Tagged With gdc


The Game Developers Conference is mostly for talks and parties, but there are still games to play. Yet despite GDC being a smaller, more casual affair than stuff like E3, it's not exactly the ideal place to experience a creative work.


Mass Effect

Mass Effect"Parties" are out and "networking events" are in under new guidance from the International Game Developers Association's executive director, responding to the blowup over a party at Game Developers Conference 2013 that featured scantily-dressed dancers. "The IGDA will offer 'networking events' as its primary focus, not 'parties'," Kate Edwards wrote in a bullet-point memo published yesterday on Gamasutra.


I did a lot of crying at GDC this year. Maybe it's because I processed so many interactions — met so many good people, caught up with so many friends, cheered on so many heroes — that I am overwhelmed. From the distance of the internet I can usually manage it, Twitter and Facebook and however many internet comments I can stand to read, but in person sometimes it's a lot. I am conditioned, like Pavlov's dog, to hovering red notifications that demand addressing, to conversations that seem, in those moments of intimacy between my screen and I, to need immediate responses.


The 2013 Game Developers Conference is over. The chatter of the show floor has faded, the bathroom lines have evaporated, and the various stacked hangovers have worn off. The week still feels like something of a blur, but squint your eyes just so, filter out the noise and the music and the glowing laptop monitors, and a theme starts to take shape: Change is in the air. Change for the better.