Tagged With gdc online

A couple of weeks ago, I attended GDC Online in Austin. I was covering the event, but I was also there as a speaker, giving a microtalk as part of a six-critic panel on great game storytelling. Joining me were N'Gai Croal (Hit Detection), Leigh Alexander (Gamasutra), John Davidson (CBS Interactive/Gamespot), and Ben Fritz (the L.A. Times). The talk was organised and led by Chris Dahlen, who is editor-in-chief at Kill Screen Magazine.

Last week, I attended the Game Developers' Conference Online in Austin. I was there to give a talk about game storytelling, but I stayed for the entire event, and caught a good number of talks, workshops and keynotes.

Tonight at the second annual Game Developers' Choice Online Awards in Austin, the GDC honored the best in online gaming. Three Rings Design's won Best Online Game Design with their charming MMO Spiral Knights. KingsIsle Entertainment's Wizard 101 won the Audience Award, and Minecraft won both of the categories in which it was nominated, Best Community Management and Best Live Game.