Tagged With gdc
Yesterday, Sony entered the virtual reality fray by announcing Project Morpheus , a new virtual reality initiative aimed at making a VR headset for the PS4. Today at the Game Developers Conference in San Francisco, Stephen Totilo and I swung by Sony's booth to check it out.
Mass Effect"Parties" are out and "networking events" are in under new guidance from the International Game Developers Association's executive director, responding to the blowup over a party at Game Developers Conference 2013 that featured scantily-dressed dancers. "The IGDA will offer 'networking events' as its primary focus, not 'parties'," Kate Edwards wrote in a bullet-point memo published yesterday on Gamasutra.
We know that Fruit Ninja was the game that set Aussie mobile developer Halfbrick on its path of success. What we didn't know is that studio's creative powers could be used for eeeeviiillll, as the deceptively simple, yet oddly nefarious game Tank Turn Tactics showed.
Over at Unwinnable, they've posted a list of "The 40 Most Impressive Displays of Facial Hair at GDC 2013". It was a pretty beardy event.
I did a lot of crying at GDC this year. Maybe it's because I processed so many interactions — met so many good people, caught up with so many friends, cheered on so many heroes — that I am overwhelmed. From the distance of the internet I can usually manage it, Twitter and Facebook and however many internet comments I can stand to read, but in person sometimes it's a lot. I am conditioned, like Pavlov's dog, to hovering red notifications that demand addressing, to conversations that seem, in those moments of intimacy between my screen and I, to need immediate responses.
The 2013 Game Developers Conference is over. The chatter of the show floor has faded, the bathroom lines have evaporated, and the various stacked hangovers have worn off. The week still feels like something of a blur, but squint your eyes just so, filter out the noise and the music and the glowing laptop monitors, and a theme starts to take shape: Change is in the air. Change for the better.
Team Fortress 2 on virtual reality is a real thing; you can try it out if you happen to have an Oculus Rift developer kit. Since playing games on virtual reality will be new for most of us, players will likely have to undergo an adjustment period in order to avoid a possibly disorienting experience.
The blank canvas of creating an original game can be daunting, so relying on a few tried-and-true mechanics or a dependable setting is common. Even then, nailing the perfect environment for the player to experience can be an iterative process, as Arkane Studios found when creating the world of Dishonored.