gdc 2011
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How Do You Make A Super Mario Game At A Time Of National Tragedy?
Most of Koichi Hayashida’s talk at the Game Developers Conference today about making the most recent Super Mario game for Nintendo was silly. Some of it was even a joke. Until he got to the earthquake.
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The Art Project That Took 40 Hours And 5760 Pixels To Complete
Pixel artiste Jude Buffum’s interactive art installation “Painting with Pixels” slowly rendered over the course of five days at this year’s Game Developers Conference, a project that you can now watch be constructed pixel-by-pixel in just two minutes, fourteen seconds worth of time-lapse photography, thanks to I Am 8-bit.
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Kart Racer That Addicted One Third Of Korea Coming To Your Phone
One of the world’s most popular Kart racing games is coming to Apple portables and Android devices soon, and no it’s not the one created by Nintendo.
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The Social Games Rant You Didn’t Hear From GDC
By all accounts, “No F@*#king Respect: Social Game Developers Rant Back” was a hit at Game Developers Conference 2011. A standing-room only crowd listened to a panel of eminent designers address the virtues of and double-standards applied to social games.