The folks over at GameSetWatch—the blog owned by the same company that run the Game Developers Conference—posted a text adventure/”interactive experiment” version of the conference today, put together by game creator Jim Munroe. More »
While Harmonix senior designer Dan Teasdale had intentions of talking about LEGO Rock Band during his GDC talk, “Dirty Deeds Done Dirt Cheap: Design Lessons Learned From Rock Band,” that obviously didn’t happen.
*That is, unless you actually attended this year’s Game Developers Conference and the associate Independent Game Festival Awards, because these two skits aired during the ceremony. And they’re quite good.
Ngmoco’s LiveFire, a multiplayer first-person shooter designed from the ground up for the iPhone, is a valiant attempt to bring the fast-paced genre to the portable, but still needs quite a bit of work.
By all appearances, R.U.S.E. is another attempt by Ubisoft to redefine strategy gaming in a way to be more attractive for casual fans, slowing the pace of real-time strategy and adding depth to the genre.
In Battlestations: Pacific you don’t just have a chance to play on the side of Japan, you can experience a World War II where Japan wins the war.
Iconic 70s superhero Iron Fist will be among the two dozen playable characters featured in upcoming action title Marvel Ultimate Alliance 2.
I’d been dreading writing up what happened at the last GDC panel I attended, and not because it was boring to sit through.
This year’s Game Developers Conference was, as is often the case, quite a bit of fun.