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Mass Effect“Parties” are out and “networking events” are in under new guidance from the International Game Developers Association’s executive director, responding to the blowup over a party at Game Developers Conference 2013 that featured scantily-dressed dancers. “The IGDA will offer ‘networking events’ as its primary focus, not ‘parties’,” Kate Edwards wrote in a bullet-point memo published yesterday on Gamasutra.
We know that Fruit Ninja was the game that set Aussie mobile developer Halfbrick on its path of success. What we didn’t know is that studio’s creative powers could be used for eeeeviiillll, as the deceptively simple, yet oddly nefarious game Tank Turn Tactics showed.
Over at Unwinnable, they’ve posted a list of “The 40 Most Impressive Displays of Facial Hair at GDC 2013“. It was a pretty beardy event.
I did a lot of crying at GDC this year. Maybe it’s because I processed so many interactions — met so many good people, caught up with so many friends, cheered on so many heroes — that I am overwhelmed. From the distance of the internet I can usually manage it, Twitter and Facebook and however many internet comments I can stand to read, but in person sometimes it’s a lot. I am conditioned, like Pavlov’s dog, to hovering red notifications that demand addressing, to conversations that seem, in those moments of intimacy between my screen and I, to need immediate responses.
Last week, during the Game Developers Conference, I swung by Sony’s event space near the Moscone Center to check out Puppeteer, an upcoming platforming game from Sony’s Japan Studio.
This is pretty cool: Last week, during the Game Developers Conference, Jake Solomon, designer of last year’s XCOM: Enemy Unknown sat down with host Adam Sessler to chat with Julian Gollop, designer of 1994′s X-COM: UFO Defense.