Around a year ago, we brought you a look at a new Gears of War title being developed at Epic Games and designed to take advantage of Microsoft’s Kinect technology. It looked pretty silly, something Microsoft and/or Epic obviously agreed with, because the game — called Gears of War: Exile — sounds like it’s ended up in the bin.
The U.S. Federal Bureau of Investigation is using the Unreal Engine to create simulations and other training programs, BBC News reports today.
Prop-builder and artist Ryan Palser, whose Portal turret wowed the internet last year, returns with a replica Gears of War weapon so real you’d think you could play a minigame just to reload it quicker.
It’s not only smaller, younger developers who have to worry about cloning. Idea theft is on the minds of the people at Epic Games, too. Even though they make big, burly games like Gears of War and Bulletstorm, the developer still sees themselves as an indie, said Epic CEO Tim Sweeney. People could try and do what Epic does, he offered, but the studio’s titles have size on their side.
Earlier this week, Kotaku attended an event for upcoming zombie game Lollipop Chainsaw. At the event, the game’s heroine, Juliet, was there in the flesh. You might know her better as cosplayer Jessica Nigri.
There are five maps in Gears of War 3′s “Forces of Nature”, the game’s fifth downloadable content pack, which publisher Microsoft will release on March 27.
A new set of downloadable content for Gears of War 3, Forces of Nature, will be out on March 27. It includes three new character skins, three new maps, two old maps, seven weapon skins and Gears of War 2′s Guardian Mode. Forces of Nature will cost 800 MSP. [GameTrailers]
If you need help sleeping tonight, why not curl up and listen to a man with a very proper accent read you a novel based on a video game about men with giant necks shooting monsters in the face.