It was swell of Sony to bring a little parity to Guitar Hero’s DLC, let PlayStation owners get their own console-specific, mascot-endorsed anthem to play with. While they made the initial announcement a few weeks ago, they neglected to tell us just which GoW song it would be. They have now: it’ll be called “The End Begins (To Rock)”, a guitar-heavy reworking of God of War II’s title theme. There’s a preview clip above (and it looks surprisingly excellent!), and if you dig it so much you just want to listen without playing, it’ll be made available in “downloadable form” (an mp3, then) on the PlayStation Store as well. Both the DLC and song will be free, and they’ll be part of the US PSN update tomorrow.
The folks at Sony have the dubious distinction of making Fortune’s end of year wrap up on the boneheaded business decisions of 2007 not once, but twice. While Microsoft also made the list for reasons related to its PR firm Waggener Edstrom Worldwide mistakenly sending an internal profile of a Wired writer to the Wired writer himself, its blunder wasn’t directly game related, as Fortune’s picks for Sony were.
The mag points to Sony’s use of an eviscerated, beheaded goat as a centerpiece for a God of War II promotion as 61st dumbest business move of the year. Close by, at number 63, was the decision to use a bombed out Manchester Cathedral as a backdrop for the PlayStation 3 game Resistance: Fall of Man. Hey, they may have lost a few fans in the church, but this one seems a bit harsh, Fortune editors. It’s not like they actually bombed the cathedral for reference shots.
101 Dumbest Moments in Business [Fortune - thanks, Kenneth!]
Comparisons between Heavenly Sword and God of War are inevitable considering the similar control scheme, but apparently the creators of HS haven’t shied away from giving props (literally) to their obvious inspiration. PlayStation Underground forum poster KiNGoFClubs discovered this little homage to Kratos buried with in the game. During one of Kai’s missions, Kratos’ GOW2 armour and Blades of Chaos can be spotted hanging on a gate in a castle courtyard. You got to hand it to the designers, if you’re going to take inspiration from another game, at least be cool enough to own up to it. You can check out more screen caps here on the PlayStation forums.
[Thanks, Ray]
Shadow of the Colossus and ICO creator Fumito Ueda was recently interviewed by Famitsu on the topic of, oddly enough, God of War II. The game director discusses in great detail his impressions on the PlayStation 2 game from SCEA and the differences between Western and Japanese game development. There are some fascinating insights into the different philosophies on development from cost and design perspectives.
Unfortunately, some of Ueda’s comments are rather vague—his comments about the recycling of game assets and code, for example—possibly with some of the finer details lost in translation, but it’s still a good read.
This—video game developers discussing their own work in the terms of their peers—is something I’d definitely like to see more of. You can read the translated interview with Ueda at God of War II director Cory Barlog’s blog.
Ico of War! [Don't Play Games With Me!]