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That Game Company’s Jenova Chen and Kellee Santiago, saw their team’s game Flower nominated for several Game Developer’s Choice Awards, winning for Best Downloadable. We talked about their future, Pokemon, and, since they made motion-games for the PS3, PlayStation Move.
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Two of Naughty Dog’s top people collected five Game Developers Choice Awards last week for Uncharted 2. Short on material for my backstage interviews, I asked them which awards they deserved most and least. They answered and offered Pokemon tips.
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Doom co-creator John Carmack earned a Lifetime Achievement Award at the 2010 Game Developer’s Choice Awards, but he’s not done. Oddly, he wasn’t sent an early iPad despite being a big iPhone games booster. We discussed that, plus, naturally, Pokemon.
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Batman: Arkham Asylum art director David Hego did better than I could, talking in a language other than his native one, about Batman winning Best Game Design at the Game Developer’s Choice Awards. Plus, he tolerated my Pokemon tips request.
Players of the original Mass Effect had a big impact on the story of the second, if they imported their character save from the first game. BioWare imported some 700 player choices and associated plot points into Mass Effect 2.
Speaking to a packed house at the conclusion of the Game Developers Conference this weekend, famed game developer Will Wright told the crowd he plays a Nintendo game everyone morning to kick off his day.
PlayStation Home director Jack Buser bragged about the social network’s latest population accomplishment, saying that Sony now has an impressive 12 million users signed up for the service worldwide. Why was Sony broadcasting that particular figure at GDC?
Crysis 2 is at the Game Developers Conference, seemingly there not just for its own ends, but to help developer Crytek shill its engine, CryEngine 3. It’s doing a very good job.
I ran into Will Wright yesterday just before the Game Developer Choice Awards kicked off. He was wearing a shiny suit and grabbing a drink.