In Real Life

Finally, A Video Game With Machine Gun-Wielding Flying Snakes

I know I’ve been waiting for that for a while, anyway. This video was sent in from the recent Global Game Jam, an indie meetup where developers have 48 hours to build a game. Any game. The theme at this game jam? “Ouroboros,” the snake eating itself. Or, as the presenter here says, “Basically, a snake fellating itself.”


January 31, 2012
In Real Life

You Should Play These Game Jam Games!

Kotaku AU

As you may have noticed, myself, Tracey and Katie spent a large part of the weekend at Game Jam in Melbourne and Sydney. We were all blown away by the projects we saw and, now that you can play them, we thought it might be worth putting together a quick selection for you to check out!


PC

This 72-Hour Game Lets You Fly Through The Galaxy And Into One Man’s Mind

How can a game made over the course of a weekend remind me of Rez and Crayon Physics Deluxe? By sending me soaring through the universe with simple controls and quirky hand-drawn artwork. Made by a team of 5, The Universe Within puts in the control of a pixellated dot that you need to steer through obstacles as it advances from the the galaxy through the stratosphere and into a human being’s cells.


December 5, 2011
News

Registrations For Melbourne’s Global Game Jam Are Open!

Kotaku AU

You might remember, earlier this year, we had the pleasure of attending a Global Game Jam event in Sydney. I seem to remember a fair few people reading our report and vowing to enter the competition next year. Well, now’s your chance — Melbourne’s Global Game Jam event is now open for registrations!


February 5, 2011
In Real Life

Watch A Video Game Being Made In Seven Minutes

Three developers from Cryptic Studios participated in last weekend’s Global Game Jam, the festival that challenges participants to create a game from scratch in just 48 hours. They built this time-lapse video, compressing two days of work into seven minutes.


March 23, 2010

LunchTimeWaster: Show Us Your Tentacle

Kotaku AU

In case you weren’t aware of the Global GameJam, a worldwide event in which small teams of developers make a game in 48 hours, the Sydney IGDA chapter participated in January with fantastic results.

Today’s time waster may not last you all lunch, but it was one of those games you’d spot from across the hall and have to check out.


February 1, 2010

Yell And Scream For High Score

Kotaku AU

At the Game Jam Sydney over the weekend indie developers were tasked with creating a game in 48 hours. Designer Glen Forrester (aka Radix, aka the guy who let us see Zelda in first-person) won the award for Most Original Game and you can see/hear why in this clip.


February 14, 2009
In Real Life

You’ve Got 48 Hours, Make A Game

Website Boing Boing checked out the 2009 Global Game Jam, which has participants from all over the world churn out a game in 48 hours.