project for a third-party.

While Bondar was unsure of who would replace him as CEO, he did confirm that president Tom Crago will handle his duties in the interim.

Finally, I asked Bondar to reflect on the changes the GDAA underwent and what it achieved during his 18-month stint. Here's what he had to say:

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industry news

Greg Bondar Resigns As GDAA CEO

Australian Post Posted by Logan Booker at 3:00 PM on June 19, 2008

gregb_small.jpgGreg Bondar has resigned from his position as CEO of the Game Developers Association of Australia, in order to "pursue other opportunities", according to an email announcement sent out today. Bondar leaves after just 18 months at the organisation.

Bondar's resignation has come as a surprise to me. I was putting together questions about Game Connect AP after the mini-uproar over speaker fees, which Greg said he'd be keen to answer (though maybe not so much now). To further emphasise the suddenness of his decision, while his last official day as CEO will be July 12, Bondar will be taking vacation leave starting tomorrow.

Regardless, I wish Greg all the best in his future endeavours.

industry news

Why Did Animal Logic Choose LA? It's Where The Talent Is!

Australian Post Posted by Logan Booker at 1:00 PM on June 19, 2008

alogic_2.jpgUpon hearing the news that Oz animation studio Animal Logic had opened a gaming studio, Animal Logic Interactive, in Los Angeles, I couldn't help but be sad. To me it seemed the government's lack of support for developers had finally manifested itself in a way we could all appreciate.

Jason Hill of Screenplay managed to get in contact with AL's CEO Zareh Nalbandian to find out exactly what motivated the company to go with LA over Melbourne or Brisbane:

"We felt that there was a rich pool of talent ... that we have more options in Los Angeles at this point of time than we have elsewhere."
Options and talent? Sure, those are important factors, but I find it hard to believe that tax breaks had nothing to do with it.

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industry news

GDAA And IEAA Forge Game Tax Alliance, Heads To War

Australian Post Posted by Logan Booker at 3:00 PM on June 13, 2008

tax_small.jpgTax cuts for Australian game developers. It's not a big ask, and certainly a justified one; the industry rakes in around $136 million a year, according to the Australian Bureau of Statistics. We know the last federal government had little interest in the idea, and that Labor senator Stephen Conroy, Minister for Broadband, Communications and the Digital Economy, promised a committee on the matter if his party was elected. It was.

It seems the Game Developers Association of Australia and the Interactive Entertainment Association of Australia want to make sure our current government continues to investigate the issue and as such, the two organisations have joined forces.

Said Tom Crago, Tantalus CEO and GDAA president:

"Australian game developers cannot be expected to be internationally competitive when global market conditions are 'not level'. We owe it to the companies themselves to offer these incentives and we also need to make an investment into Australia's 'smart economy'."
We know how awesome tax rebates have been for game developers in other countries, so there are no problems as far as logic is concerned. The government just needs to get its act together.

Full release after the jump.

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events

 ·  Game Connect 08, I Like The Talking: I'm still keeping a close eye on the Game Connect 08 posts. As I said, if I see something the sounds ace, I'll send you out a little something. We don't have a lot of developer-orientated events here in Australia, so the biggest one we have needs all the support it can get. Now, let those ideas flow! Game Connect 08, Looking For More Discussion Question Time: How Can We Make Game Connect 08 Awesome GDAA May Reconsider Speaker Fee For Game Connect 08

events

GDAA May Reconsider Speaker Fees For Game Connect 08

Australian Post Posted by Logan Booker at 4:30 PM on May 23, 2008

gcap_logo.jpgOff the back of Tony Albrecht's blog post on speaker fees for this year's Game Connect AP conference, a number of the event's organisers have come forward to address the matter. It seems a little attention has done some good!

Greg Bondar, CEO of the Game Developers Association of Australia (GDAA) and GCAP organiser, posted a comment to the story in an attempt to explain the reasons behind the fees. "Last year we had a number of speaker no-shows and this did no go down well at with delegates not to mention the added cost to the event in finding replacement speakers etc," said Bondar. "GDAA is a not for profit organisation and I am amazed at those that want something for nothing. Those that are complaining should be supporting us so we can put more back into the industry that we all live for."

In response, Albrecht posted: "Those that are complaining *are* the ones that are supporting you. Have you considered the cost of creating and giving a presentation? ... The people that give these sessions are generally quite senior developers and their time is very valuable to their company."

I'm not sure if Albrecht's reply got Bondar thinking, but the next time he commented, his reply was optimistic:

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