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	<title>Kotaku Australia &#187; ghosts</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>The Sims 3&#8217;s Occult Connection, Plus New Screens</title>
		<link>http://www.kotaku.com.au/2009/02/the_sims_3s_occult_connection_plus_new_screens-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/the_sims_3s_occult_connection_plus_new_screens-2/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 23:20:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[aliens]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[the sims 2]]></category>
		<category><![CDATA[the sims 3]]></category>
		<category><![CDATA[vampires]]></category>
		<category><![CDATA[werewolves]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/the_sims_3s_occult_connection_plus_new_screens-2.html</guid>
		<description><![CDATA[
Ghosts push aside alien abductions, werewolf infections and nightclubbing vampires to become the sole element of the occult in The Sims 3.


There&#8217;s always something supernatural in every Sims game. From werewolf babies in the Sims 2 Pets expansion all the way back to alien abductions in The Sims (which did not result in pregnancy), producers [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/02/custom_1235605710676_TheSims3_Funeral1_01.jpg" alt="" /></p>
<p>Ghosts push aside alien abductions, werewolf infections and nightclubbing vampires to become the sole element of the occult in The Sims 3.</p>
<p><!-- Gawker Tags/Categories: screens, aliens, gallery, ghosts, the sims 2, the sims 3, vampires, werewolves --><br />
<span id="more-328662"></span>
<p>There&#8217;s always something supernatural in every Sims game. From werewolf babies in the Sims 2 Pets expansion all the way back to alien abductions in The Sims (which did not result in pregnancy), producers have slipped something strange in to make gameplay that much more interesting.</p>
<p>Sims 3 Associate Producer Grant Rodiek is no exception. One of his many pet-projects in the game is the &#8220;playable ghosts&#8221; Opportunity. Opportunities in Sims 3 are like mini quests &#8211; they appear every so often in one of the Sims&#8217; sub-menus as optional tasks your Sim can complete to earn special bonuses or rewards.</p>
<p>Rodiek wouldn&#8217;t go into too much detail on how the Ghost Opportunity worked, but he said completing it was a walk in the park compared to how hard becoming a werewolf was in The Sims 2.</p>
<p>As a consolation, he took a sim to the town graveyard to show me another facet of the ghostly occult in Sims 3. You can send a sim into the stone mausoleum the way you would send them off to work in The Sims 2. Text options will pop up, letting you choose what your sim should do down there in the dark catacombs. Good things might happen, bad things might happen; or, he hinted, your Sim might not make it back.</p>
<p>New screens below:</p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="the sims 3 screenshot 20090226 1.jpg" src="http://media.kotaku.com.au/mt/the%20sims%203%20screenshot%2020090226%201.jpg" width="600" height="337" class="mt-image-none" style="" /></span></p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="the sims 3 screenshot 20090226 2.jpg" src="http://media.kotaku.com.au/mt/the%20sims%203%20screenshot%2020090226%202.jpg" width="600" height="337" class="mt-image-none" style="" /></span></p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="the sims 3 screenshot 20090226 3.jpg" src="http://media.kotaku.com.au/mt/the%20sims%203%20screenshot%2020090226%203.jpg" width="600" height="441" class="mt-image-none" style="" /></span></p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="the sims 3 screenshot 20090226 4.jpg" src="http://media.kotaku.com.au/mt/the%20sims%203%20screenshot%2020090226%204.jpg" width="600" height="348" class="mt-image-none" style="" /></span></p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="the sims 3 screenshot 20090226 5.jpg" src="http://media.kotaku.com.au/mt/the%20sims%203%20screenshot%2020090226%205.jpg" width="600" height="337" class="mt-image-none" style="" /></span></p>
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		<title>Nokia Chooses Ghostly Phone Game</title>
		<link>http://www.kotaku.com.au/2008/11/nokia_chooses_ghostly_phone_game-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/nokia_chooses_ghostly_phone_game-2/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 19:20:00 +0000</pubDate>
		<dc:creator>Stuart Houghton</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[ghosts]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[nokia]]></category>
		<category><![CDATA[symbian]]></category>

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		<description><![CDATA[Nokia&#8217;s panel of experts has deliberated and ruminated on the subject of innovative mobile gaming and decided to award the top prize in the Mobile Games Innovation Challenge to Ghostwire.


Ghostwire is a &#8216;casual collection&#8217; game that uses your phone&#8217;s camera to create a kind of Augmented Reality effect. You roam around the real world and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/gw2.jpg" class="left" style="display:block;float:none;" />Nokia&#8217;s panel of experts has deliberated and ruminated on the subject of innovative mobile gaming and decided to award the top prize in the <a href="http://www.kotaku.com.au/games/2008/10/nokia_seeks_out_gaming_innovation_has_cash-2.html">Mobile Games Innovation Challenge</a> to <em>Ghostwire</em>.</p>
<p><!-- Gawker Tags/Categories: nokia, arg, augmented reality, ghosts, innovation, mobile, symbian --><br />
<span id="more-313155"></span>
<p><em><a href="http://www.facebook.com/pages/Ghostwire/38717597626">Ghostwire</a></em> is a &#8216;casual collection&#8217; game that uses your phone&#8217;s camera to create a kind of Augmented Reality effect. You roam around the real world and use your phone to &#8217;see&#8217; ghosts that you can then collect in a sort of Ghostbusters-meets-Pokémon affair. Some ghosts will set riddles, others will provide clues and have elaborate back stories that must be unraveled.</p>
<p>Swedish developer A Different Game receives €40,000 in prize money. The runners up were Rhythm/Action game <em>Jadestone</em> and conspiracy ARG <em>Eclipse</em>.</p>
<p><a href="http://www.guardian.co.uk/technology/gamesblog/2008/oct/30/mobile-events">Scary ghost game wins Nokia innovation award</a> [The Guardian]</p>
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