Future Soldier, Ubisoft’s new entry in the Ghost Recon franchise, will be released for the PC on June 12. The game will require a one-time online activation, but won’t require an internet connection to play.
Ubisoft IP director Adrian Lacy makes the coordination, concentration, and carnage of Ghost Recon: Future Soldier‘s ‘Valiant Hammer’ online cooperative campaign mission seem so natural in his narration of this walkthrough video that you almost forget it’s a group of people that know the game inside-and-out are playing.
This isn’t modern warfare, kids. Ghost Recon: Future Soldier brings a whole new level of technology to the battlefield, giving players access to the sort of convoluted electronic goodies that would make your average Call of Duty soldier look like your grandmother trying to program a VCR.
Listen, I’m looking forward to the amped-up tech-of-tomorrow in the next Ghost Recon as much as anybody. But the upcoming instalment of the tactical action game is currently sporting one of the stupidest tag lines in recent memory: “Only the Dead Fight Fair.”
Closed beta testing for Ghost Recon Online (PC) begins on March 5. Those looking to enlist in Tom Clancy’s near-future military warfare can sign up for the beta at the game’s official website.
The most important thing I’ve learned from watching this premiere gameplay trailer for Ubisoft’s Ghost Recon Future Soldier is this: Be sure to turn down your dubstep before attempting a stealth kill.
The bulk of my time with Ubisoft’s upcoming Ghost Recon: Future Soldier was spent with singleplayer, but near the end of the session, I had a chance to talk adversarial multiplayer with the game’s developers. The burning question I had was: Now that Future Soldier is coming to PC, how will it be different from the free-to-play PC multiplayer game Ghost Recon: Online that is also due out this year?
There has been a longstanding tradition of military fantasy in video games — you’re a part of an elite team who have been honed into lethal killing machines by years of intense training. The rules of engagement are clear — we’re the good guys, they’re the bad guys, and we’re going to operate as a well-choreographed unit to take them down.
A couple of weeks ago, I visited Ubisoft headquarters to sit down and play through a large chunk of single-player content from their upcoming tactical shooter Ghost Recon: Future Soldier. I’d also played the game at E3, but this demo gave me a much better sense of how the stealth tactics will play out, as well as how the objective-based command system works.