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Turbine Honcho: Consoles A ‘Superior’ Platform For MMOs
11:00AM Owen Good | At GDC Austin, the vice president for product development at Turbine said the next generation of MMORPGs will be on consoles, and if that wasn’t concession enough, he went so far as to say consoles are a “superior” mode. More »
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The Numbers Of Warcraft
9:20AM Owen Good | In a keynote to GDC Austin, two Blizzard developer pulled back the curtains on some aspects of World of Warcraft that players might not consider much, and dropped an interesting tidbit about how the series evolved from RTS to MMO. More »
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Metal Gear Creator Gets Lifetime Achievement Award
2:30AM Mike Fahey | Metal Gear series creator Hideo Kojima is being honoured with a Lifetime Achievement Award at the 2009 Game Developer’s Choice Awards, held during the Game Developers Conference next month. More »
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Don’t Expect A Mass Effect 2 Unveiling At GDC
11:00PM Luke Plunkett | Mass Effect 2 is going to be at GDC! It’s going to be the topic of a dry, academic discussion, but still… Mass Effect 2! We’ll learn all sorts of things from this discussion, right? More »
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Student Showcase Finalists Include Tetris-Meets-SimCity Game
7:00AM Brian Crecente | The Independent Games Festival today announce the ten winners finalists for their annual Student Showcase awards. More »
The Art and Rendering of Brutal Legend, Killzone 2 Coming to GDC
7:00AM Brian Crecente | The Brutal Art of Brutal Legend and rendering techniques of Killzone 2 will both be making an appearance at the Game Developers Conference in San Francisco later this year. More »
Crayon Physics Deluxe Hits PC Tomorrow
2:00AM Brian Crecente | Crayon Physics Deluxe, last year’s Seumas McNally Grand Prize winner at the Independent Games Festival, hits PCs tomorrow, developer Petri Purho emailed to let us know. More »
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Ex-GDC Boss Rips In-Game Ads
6:20AM Stuart Houghton | The former director of the Games Developers Conference, Jamil Moledina, used his appearance at the Japanese CEDEC 2008 conference to speak out about industry plans for in-game advertising. No longer required to put a positive spin on things, Moledina showed research that suggested in-game ads could not provide enough revenue to support AAA-level titles, only casual games. Worse, Moledina said that his advertising contacts were finding it difficult to convince clients that games could provide enough exposure compared to advertising on the web. Sadly, Moledina didn’t take issue with the main problem with in-game advertising – the way it makes disbelief harder to suspend than an elephant in a hammock. Moledina pours scorn on in-game ads and digital distribution [Develop] More »
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GDC Boss Jamil Moledina Resigns
8:20AM Luke Plunkett | Sad news. Think Services’ Jamil Moledina – the Event Director behind the Game Developers Conference – has today announced his resignation from the company. Moledina will be off to pursue “other interests”. It’s a big loss for the event, because the guy had a lot of passion for the job, and was really the driving force in turning GDC into one of the premier events on the gaming show/expo calendar. He’ll be succeeded by Think Services’ Meggan Scavio. All the best, Jamil! [Image] More »
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